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Tangible and Embedded Interaction 2018: Stockholm, Sweden
- Ylva Fernaeus, Donald McMillan, Martin Jonsson, Audrey Girouard, Jakob Tholander:
Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, March 18-21, 2018. ACM 2018
Paper Session 1: Shapechanging & Moving Interfaces
- Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk:
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp. 1-10 - Sang-won Leigh, Timothy Denton, Kush Parekh, William S. Peebles, Magnus H. Johnson, Pattie Maes:
Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables. 11-18 - Meng Wang, Kehua Lei, Zhichun Li, Haipeng Mi, Yingqing Xu:
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design. 19-26 - Rébecca Kleinberger, Alisha Panjwani:
Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays. 27-34
WIP 1
- Peter Fikar, Florian Güldenpfennig, Roman Ganhör:
The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired. 35-41 - Peter Cottrell, April Grow, Katherine Isbister:
Soft-bodied Fidget Toys: A Materials Exploration. 42-48 - John Mills, Mark Lochrie, Tom Metcalfe, Peter Bennett:
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design. 49-56 - Clement Zheng, Ellen Yi-Luen Do:
Mechamagnets: Tactile Mechanisms with Embedded Magnets. 57-64 - Andrea Bonani, Vincenzo Del Fatto, Rosella Gennari:
The Evolving Design of Tangibles for Graph Algorithmic Thinking. 65-72 - Antal Ruhl, Michel van Dartel, Alwin de Rooij:
The Artistic Potential of Tactile Vision Interfaces: A First Look. 73-79 - Sophie Skach, Anna Xambó, Luca Turchet, Ariane Stolfi, Rebecca Stewart, Mathieu Barthet:
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts. 80-87 - Pedro R. Ribeiro, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla, Wolfgang Müller:
Designing a Smart Reading Environment with and for Children. 88-93 - Valérie Maquil, Christian Moll, Lou Schwartz, Johannes Hermen:
Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children. 94-100 - Clarissa Verish, Amanda Strawhacker, Marina Umaschi Bers, Orit Shaer:
CRISPEE: A Tangible Gene Editing Platform for Early Childhood. 101-107 - Victor Cheung, Audrey Girouard:
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring. 108-114 - Koshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, Buntarou Shizuki:
Investigation of Touch Interfaces Using Multilayered Urushi Circuit. 115-122 - Frode Guribye, Tor Gjøsæter:
Tangible Interaction in the Dentist Office. 123-130 - Margaret E. Cook, Jinsil Hwaryoung Seo, Michelle Pine, Annie Sungkajun:
Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education. 131-135 - Lucie F. Hernandez:
Touch Connection: A Vibrotactile, Textile Prototype. 136-139 - Maxime Daniel, Guillaume Rivière, Nadine Couture:
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart. 140-147
Paper Session 2: Shapechanging Textiles & Interactive Materials
- Christine Dierk, Sarah Sterman, Molly Jane Pearce Nicholas, Eric Paulos:
HäirIÖ: Human Hair as Interactive Material. 148-157 - Irene Posch, Geraldine Fitzpatrick:
Integrating Textile Materials with Electronic Making: Creating New Tools and Practices. 158-165 - Jiachun Du, Panos Markopoulos, Qi Wang, Marina Toeters, Ting Gong:
ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation. 166-176 - Marion Koelle, Katrin Wolf, Susanne Boll:
Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras. 177-187
Demo Session 1: Textile, Light, and Shape Changing Interfaces
- Paul Strohmeier, Jarrod Knibbe, Sebastian Boring, Kasper Hornbæk:
zPatch: Hybrid Resistive/Capacitive eTextile Input. 188-198 - Juri Fujii, Takuya Matsunobu, Yasuaki Kakehi:
COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions. 199-204 - Tom van Rooij, Saskia Bakker:
Plux: Exploring Light Settings through Hybrid Control. 205-210 - Stacey Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra Barrett, Jennifer Weiler, Marissa Rohr:
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials. 211-220 - Zann Anderson, Michael D. Jones, Kevin D. Seppi:
W.O.U.S.: Widgets of Unusual Size. 221-230 - Florian Güldenpfennig:
Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design. 231-236
WIP 2
- Alwin de Rooij, Hanna Schraffenberger, Mathijs Bontje:
Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness. 237-244 - Mikko Kytö, David K. McGookin, Wilfried Bock, Héctor A. Caltenco, Charlotte Magnusson:
Designing Bimanual Tangible Interaction for Stroke Survivors. 245-252 - Dorothé Smit, Thomas Grah, Martin Murer, Vincent van Rheden, Manfred Tscheligi:
