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Mizuki Sakamoto
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2010 – 2019
- 2019
- [c37]Tatsuo Nakajima, Risa Kimura, Fumiko Ishizawa, Mizuki Sakamoto:
Analyzing User Experiences in Incorporated Fictionality. EPIA (2) 2019: 13-25 - 2018
- [j4]Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences. Multim. Tools Appl. 77(16): 21329-21370 (2018) - 2017
- [j3]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Gamifying collective human behavior with gameful digital rhetoric. Multim. Tools Appl. 76(10): 12539-12581 (2017) - [c36]Mizuki Sakamoto, Kota Gushima, Todorka Alexandrova, Tatsuo Nakajima:
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. EGOVIS 2017: 189-205 - [c35]Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Building a Platform Society Towards Sustainability Based on Internet-of-Things. HCI (21) 2017: 235-251 - [c34]Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima:
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. HCI (30) 2017: 241-248 - 2016
- [j2]Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima:
Analyzing the influence of virtuality on playful social interaction. Multim. Tools Appl. 75(14): 8289-8317 (2016) - [c33]Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima:
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities. HCI (5) 2016: 103-114 - [c32]Kota Gushima, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima:
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. HCI (19) 2016: 417-428 - [c31]Kota Gushima, Mizuki Sakamoto, Tatsuo Nakajima:
Community-based crowdsourcing to increase a community's well-being. iiWAS 2016: 1-6 - [c30]Mizuki Sakamoto, Tatsuo Nakajima:
Some experiences with developing intelligent Internet-of-Things. ISC2 2016: 1-4 - [c29]Yuki Yamada, Tatsuo Nakajima, Mizuki Sakamoto:
Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies. MoMM 2016: 203-207 - [c28]Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. NordiCHI 2016: 95 - 2015
- [j1]Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova:
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior. Multim. Tools Appl. 74(24): 11537-11568 (2015) - [c27]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Design Strategies for Building Mobile Crowdsourcing Services. COMPSAC Workshops 2015: 234-239 - [c26]Mizuki Sakamoto, Tatsuo Nakajima:
A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World. CSCS 2015: 711-718 - [c25]Mizuki Sakamoto, Tatsuo Nakajima:
A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric. HCI (21) 2015: 97-108 - [c24]Mizuki Sakamoto, Tatsuo Nakajima:
Incorporating Fictionality into the Real World with Transmedia Storytelling. HCI (18) 2015: 654-665 - [c23]Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima:
Incorporating fictionality into the real space: a case of enhanced TCG. UbiComp/ISWC Adjunct 2015: 37-40 - [c22]Mizuki Sakamoto, Tatsuo Nakajima:
Gamifying smart city services to flourish our society. UbiComp/ISWC Adjunct 2015: 1515-1518 - [c21]Fumiko Ishizawa, Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima:
Analyzing Augmented Real Spaces Gamified through Fictionality. MoMM 2015: 309-313 - 2014
- [c20]Kohki Ikeuchi, Tomoaki Otsuka, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima:
KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone. AH 2014: 53:1-53:2 - [c19]Mizuki Sakamoto, Akihito Yoshii, Tatsuo Nakajima, Kohki Ikeuchi, Tomoaki Otsuka, Koh Okada, Fumiko Ishizawa, Akihiro Kobayashi:
Human Interaction Issues in a Digital-Physical Hybrid World. CPSNA 2014: 49-54 - [c18]Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, Sayaka Akioka:
Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture. DEXA (2) 2014: 17-33 - [c17]Koh Okada, Fumiko Ishizawa, Akihiro Kobayashi, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima:
Virtual Drum: Ubiquitous and playful drum playing. GCCE 2014: 419-421 - [c16]Connsynn Chye, Mizuki Sakamoto, Tatsuo Nakajima:
An Exergame for Encouraging Martial Arts. HCI (3) 2014: 221-232 - [c15]Mizuki Sakamoto, Tatsuo Nakajima:
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing. HCI (22) 2014: 581-591 - [c14]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude. HCI (21) 2014: 593-604 - [c13]Mizuki Sakamoto, Tatsuo Nakajima:
The GamiMedia Model: Gamifying Content Culture. HCI (19) 2014: 786-797 - 2013
- [c12]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories. AMT 2013: 266-277 - [c11]Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova:
Achieving sustainable society through micro-level crowdfunding. CHI Extended Abstracts 2013: 1443-1448 - [c10]Mizuki Sakamoto, Tatsuo Nakajima:
An Analysis of Composing Multiple Fictional Stories and Its Future Possibility. HCI (29) 2013: 555-559 - [c9]Mizuki Sakamoto, Tatsuo Nakajima:
Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling. HCI (10) 2013: 587-596 - [c8]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Promoting Consumer Products with Fictional Stories. HCI (28) 2013: 719-723 - [c7]Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova:
Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding. MindTrek 2013: 162 - [c6]Mizuki Sakamoto, Tatsuo Nakajima:
Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding. MUM 2013: 29:1-29:10 - 2012
- [c5]Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova:
Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories. Advances in Computer Entertainment 2012: 549-552 - [c4]Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova:
Value-Based Design for Gamifying Daily Activities. ICEC 2012: 421-424 - [c3]Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova:
Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values. ISAmI 2012: 207-211 - 2011
- [c2]Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova, Mizuki Sakamoto:
Digital-physical hybrid design: Enhancing real worlds with Augmented reality. SOCA 2011: 1-6 - [c1]Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto:
Proactive Ambient Social Media for Supporting Human Decision Making. UIC 2011: 25-39
Coauthor Index
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