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MindTrek 2013: Tampere, Finland
- Artur Lugmayr, Heljä Franssila, Janne Paavilainen, Hannu Kärkkäinen:
International Conference on Making Sense of Converging Media, Academic MindTrek '13, Tampere, Finland, October 1-4, 2013. ACM 2013, ISBN 978-1-4503-1992-8
Track 1: Human-Computer Interaction --- Session 1: Mediated Interaction
- Minna Pakanen, Leena Arhippainen, Seamus Hickey, Antti Karhu:
Visual Indication of Interactive 3D Elements in 3D Virtual Environments. 1 - Markku Turunen, Roope Raisamo, Thomas Olsson, Juho Hella, Toni Miettinen, Tomi Heimonen, Jaakko Hakulinen, Ismo Rakkolainen:
Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program Guide. 5 - Mikko Järvinen:
Beyond Five Senses: Non-Sensory Output in Brain-Computer Interface (BCI) Research. 9 - Marko Siitonen, Margarethe Olbertz-Siitonen:
I Am Right Here With You: Constructing Presence in Distributed Teams. 11 - Emilija Stojmenova, Joze Guna, Daniela Hauswirth, Roland Winkler, Manfred Ninaus, Matevz Pogacnik:
WEB on TV: Cross-National User Study for Designing Better User Experience. 17
Track 1: Human-Computer Interaction --- Session 2: Mobile technologies
- Claus M. Østergaard:
A Framework for Mobile User Experiences in Theme Parks. 21 - Claus M. Østergaard:
A Foundation for Mobile User Experience in Theme Parks. 30 - Leena Ventä-Olkkonen, Maaret Posti, Jonna Häkkilä:
How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions. 39 - Markku Turunen, Hannu Kuoppala, Sanna Kangas, Juho Hella, Toni Miettinen, Tomi Heimonen, Tuuli Keskinen, Jaakko Hakulinen, Roope Raisamo:
Mobile Interaction with Elevators: Improving People Flow in Complex Buildings. 43
Track 1: Human-Computer Interaction --- Session 4: Theoretical frameworks
- Ossi Nykänen:
Datamap Visualization Technique for Interactively Visualizing Large Datasets. 52 - Jaakko Hakulinen, Markku Turunen, Tomi Heimonen:
Spatial Control Framework for Interactive Lighting. 59 - Mikko Rajanen, Netta Iivari:
Open Source and Human Computer Interaction Philosophies in Open Source Projects: Incompatible or Co-Existent? 67
Track 1: Human-Computer Interaction --- Session 3: User experiences
- Sami Kauppinen, Satu Luojus, Julius Tuomisto, Anu Ahlgren:
Utilizing Gesture Recognition Technology in Children's Interactive Storybook. 76 - Leena Arhippainen, Minna Pakanen:
Utilizing Self-Expression Template Method in User Interface Design - Three Design Cases. 80 - Mikko Polojärvi, Timo Saloranta, Jukka Riekki:
Navigating by audio-based probing and fuzzy routing. 87 - Leena Arhippainen, Seamus Hickey, Minna Pakanen, Antti Karhu:
User Experiences of Service Applications on Two Similar 3D UIs with Different 3D Space Contexts. 95 - Stanislaw Zabramski, Suman Shrestha, Wolfgang Stuerzlinger:
Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch. 99
Track 2: Social Media --- Session 1: Contemporary research topics in social media
- Santosh Kumar Kalwar, Kari Heikkinen, Jari Porras:
MIAS: Modified Internet Anxiety Scale. 106 - Diogo de Carvalho Pedrosa, Rodrigo Laiola Guimarães, Pablo César, Dick C. A. Bulterman:
Designing Socially-Aware Video Exploration Interfaces: A Case Study Using School Concert Assets. 110 - Ari-Heikki Sarjanoja, Minna Isomursu, Jonna Häkkilä:
Small Talk with Facebook: Phatic Communication in Social Media. 118 - Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo:
Towards a Proactive Social Contract: Examining Blogosphere for Engaging Factors. 122
Track 2: Social Media --- Session 4: Social media in business
- Jaakko Salonen, Jukka Huhtamäki, Ossi Nykänen:
Challenges in Heterogeneous Web Data Analytics - Case Finnish Growth Companies in Social Media. 131 - Jari Jussila, Jukka Huhtamäki, Hannu Kärkkäinen, Kaisa Still:
Information visualization of Twitter data for co-organizing conferences. 139 - William Ryan, Adam Peruta, Suzanne Chouman:
Social media and the transformation of brand communication. 146 - Jouni Sarvanko, Mika Rautiainen, Arto Heikkinen, Mika Ylianttila, Jukka Riekki:
Extraction of novelty concepts from TV broadcasts with longitudinal user experiments. 154
Track 3: ICT &eGov --- Session 2: Ict & e Gov
- Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova:
Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding. 162 - Jukka Huhtamäki, Ville Luotonen, Ville Kairamo, Kaisa Still, Martha G. Russell:
