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@article{DBLP:journals/tciaig/Al-KhateebK12, author = {Belal Al{-}Khateeb and Graham Kendall}, title = {Introducing Individual and Social Learning Into Evolutionary Checkers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {258--269}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2209424}, doi = {10.1109/TCIAIG.2012.2209424}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Al-KhateebK12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Browne12, author = {Cameron Browne}, title = {Elegance in Game Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {229--240}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2197621}, doi = {10.1109/TCIAIG.2012.2197621}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Browne12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrownePWLCRTPSC12, author = {Cameron Browne and Edward Jack Powley and Daniel Whitehouse and Simon M. Lucas and Peter I. Cowling and Philipp Rohlfshagen and Stephen Tavener and Diego Perez Liebana and Spyridon Samothrakis and Simon Colton}, title = {A Survey of Monte Carlo Tree Search Methods}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {1--43}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2186810}, doi = {10.1109/TCIAIG.2012.2186810}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BrownePWLCRTPSC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneT12, author = {Cameron Browne and Stephen Tavener}, title = {Bitwise-Parallel Reduction for Connection Tests}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {112--119}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2195003}, doi = {10.1109/TCIAIG.2012.2195003}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneYC12, author = {Cameron Browne and Georgios N. Yannakakis and Simon Colton}, title = {Guest Editorial: Special Issue on Computational Aesthetics in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {149--151}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212900}, doi = {10.1109/TCIAIG.2012.2212900}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneYC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Cazenave12, author = {Tristan Cazenave}, title = {Monte Carlo Beam Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {68--72}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2011.2180723}, doi = {10.1109/TCIAIG.2011.2180723}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Cazenave12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowlingPW12, author = {Peter I. Cowling and Edward Jack Powley and Daniel Whitehouse}, title = {Information Set Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {120--143}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2200894}, doi = {10.1109/TCIAIG.2012.2200894}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowlingPW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CowlingWP12, author = {Peter I. Cowling and Colin D. Ward and Edward Jack Powley}, title = {Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {241--257}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2204883}, doi = {10.1109/TCIAIG.2012.2204883}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CowlingWP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DelalleauCTFBZ12, author = {Olivier Delalleau and Emile Contal and Eric Thibodeau{-}Laufer and Raul Chandias Ferrari and Yoshua Bengio and Frank Zhang}, title = {Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {167--177}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2188833}, doi = {10.1109/TCIAIG.2012.2188833}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DelalleauCTFBZ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ElyasafHS12, author = {Achiya Elyasaf and Ami Hauptman and Moshe Sipper}, title = {Evolutionary Design of FreeCell Solvers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {270--281}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2210423}, doi = {10.1109/TCIAIG.2012.2210423}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ElyasafHS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FennerLL12, author = {Trevor I. Fenner and Mark Levene and George Loizou}, title = {A Discrete Evolutionary Model for Chess Players' Ratings}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {84--93}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2190603}, doi = {10.1109/TCIAIG.2012.2190603}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FennerLL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GowBCCM12, author = {Jeremy Gow and Robin Baumgarten and Paul A. Cairns and Simon Colton and Paul Miller}, title = {Unsupervised Modeling of Player Style With {LDA}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {152--166}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2213600}, doi = {10.1109/TCIAIG.2012.2213600}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GowBCCM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IqbalHGM12, author = {Azlan Iqbal and Harold M. J. F. van der Heijden and Matej Guid and Ali Makhmali}, title = {Evaluating the Aesthetics of Endgame Studies: {A} Computational Model of Human Aesthetic Perception}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {178--191}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2192933}, doi = {10.1109/TCIAIG.2012.2192933}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IqbalHGM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KarakovskiyT12, author = {Sergey Karakovskiy and Julian Togelius}, title = {The Mario {AI} Benchmark and Competitions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {55--67}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2188528}, doi = {10.1109/TCIAIG.2012.2188528}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KarakovskiyT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiapisYT12, author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius}, title = {Adapting Models of Visual Aesthetics for Personalized Content Creation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {213--228}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2192438}, doi = {10.1109/TCIAIG.2012.2192438}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiapisYT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NijssenW12, author = {J. (Pim) A. M. Nijssen and Mark H. M. Winands}, title = {Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {282--294}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2210424}, doi = {10.1109/TCIAIG.2012.2210424}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NijssenW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ParkerB12, author = {Matt Parker and Bobby D. Bryant}, title = {Neurovisual Control in the Quake {II} Environment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {1}, pages = {44--54}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2184109}, doi = {10.1109/TCIAIG.2012.2184109}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ParkerB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PlansM12, author = {David Plans and Davide Morelli}, title = {Experience-Driven Procedural Music Generation for Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {192--198}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212899}, doi = {10.1109/TCIAIG.2012.2212899}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PlansM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RecioMES12, author = {Gustavo Recio and Emilio Mart{\'{\i}}n and C{\'{e}}sar Est{\'{e}}banez and Yago S{\'{a}}ez}, title = {AntBot: Ant Colonies for Video Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {295--308}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212194}, doi = {10.1109/TCIAIG.2012.2212194}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RecioMES12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SavvaSB12, author = {Nikolaos Savva and Alfonsina Scarinzi and Nadia Bianchi{-}Berthouze}, title = {Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {3}, pages = {199--212}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2202663}, doi = {10.1109/TCIAIG.2012.2202663}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SavvaSB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumM12, author = {Jacob Schrum and Risto Miikkulainen}, title = {Evolving Multimodal Networks for Multitask Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {94--111}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2193399}, doi = {10.1109/TCIAIG.2012.2193399}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SharmaS12, author = {Rajneesh Sharma and Matthijs T. J. Spaan}, title = {Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {4}, pages = {309--328}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2212279}, doi = {10.1109/TCIAIG.2012.2212279}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SharmaS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Sturtevant12, author = {Nathan R. Sturtevant}, title = {Benchmarks for Grid-Based Pathfinding}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {144--148}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2197681}, doi = {10.1109/TCIAIG.2012.2197681}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Sturtevant12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakWB12, author = {Mandy J. W. Tak and Mark H. M. Winands and Yngvi Bj{\"{o}}rnsson}, title = {N-Grams and the Last-Good-Reply Policy Applied in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {4}, number = {2}, pages = {73--83}, year = {2012}, url = {https://doi.org/10.1109/TCIAIG.2012.2200252}, doi = {10.1109/TCIAIG.2012.2200252}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakWB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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