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Publication search results
found 24 matches
- 2012
- Belal Al-Khateeb
, Graham Kendall
:
Introducing Individual and Social Learning Into Evolutionary Checkers. IEEE Trans. Comput. Intell. AI Games 4(4): 258-269 (2012) - Cameron Browne
:
Elegance in Game Design. IEEE Trans. Comput. Intell. AI Games 4(3): 229-240 (2012) - Cameron Browne
, Edward Jack Powley, Daniel Whitehouse
, Simon M. Lucas
, Peter I. Cowling
, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana
, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - Cameron Browne
, Stephen Tavener:
Bitwise-Parallel Reduction for Connection Tests. IEEE Trans. Comput. Intell. AI Games 4(2): 112-119 (2012) - Cameron Browne
, Georgios N. Yannakakis
, Simon Colton:
Guest Editorial: Special Issue on Computational Aesthetics in Games. IEEE Trans. Comput. Intell. AI Games 4(3): 149-151 (2012) - Tristan Cazenave:
Monte Carlo Beam Search. IEEE Trans. Comput. Intell. AI Games 4(1): 68-72 (2012) - Peter I. Cowling
, Edward Jack Powley, Daniel Whitehouse
:
Information Set Monte Carlo Tree Search. IEEE Trans. Comput. Intell. AI Games 4(2): 120-143 (2012) - Peter I. Cowling
, Colin D. Ward, Edward Jack Powley:
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. IEEE Trans. Comput. Intell. AI Games 4(4): 241-257 (2012) - Olivier Delalleau, Emile Contal, Eric Thibodeau-Laufer, Raul Chandias Ferrari, Yoshua Bengio, Frank Zhang:
Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online. IEEE Trans. Comput. Intell. AI Games 4(3): 167-177 (2012) - Achiya Elyasaf
, Ami Hauptman, Moshe Sipper
:
Evolutionary Design of FreeCell Solvers. IEEE Trans. Comput. Intell. AI Games 4(4): 270-281 (2012) - Trevor I. Fenner, Mark Levene, George Loizou:
A Discrete Evolutionary Model for Chess Players' Ratings. IEEE Trans. Comput. Intell. AI Games 4(2): 84-93 (2012) - Jeremy Gow, Robin Baumgarten, Paul A. Cairns
, Simon Colton, Paul Miller:
Unsupervised Modeling of Player Style With LDA. IEEE Trans. Comput. Intell. AI Games 4(3): 152-166 (2012) - Azlan Iqbal
, Harold M. J. F. van der Heijden, Matej Guid, Ali Makhmali:
Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception. IEEE Trans. Comput. Intell. AI Games 4(3): 178-191 (2012) - Sergey Karakovskiy, Julian Togelius
:
The Mario AI Benchmark and Competitions. IEEE Trans. Comput. Intell. AI Games 4(1): 55-67 (2012) - Antonios Liapis, Georgios N. Yannakakis
, Julian Togelius
:
Adapting Models of Visual Aesthetics for Personalized Content Creation. IEEE Trans. Comput. Intell. AI Games 4(3): 213-228 (2012) - J. (Pim) A. M. Nijssen, Mark H. M. Winands
:
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard. IEEE Trans. Comput. Intell. AI Games 4(4): 282-294 (2012) - Matt Parker, Bobby D. Bryant:
Neurovisual Control in the Quake II Environment. IEEE Trans. Comput. Intell. AI Games 4(1): 44-54 (2012) - David Plans
, Davide Morelli
:
Experience-Driven Procedural Music Generation for Games. IEEE Trans. Comput. Intell. AI Games 4(3): 192-198 (2012) - Gustavo Recio, Emilio Martín, César Estébanez, Yago Sáez
:
AntBot: Ant Colonies for Video Games. IEEE Trans. Comput. Intell. AI Games 4(4): 295-308 (2012) - Nikolaos Savva, Alfonsina Scarinzi, Nadia Bianchi-Berthouze
:
Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience. IEEE Trans. Comput. Intell. AI Games 4(3): 199-212 (2012) - Jacob Schrum, Risto Miikkulainen:
Evolving Multimodal Networks for Multitask Games. IEEE Trans. Comput. Intell. AI Games 4(2): 94-111 (2012) - Rajneesh Sharma, Matthijs T. J. Spaan:
Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs. IEEE Trans. Comput. Intell. AI Games 4(4): 309-328 (2012) - Nathan R. Sturtevant:
Benchmarks for Grid-Based Pathfinding. IEEE Trans. Comput. Intell. AI Games 4(2): 144-148 (2012) - Mandy J. W. Tak, Mark H. M. Winands
, Yngvi Björnsson:
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing. IEEE Trans. Comput. Intell. AI Games 4(2): 73-83 (2012)
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retrieved on 2024-07-06 17:41 CEST from data curated by the dblp team
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