Process for Measuring and Visualizing an Open Innovation Platform: Case Demola. 166 - Adrian Gradinar, Paul Coulton, Mark Lochrie, Jon Whittle, Bran Knowles, Mike Hallam:
Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. 172 - Thomas Fischer, Björn Lundell:
Swedish Dissertations: Archived for the Future? 176
Track 4: Media Management --- Session 3: Crowd Added Value
- Darya Baranova, Artur Lugmayr:
Crowd Intelligence in Independent Film Productions. 182 - Kim Holmberg, Timo Ketonen, Malin Brännback:
Making Sense of Converging Media. 187 - Johanna Lindström, Anna-Greta Nyström, Ron Lindqvist:
Changing media behavior: the case of Generation Y. 193 - Lester Allan Lasrado, Artur Lugmayr:
Crowdfunding in Finland: A New Alternative Disruptive Funding Instrument for Businesses. 194
Track 5: Ambient Media --- Session 4: Ambient Media
- Nuno Otero, Aris Alissandrakis, Maximilian Müller, Marcelo Milrad, José Alberto Lencastre, João Casal, Rui José:
Promoting secondary school learners' curiosity towards science through digital public displays. 204 - Fabrice Forest, Philippe Mallein, Leena Arhippainen:
Paradoxical User Acceptance of Ambient Intelligent Systems: Sociology of User Experience Approach. 211 - Ichiro Satoh:
An Online-to-Offline Approach for Carbon Emission Trading. 219
Track 6: Digital Games --- Session 1: Play Experience
- Kathrin Maria Gerling, Max Birk, Regan L. Mandryk, Andre Doucette:
The Effects of Graphical Fidelity on Player Experience. 229 - Heikki Tyni, Annakaisa Kultima, Frans Mäyrä:
Dimensions of Hybrid in Playful Products. 237
Track 6: Digital Games --- Session: Games Studies
- Petri Lankoski:
Models for Story Consistency and Interestingness in Single-Player RPGs. 246 - Simone Kriglstein, Günter Wallner:
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. 254 - Karri T. Palovuori, Ismo Rakkolainen:
Ballistic Tracking - A True Zero Latency Gaming Interface. 258
Track 7: Open Source --- Session 3: User experiences
- Jarkko M. Vatjus-Anttila, Timo Koskela, Seamus Hickey:
Effect of 3D Content Simplification on Mobile Device Energy Consumption. 263 - Satu-Marja Mäkelä, Esa-Matti Sarjanoja, Tommi Keränen, Sari Järvinen, Vesa Pentikäinen, Otto Korkalo:
Treasure Hunt with Intelligent Luminaires. 269 - M. M. Mahbubul Syeed, Imed Hammouda, Csaba Berko:
Exploring Socio-Technical Dependencies in Open Source Software Projects: Towards an Automated Data-driven Approach. 273 - Thaiane Oliveira, Louise Carvalho, Emmanoel Ferreira:
Ectodiegesis As Immersive Effect In Pervasive Games. 281
Demo
- Paul Egglestone, Darren Ansell, Clare Cook:
DEMO: UAVs in crowd tagged mountain rescue. 286
Poster
- Rebekah Rousi:
The experience of no experience Elevator UX and the role of unconscious experience. 289 - James Field, Cai Melakoski, Richard Vickers:
Social Media and New Ecologies for Learning: Media Culture 2020. 293 - Ashley Colley, Piiastiina Tikka, Jussi Huhtala, Jonna Häkkilä:
Investigating Text Legibility in Mobile UI: A Case Study Comparing Automated vs. User Study Based Evaluation. 304 - Deepak Akkil, Johannes Pitkänen, Paavo Virta, Saila Ovaska:
How a Disparity in Text Input Speed Affects the Quality of Interaction in Chat. 307 - Harri Pensas, Tero Kivimäki, Antti-Matti Vainio, Stratis Konakas, Socrates Costicoglou, Petra Kölndorfer, Kasperi Summanen, Heikki Moisio, Jukka Vanhala:
Building a Client-Server Social Network Application for Elders and Safety Net. 310 - Caren Zgheib, Munia Hatem, Johny Kamel, Mariette Awad:
A Musical Classification and Interpretation of Abstract Art. 313 - Junying Zhong, Amandeep Dhir, Marko Nieminen, Matti Hämäläinen, Juha Laine:
Exploring Consumer Adoption of Mobile Payments in China. 318 - Andrej Duh, Gregor Stiglic, Dean Korosak:
Enhancing Identification of Opinion Spammer Groups. 326 - Artur Lugmayr:
Research Themes in Information Systems & Management Research in Creative eMedia Industries. 329 - Calkin Suero Montero, Jarkko Suhonen, Yue Dai:
Design Research: Meaningful Computer Science Research Agenda at edTechΔ. 331
Tutorial
- Leena Arhippainen:
A Tutorial of Ten User Experience Heuristics. 336
Panel
- Jari Jussila, Tom Laine, Mika Rautiainen, Hannu Kärkkäinen, Janne Ruohisto, Pia Erkinheimo, Markus Myhrberg:
Future of crowdsourcing and value creation in different media environments. 339
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