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19th HCI 2017: Vancouver, BC, Canada
- Norbert A. Streitz, Panos Markopoulos:
Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Lecture Notes in Computer Science 10291, Springer 2017, ISBN 978-3-319-58696-0
Designing and Evaluating Distributed, Ambient and Pervasive Interactions
- Rossana M. C. Andrade, Rainara M. Carvalho, Italo Linhares de Araújo, Káthia M. de Oliveira, Marcio E. F. Maia:
What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation? 3-21 - Rainara M. Carvalho, Rossana M. C. Andrade, Jefferson Barbosa, Adyson Magalhães Maia, Belmondo Rodrigues Aragão Junior, Paulo A. C. Aguilar, Carla I. M. Bezerra, Káthia M. de Oliveira:
Evaluating an IoT Application Using Software Measures. 22-33 - Jiajia Chen:
Service Design Strategy for Social Internet of Things in China. 34-44 - Teresa Franqueira, Gonçalo Gomes:
Design for Social Innovation Supported by Social Based Technologies. 45-60 - David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas:
Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection. 61-76 - Yongda Li:
Individuals' Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post Adoption. 77-92 - Lúcia Satiko Nomiso, Eduardo Hideki Tanaka, Daniel Augusto Guerra da Costa:
Usability Evaluation and Redesign of an IoE Portal. 93-104 - Jo Olsen, Jeremy Spaulding:
'Wizard of Oz' Study for Controlling Living Room Lighting. 105-119 - Larissa C. Rocha, Rossana M. C. Andrade, Andréia Libório Sampaio, Valéria Lelli:
Heuristics to Evaluate the Usability of Ubiquitous Systems. 120-141
Natural Interaction
- Paulo Dias, João Cardoso, Beatriz Quintino Ferreira, Carlos Ferreira, Beatriz Sousa Santos:
Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays. 145-158 - Hayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan:
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. 159-171 - Myunghee Lee, Gerard Jounghyun Kim, Jeonghyun Baek:
MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications. 172-179 - Andol Xiangdong Li, Preben Hansen, Xiaolong Lou, Weidong Geng, Ren Peng:
Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. 180-191 - Yan Shi, Yuhui Guo, Zheng Gong, Bing Yang, Leijing Zhou:
Experience Design of Social Interaction for Generation Y Based on Tangible Interaction. 192-202 - Robin Vivian:
Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive Environment. 203-216
Smart Cities
- Kenro Aihara, Piao Bin, Hajime Imura, Atsuhiro Takasu, Yuzuru Tanaka:
A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data. 219-234 - Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Building a Platform Society Towards Sustainability Based on Internet-of-Things. 235-251 - Sonja Gievska, Petre Lameski:
Knowledge-Based Approach to Modeling Urban Dynamics. 252-261 - Denis Gracanin, Mohamed Handosa, Hicham G. Elmongui:
A Service Infrastructure for Human-Centered IoT-Based Smart Built Environments. 262-274 - Xinhui Hong:
Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of Things. 275-285 - Tomoya Kitazato, Kyoichi Ito, Keisuke Umezawa, Masaki Ito, Kaoru Sezaki:
Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory Sensing. 286-301 - Hill Hiroki Kobayashi, Hiromi Kudo:
Radioactive Soundscape Project. 302-311 - H. Patricia McKenna:
Civic Tech and Ambient Data in the Public Realm - Challenges and Opportunities for Learning Cities and Smart Cities. 312-331
Art and Cultural Heritage in Smart Environments
- Zhiyong Fu, Jia Lin, Zhi Li, Wenjia Du, Jieye Zhang, Shuxiong Ye:
Intelligent Painting Based on Social Internet of Things. 335-346 - Sho Iwasaki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments. 347-357 - Eunseok Kim, Jungi Kim, Kihong Kim, Seungmo Hong, Jongwon Lee, Nohyoung Park, Hyerim Park, Hayun Kim, Jungwha Kim, Woontack Woo:
Wearable AR Platform for K-Culture Time Machine. 358-370 - Tomoyo Sasao, Shin'ichi Konomi:
Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects. 371-379 - Jin Sheng:
The Construction of Art in Virtual Reality and Its Education. 380-392 - Bing Yang, Jinliang Yao, Xin Yang, Yan Shi:
Painting Image Classification Using Online Learning Algorithm. 393-403 - Jheng-Chun Yang, Su-Chu Hsu:
The Study and Application of Smart Art Community Service with "ESPSAS" Internet of Things Platform. 404-415 - Jeongmin Yu, Jinwoo Jeon, Jinwoo Park, Gabyong Park, Hyung-il Kim, Woontack Woo:
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment. 416-424
Smart Environments for Quality of Life
- Shijian Luo, Yun Wang, Yan Gong, Ge Shu, Na Xiong:
A Preliminary Study of Smart Seat Cushion Design. 427-443 - Bruno Pontes, Márcio Cunha, Rafael De Pinho André, Hugo Fuks:
Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based Postures. 444-457 - Zhenyu Cheryl Qian, Yue Ma, Yingjie Victor Chen, Yafeng Niu, Chengqi Xue:
Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their Children. 458-471 - Xiaotian Sun, Kiyoshi Tomimatsu:
Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication. 472-481 - Ruben van Dijk, Weifeng Liang, Biyong Zhang, Jun Hu:
Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds. 482-490 - Lie Zhang, Guobin Wang, Jiarui Wu, Wei Wang:
Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children. 491-501
Smart Environments for Learning and Creativity
- Ana Teresa Contier, Laila Brito Torres:
Using Eye Tracking to Map Behaviors in an Online Course Prototype About Epilepsy. 505-513 - Sara Diamond, Steve Szigeti, Ana Jofre:
Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered Design. 514-527 - Geraldo Coelho Lima Júnior, Rachel Zuanon:
The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired Blindness. 528-546 - Priscila Trovo, Adriana Valli, Nivia Ferreira, Agda Carvalho:
Interaction/Cognition in Design: The Red Bull Station's Classroom Case Study. 547-560 - Cheng Yao, Ye Tao, Ting Zhang, Guanyun Wang, Fangtian Ying:
A Programming Cutting System to Enhance Productivity with Individualities. 561-571
Ambient Games and Humour
- Marvin Andujar, Anton Nijholt, Juan E. Gilbert:
Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go. 575-586 - Matt Dombrowski, Jaime Dombrowski:
Virtual Reality Games, Therapeutic Play and Digital Healing. 587-596 - Nivia Ferreira, Priscila Trovo, Sérgio Nesteriuk:
Emergence in Game Design: Theoretical Aspects and Project's Potentialities. 597-611 - Jingya Li, Erik D. Van der Spek, Loe M. G. Feijs, Feng Wang, Jun Hu:
Augmented Reality Games for Learning: A Literature Review. 612-626 - Gary McKeown:
Humor as an Ostensive Challenge that Displays Mind-Reading Ability. 627-639 - Anna Priscilla de Albuquerque, Felipe Borba Breyer, Judith Kelner:
Modelling Playful User Interfaces for Hybrid Games. 640-659 - Andrew Smigaj, Boris Kovalerchuk:
Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of Interpretation. 660-674 - Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw:
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. 675-683 - Alessandro Valitutti:
Making Fun of Failures Computationally. 684-695 - Tony Veale, Hanyang Chen, Guofu Li:
I Read the News Today, Oh Boy - Making Metaphors Topical, Timely and Humorously Personal. 696-709
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