MacroScope: First-Person Perspective in Physical Scale Models. 253-259 - Nils Ehrenberg, José Luís Silva, Pedro F. Campos:
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat. 260-265 - Ashley Colley, Aki Leinonen, Meri-Tuulia Forsman, Jonna Häkkilä:
EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation. 266-270 - Ana Vasconcelos, Francisco Nunes, Alberto Carvalho, Catarina Correia:
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home. 271-278 - Joey Campbell, Trevor Hogan, Mike Fraser:
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences. 279-285 - Lee Jones, Paula Gardner, Nick Puckett:
Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera. 286-291 - Rosa van der Veen, Jeroen Peeters, Ambra Trotto:
Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space. 292-298 - Leonardo Angelini, Elena Mugellini, Nadine Couture, Omar Abou Khaled:
Designing the Interaction with the Internet of Tangible Things: A Card Set. 299-306 - Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, Michal Rinott:
Sew-Flow: A Craft Interpretation of a Digital Game. 307-312 - Swati Mishra, Francesco Cafaro:
Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction. 313-319 - Seokbin Kang, Leyla Norooz, Virginia Byrne, Tamara L. Clegg, Jon E. Froehlich:
Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation. 320-328 - Pascal Knierim, Thomas Kosch, Alexander Achberger, Markus Funk:
Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles. 329-336 - Trisha Garcia, Shannon Brown, Siona Dev:
TUIst: A Collaborative and Computationally Enhanced Game Board. 337-342 - Margaret Flemings, Shanzay Kazmi, Rachel Pak, Orit Shaer:
Crimson Wave: Shedding Light on Menstrual Health. 343-348
Paper Session 3: Toys, Talk, & Play
- Svetlana Mironcika, Antoine de Schipper, Annette Brons, Huub Toussaint, Ben J. A. Kröse, Ben A. M. Schouten:
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development. 349-356 - Pengcheng An, Saskia Bakker, Sara Ordanovski, Ruurd Taconis, Berry Eggen:
ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom. 357-367 - Rosella Gennari, Alessandra Melonio, Mehdi Rizvi:
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk. 368-375 - Roma Patel, Holger Schnädelbach, Boriana Koleva:
Come and Play: Interactive Theatre For Early Years. 376-385
Paper Session 4: Sensing in Virtual & Augmented Reality
- Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek:
Sensory VR: Smelling, Touching, and Eating Virtual Reality. 386-397 - Peter Arnold, Rohit Ashok Khot, Florian 'Floyd' Mueller:
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games. 398-408 - Gary Ng, Joon Gi Shin, Alexander Plopski, Christian Sandor, Daniel Saakes:
Situated Game Level Editing in Augmented Reality. 409-418 - Yuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, Karthik Ramani:
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions. 419-428
Demo Session 2: Kids, Arts, Music, Theatre & Augmented Reality
- Martin Kaltenbrunner, Jens Vetter:
Tquencer: A Tangible Musical Sequencer Using Overlays. 429-434 - Yejin Shin, Jemin Hwang, Jeonghyeok Park, Soonuk Seol:
Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson. 435-442 - Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams:
Loominary: Crafting Tangible Artifacts from Player Narrative. 443-450 - Florian Güldenpfennig, Peter Fikar, Roman Ganhör:
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction. 451-459 - Ali Momeni, Daniel McNamara:
MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema. 460-469 - Simon Asplund, Martin Jonsson:
SWAY - Designing for Balance and Posture Awareness. 470-475 - Alexandre Gomes de Siqueira, Brygg Ullmer, Mark Delarosa, Chris Branton, Miriam Konkel:
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios. 476-486
Arts Session: TEI Arts
- Steve Gibson:
Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers. 487-492 - Genevieve Smith-Nunes, Alex Shaw, Camilla Neale:
PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality. 493-497 - Ella Dagan:
The Cloakroom: Documentary Narratives in Embodied Installation. 498-505 - Audrey M. Fox:
Nettle: An Exploration of Communication Interface Design for Older Adults. 506-510 - Asreen Rostami, Emma Bexell, Stefan Stanisic:
The Shared Individual. 511-516 - Kazuhiro Jo:
Au Clair de la Lune on Gramophone "For Édouard-Léon Scott and László Moholy-Nagy" (1860 / 1923 / 2015). 517-520 - Marinos Koutsomichalis:
