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Bobby D. Bryant
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Journal Articles
- 2012
- [j3]Laurence C. Jayet Bray, Sridhar R. Anumandla, Corey M. Thibeault, Roger V. Hoang, Philip H. Goodman, Sergiu M. Dascalu, Bobby D. Bryant, Frederick C. Harris Jr.:
Real-time human-robot interaction underlying neurorobotic trust and intent recognition. Neural Networks 32: 130-137 (2012) - [j2]Matt Parker, Bobby D. Bryant:
Neurovisual Control in the Quake II Environment. IEEE Trans. Comput. Intell. AI Games 4(1): 44-54 (2012) - 2005
- [j1]Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen:
Real-time neuroevolution in the NERO video game. IEEE Trans. Evol. Comput. 9(6): 653-668 (2005)
Conference and Workshop Papers
- 2010
- [c15]Mukesh C. Motwani, Bobby D. Bryant, Sergiu M. Dascalu, Frederick C. Harris Jr.:
3D Multimedia Protection Using Artificial Neural Network. CCNC 2010: 1-5 - [c14]Bobby D. Bryant:
Virtual bagging for an evolved agent controller. CIG 2010: 99-106 - [c13]Rakhi C. Motwani, Mukesh C. Motwani, Bobby D. Bryant, Frederick C. Harris Jr., Akshata S. Agarwal:
Watermark Embedder Optimization for 3D Mesh Objects Using Classification Based Approach. ICSAP 2010: 125-129 - 2009
- [c12]Matt Parker, Bobby D. Bryant:
Lamarckian neuroevolution for visual control in the Quake II environment. IEEE Congress on Evolutionary Computation 2009: 2630-2637 - [c11]Matt Parker, Bobby D. Bryant:
Backpropagation without human supervision for visual control in Quake II. CIG 2009: 287-293 - 2008
- [c10]Nathan A. Penrod, David Carr, Sushil J. Louis, Bobby D. Bryant:
Neuro-evolving maintain-station behavior for realistically simulated boats. IEEE Congress on Evolutionary Computation 2008: 3327-3333 - [c9]Matt Parker, Bobby D. Bryant:
Visual control in quake II with a cyclic controller. CIG 2008: 151-158 - [c8]Matt Parker, Bobby D. Bryant:
Neuro-visual control in the Quake II game engine. IJCNN 2008: 3828-3833 - 2007
- [c7]Bobby D. Bryant, Risto Miikkulainen:
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution. AAAI 2007: 801-808 - 2006
- [c6]Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen:
Real-Time Evolution of Neural Networks in the NERO Video Game. AAAI 2006: 1671-1674 - [c5]Bobby D. Bryant, Risto Miikkulainen:
Evolving Stochastic Controller Networks for Intelligent Game Agents. IEEE Congress on Evolutionary Computation 2006: 1007-1014 - [c4]Bobby D. Bryant, Risto Miikkulainen:
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. CIG 2006: 90-97 - 2005
- [c3]Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen:
Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award). CIG 2005 - 2003
- [c2]Bobby D. Bryant, Risto Miikkulainen:
Neuroevolution for adaptive teams. IEEE Congress on Evolutionary Computation 2003: 2194-2201 - [c1]Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen:
Evolving adaptive neural networks with and without adaptive synapses. IEEE Congress on Evolutionary Computation 2003: 2557-2564
Coauthor Index
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