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Mark Lochrie
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2020 – today
- 2024
- [c39]Janet C. Read
, Matthew Horton
, Dan Fitton
, John King
, Gavin Sim
, Julie Allen
, Ioannis Doumanis
, Tony Graham
, Dongjie Xu
, Michelle Tierney
, Mark Lochrie
, I. Scott MacKenzie
:
Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren. IDC 2024: 83-92 - [c38]Ashvini Varatharaj
, Janet C. Read
, Matthew Horton
, Mark Lochrie
, Laurel Brehm
:
Children As Evaluators: Understanding Emotion Language Acquisition. IDC 2024: 892-896 - 2023
- [c37]Gavin Sim
, Mark Lochrie
, Misbahu S. Zubair
, Oliver Kerr
, Matthew Ian Bates
:
Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming. INTERACT (1) 2023: 317-336
2010 – 2019
- 2019
- [c36]Clare Harding, Susan Liggett, Adrian Gradinar, Mark Lochrie:
What Do Audiences Want from a Public Art Gallery in the Digital Age? EVA 2019: 137-143 - 2018
- [c35]John Mills, Mark Lochrie, Tom Metcalfe, Peter Bennett:
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design. TEI 2018: 49-56 - 2017
- [j4]Jürgen Scheible, Markus Funk, Klen Copic Pucihar, Matjaz Kljun
, Mark Lochrie, Paul Egglestone, Peter Skrlj:
Using Drones for Art and Exergaming. IEEE Pervasive Comput. 16(1): 48-56 (2017) - [c34]Jack Davenport, Mark Lochrie, John Law:
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour. CHI PLAY (Companion) 2017: 339-344 - [c33]Oliver Halstead, Mark Lochrie, Jack Davenport:
PULSE: Sonifying Data to Motivate Physical Activity in Outdoor Spaces. ISS 2017: 372-377 - 2016
- [c32]Mark Lochrie, Glenn Matthys, Adrian Gradinar
, Andy Dickinson
, Onno Baudouin, Paul Egglestone:
Co-designing a physical to digital experience for an onboarding and blended learning platform. IDC 2016: 660-665 - [c31]Genevieve M. Cseh, Karl K. Jeffries, Mark Lochrie, Paul Egglestone, Allan A. Beattie:
A DigitalCAT: A Fusion of Creativity Assessment Theory and HCI. BCS HCI 2016 - [c30]Philip Michael Holmes, Paresh Parmer, Mark Lochrie, Paul Egglestone:
Revealing Hidden Sounds through the Global Sound Movement. BCS HCI 2016 - [c29]John Mills, Tom Metcalfe, Mark Lochrie, Adrian Gradinar:
Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions. BCS HCI 2016 - [c28]Jen Southern, Sam Thulin, Adrian Gradinar, Mark Lochrie, Paul Egglestone, Charles Quick, Elaine Speight:
Using Audio and Interference as Locative Art. BCS HCI 2016 - 2015
- [c27]Andy Dickinson
, Mark Lochrie, Paul Egglestone:
DataPet: designing a participatory sensing data game for children. BCS HCI 2015: 263-264 - [c26]John Mills, Paul Egglestone, Mark Lochrie, Martin Skelly
:
Paper-based web connected objects and the internet of things through EKKO. BCS HCI 2015: 279-280 - [c25]Andrew Dickinson
, Mark Lochrie, Paul Egglestone:
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data. CHI PLAY 2015: 493-498 - [c24]Matjaz Kljun
, Klen Copic Pucihar, Mark Lochrie, Paul Egglestone:
StreetGamez: A Moving Projector Platform for Projected Street Games. CHI PLAY 2015: 589-594 - [c23]Mark Lochrie, John Mills, Paul Egglestone, Martin Skelly
:
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO. CHI PLAY 2015: 619-624 - [c22]Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves:
Designing for the Dichotomy of Immersion in Location Based Games. FDG 2015 - [c21]John Mills, Mark Lochrie, Andy Dickinson
, Tom Metcalfe, Paul Egglestone:
Connected Paper, EKKO and Analytic Futures: News and Paper Data. ITS 2015: 253-258 - 2014