Objektivisering: Text Physicalization and Self-introspective Post-digital Objecthood. 521-528 - Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai:
DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. 529-536 - Leif Handberg, Ludvig Elblaus, Chris Chafe, Elliot Kermit Canfield-Dafilou:
Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor. 537-541 - Sophia Brueckner, Rachel Freire:
Embodisuit: A Wearable Platform for Embodied Knowledge. 542-548 - Susan Kozel, Ruth Gibson, Bruno Martelli:
The Bronze Key: Performing Data Encryption. 549-554 - Piyum Fernando, Jennifer Weiler, Stacey Kuznetsov, Pavan K. Turaga:
Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process. 555-561 - Mithru Vigneshwara:
The Screaming Sun: Choreographing Synesthesia. 562-566 - Honghao Deng, Jiabao Li, Allen Sayegh, Sebastian Birolini, Stefano Andreani:
Twinkle: A Flying Lighting Companion for Urban Safety. 567-573 - Vygandas 'Vegas' Simbelis, Anders Lundström:
Synesthetic Experience in S T R A T I C. 574-580 - Young Suk Lee:
Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs. 581-585 - Anna Weisling, Anna Xambó:
Beacon: Exploring Physicality in Digital Performance. 586-591 - Jesse Colin Jackson:
Marching Cubes Made Tangible. 592-597 - Bas van den Boogaard, Louise Ørsted Jensen, Stefan Engelbrecht Nielsen, Vibeke Thorhauge Stephensen, Karina Lindegaard Aae Jensen, Markus Löchtefeld:
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback. 598-604 - Laewoo Kang:
I Want To: Multi-media Installation for Understanding Our Desire. 605-610 - Patricia Jean Flanagan, Raune Frankjaer:
Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities. 611-616 - Denez Thomas, Nicolas Harrand, Benoit Baudry, Bruno Bossis:
Code{strata} Sonifying Software Complexity. 617-621 - Léon McCarthy:
'Let's Fake News'. 622-625
Paper Session 5: Evaluating Tangible Interactions
- Christina Pollalis, Elizabeth Joanna Minor, Lauren Westendorf, Whitney Fahnbulleh, Isabella Virgilio, Andrew L. Kun, Orit Shaer:
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts. 626-637 - Daniel Reinhardt, Jörn Hurtienne:
The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction. 638-646 - Diana Löffler, Robert Tscharn, Jörn Hurtienne:
Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces. 647-655 - Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire Lavenir:
Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits. 656-666
Paper Session 6: Theory, Communities & Frameworks
- Tom Jenkins:
Cohousing IoT: Design Prototyping for Community Life. 667-673 - Ahmet Börütecene, Idil Bostan, Ekin Akyürek, Alpay Sabuncuoglu, Ilker Temuzkusu, Çaglar Genç, Tilbe Göksun, Oguzhan Özcan:
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings. 674-683 - Markus Lorenz Schilling, Ron Wakkary, William Odom:
Focus Framework: Tracking Prototypes' Back-Talk. 684-693 - Rosa van der Veen, Viola Hakkerainen, Jeroen Peeters, Ambra Trotto:
Understanding Transformations through Design: Can Resilience Thinking Help? 694-702
GSC
- Sarah Hayes:
Exploring the Potential of Data Physicalization for STEM Learning. 703-705 - Laia Turmo Vidal:
Designing for Instructed Physical Training. 706-708 - Dario Pittera:
Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation. 709-711 - Yulia Zhiglova:
The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum Disorder. 712-714 - Alice Rzezonka:
Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts. 715-717 - Michaela Honauer:
Creating and Staging Interactive Costumes. 718-720 - Clement Zheng:
Unfolding an Industrial Design Approach to Physical Computing. 721-723
Studios
- Tom Jenkins, Karey Helms, Vasiliki Tsaknaki, Ludvig Elblaus, Nicolai Brodersen Hansen:
Sociomateriality: Infrastructuring and Appropriation of Artifacts. 724-727 - Rachel Freire, Paul Strohmeier, Cedric Honnet, Jarrod Knibbe, Sophia Brueckner:
Designing eTextiles for the Body: Shape, Volume & Motion. 728-731 - Victor Cheung, Alexander Keith Eady, Audrey Girouard:
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms. 732-735 - Kate Hartman, Boris Kourtoukov, Erin Lewis:
Kinetic Body Extensions for Social Interactions. 736-739 - Leonardo Angelini, Elena Mugellini, Omar Abou Khaled, Nadine Couture, Elise van den Hoven, Saskia Bakker:
Internet of Tangibles: Exploring the Interaction-Attention Continuum. 740-743 - Andreas Heiberg Skouby, Merja Ryöppy, Robb Mitchell:
Tracking Well-Being Design Explorations Through Object Theatre. 744-747
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