- [j3]Bran Knowles
, Mark Lochrie, Paul Coulton
, Jon Whittle:
Barter: A Technology Strategy for Local Wealth Generation. IT Prof. 16(3): 28-34 (2014) - [j2]Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel J. Burnett, Daniel Kershaw:
From the board to the streets: a case study of Local Property Trader. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c20]Bran Knowles
, Mark Lochrie, Paul Coulton, Jon Whittle:
BARTER: promoting local spending behavior. CHI Extended Abstracts 2014: 1933-1938 - [c19]Bran Knowles
, Lynne Blair, Paul Coulton, Mark Lochrie:
Rethinking plan A for sustainable HCI. CHI 2014: 3593-3596 - [c18]Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton:
Mobilising Monopoly: Game design, place and social values. FDG 2014 - [c17]Richard Vickers, Graham Cooper, James Field, Martyn Thayne, Richard Adams, Mark Lochrie:
Social media and collaborative learning: hello Scholr. MindTrek 2014: 103-109 - [c16]Mark Lochrie, Jon Whittle, Bran Knowles
, Jonny Huck
, Paul Coulton, Mike Hallam:
Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters. MindTrek 2014: 148-151 - [c15]Paul Coulton, Richard Smith, Emma Murphy, Klen Copic Pucihar, Mark Lochrie:
Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. MindTrek 2014: 177-182 - [c14]Mark Lochrie, Paul Coulton, Jonny Huck
, Mike Hallam, Jon Whittle, Bran Knowles
:
Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER. NordiCHI 2014: 899-902 - [c13]Paul Coulton, Emma Murphy, Klen Copic Pucihar, Richard Smith, Mark Lochrie:
User curated augmented reality art exhibitions. NordiCHI 2014: 907-910 - [c12]Bran Knowles
, Paul Coulton, Mark Lochrie, Jon Whittle:
Wicked Persuasion: A Designerly Approach. PERSUASIVE 2014: 137-142 - 2013
- [c11]Adrian Gradinar
, Paul Coulton, Mark Lochrie, Jon Whittle, Bran Knowles
, Mike Hallam:
Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. MindTrek 2013: 172 - [c10]Mark Lochrie, Klen Copic Pucihar, Adrian Gradinar
, Paul Coulton:
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. MoMM 2013: 412 - 2012
- [j1]Kate Lund, Mark Lochrie, Paul Coulton
:
Designing Scalable Location Based Games that Encourage Emergent Behaviour. Int. J. Ambient Comput. Intell. 4(4): 1-20 (2012) - [c9]Mark Lochrie, Paul Coulton:
Tweeting with the telly on! CCNC 2012: 729-731 - [c8]Mark Lochrie, Paul Coulton:
Sharing the viewing experience through second screens. EuroITV 2012: 199-202 - [c7]Dan Burnett, Mark Lochrie, Paul Coulton:
"CheckinDJ" using check-ins to crowdsource music preferences. MindTrek 2012: 51-54 - [c6]Mark Lochrie, Paul Coulton:
Creating a playful experience to encourage participation in the meta-narrative of conference discussions. MindTrek 2012: 263-266 - 2011
- [c5]Mark Lochrie, Paul Coulton:
Mobile phones as second screen for TV, enabling inter-audience interaction. Advances in Computer Entertainment Technology 2011: 73 - [c4]Mark Lochrie, Paul Coulton, Andrew Wilson:
Participatory Game Design to Engage a Digitally Excluded Community. DiGRA Conference 2011 - [c3]Mark Lochrie, Paul Coulton:
Rest in pixels. MindTrek 2011: 197-200 - 2010
- [c2]Mark Lochrie, Kate Lund, Paul Coulton:
Community generated location based gaming. BCS HCI 2010: 474-478 - [c1]Kate Lund, Mark Lochrie, Paul Coulton:
Enabling emergent behaviour in location based games. MindTrek 2010: 78-85
Coauthor Index

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last updated on 2025-01-31 23:44 CET by the dblp team
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