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@article{DBLP:journals/tciaig/Al-KhateebK12,
  author       = {Belal Al{-}Khateeb and
                  Graham Kendall},
  title        = {Introducing Individual and Social Learning Into Evolutionary Checkers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {258--269},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2209424},
  doi          = {10.1109/TCIAIG.2012.2209424},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Al-KhateebK12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Browne12,
  author       = {Cameron Browne},
  title        = {Elegance in Game Design},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {229--240},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2197621},
  doi          = {10.1109/TCIAIG.2012.2197621},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Browne12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrownePWLCRTPSC12,
  author       = {Cameron Browne and
                  Edward Jack Powley and
                  Daniel Whitehouse and
                  Simon M. Lucas and
                  Peter I. Cowling and
                  Philipp Rohlfshagen and
                  Stephen Tavener and
                  Diego Perez Liebana and
                  Spyridon Samothrakis and
                  Simon Colton},
  title        = {A Survey of Monte Carlo Tree Search Methods},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {1--43},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2186810},
  doi          = {10.1109/TCIAIG.2012.2186810},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrownePWLCRTPSC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneT12,
  author       = {Cameron Browne and
                  Stephen Tavener},
  title        = {Bitwise-Parallel Reduction for Connection Tests},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {112--119},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2195003},
  doi          = {10.1109/TCIAIG.2012.2195003},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BrowneYC12,
  author       = {Cameron Browne and
                  Georgios N. Yannakakis and
                  Simon Colton},
  title        = {Guest Editorial: Special Issue on Computational Aesthetics in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {149--151},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212900},
  doi          = {10.1109/TCIAIG.2012.2212900},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BrowneYC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Cazenave12,
  author       = {Tristan Cazenave},
  title        = {Monte Carlo Beam Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {68--72},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2180723},
  doi          = {10.1109/TCIAIG.2011.2180723},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Cazenave12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingPW12,
  author       = {Peter I. Cowling and
                  Edward Jack Powley and
                  Daniel Whitehouse},
  title        = {Information Set Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {120--143},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2200894},
  doi          = {10.1109/TCIAIG.2012.2200894},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowlingPW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CowlingWP12,
  author       = {Peter I. Cowling and
                  Colin D. Ward and
                  Edward Jack Powley},
  title        = {Ensemble Determinization in Monte Carlo Tree Search for the Imperfect
                  Information Card Game Magic: The Gathering},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {241--257},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2204883},
  doi          = {10.1109/TCIAIG.2012.2204883},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CowlingWP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DelalleauCTFBZ12,
  author       = {Olivier Delalleau and
                  Emile Contal and
                  Eric Thibodeau{-}Laufer and
                  Raul Chandias Ferrari and
                  Yoshua Bengio and
                  Frank Zhang},
  title        = {Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {167--177},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2188833},
  doi          = {10.1109/TCIAIG.2012.2188833},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DelalleauCTFBZ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ElyasafHS12,
  author       = {Achiya Elyasaf and
                  Ami Hauptman and
                  Moshe Sipper},
  title        = {Evolutionary Design of FreeCell Solvers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {270--281},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2210423},
  doi          = {10.1109/TCIAIG.2012.2210423},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ElyasafHS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FennerLL12,
  author       = {Trevor I. Fenner and
                  Mark Levene and
                  George Loizou},
  title        = {A Discrete Evolutionary Model for Chess Players' Ratings},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {84--93},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2190603},
  doi          = {10.1109/TCIAIG.2012.2190603},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FennerLL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GowBCCM12,
  author       = {Jeremy Gow and
                  Robin Baumgarten and
                  Paul A. Cairns and
                  Simon Colton and
                  Paul Miller},
  title        = {Unsupervised Modeling of Player Style With {LDA}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {152--166},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2213600},
  doi          = {10.1109/TCIAIG.2012.2213600},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GowBCCM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IqbalHGM12,
  author       = {Azlan Iqbal and
                  Harold M. J. F. van der Heijden and
                  Matej Guid and
                  Ali Makhmali},
  title        = {Evaluating the Aesthetics of Endgame Studies: {A} Computational Model
                  of Human Aesthetic Perception},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {178--191},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2192933},
  doi          = {10.1109/TCIAIG.2012.2192933},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IqbalHGM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KarakovskiyT12,
  author       = {Sergey Karakovskiy and
                  Julian Togelius},
  title        = {The Mario {AI} Benchmark and Competitions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {55--67},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2188528},
  doi          = {10.1109/TCIAIG.2012.2188528},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KarakovskiyT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYT12,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {Adapting Models of Visual Aesthetics for Personalized Content Creation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {213--228},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2192438},
  doi          = {10.1109/TCIAIG.2012.2192438},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiapisYT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NijssenW12,
  author       = {J. (Pim) A. M. Nijssen and
                  Mark H. M. Winands},
  title        = {Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {282--294},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2210424},
  doi          = {10.1109/TCIAIG.2012.2210424},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NijssenW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ParkerB12,
  author       = {Matt Parker and
                  Bobby D. Bryant},
  title        = {Neurovisual Control in the Quake {II} Environment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {1},
  pages        = {44--54},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2184109},
  doi          = {10.1109/TCIAIG.2012.2184109},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ParkerB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PlansM12,
  author       = {David Plans and
                  Davide Morelli},
  title        = {Experience-Driven Procedural Music Generation for Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {192--198},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212899},
  doi          = {10.1109/TCIAIG.2012.2212899},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PlansM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RecioMES12,
  author       = {Gustavo Recio and
                  Emilio Mart{\'{\i}}n and
                  C{\'{e}}sar Est{\'{e}}banez and
                  Yago S{\'{a}}ez},
  title        = {AntBot: Ant Colonies for Video Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {295--308},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212194},
  doi          = {10.1109/TCIAIG.2012.2212194},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RecioMES12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SavvaSB12,
  author       = {Nikolaos Savva and
                  Alfonsina Scarinzi and
                  Nadia Bianchi{-}Berthouze},
  title        = {Continuous Recognition of Player's Affective Body Expression as Dynamic
                  Quality of Aesthetic Experience},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {3},
  pages        = {199--212},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2202663},
  doi          = {10.1109/TCIAIG.2012.2202663},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SavvaSB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM12,
  author       = {Jacob Schrum and
                  Risto Miikkulainen},
  title        = {Evolving Multimodal Networks for Multitask Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {94--111},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2193399},
  doi          = {10.1109/TCIAIG.2012.2193399},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SharmaS12,
  author       = {Rajneesh Sharma and
                  Matthijs T. J. Spaan},
  title        = {Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized
                  POMDPs},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {4},
  pages        = {309--328},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2212279},
  doi          = {10.1109/TCIAIG.2012.2212279},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SharmaS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Sturtevant12,
  author       = {Nathan R. Sturtevant},
  title        = {Benchmarks for Grid-Based Pathfinding},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {144--148},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2197681},
  doi          = {10.1109/TCIAIG.2012.2197681},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Sturtevant12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TakWB12,
  author       = {Mandy J. W. Tak and
                  Mark H. M. Winands and
                  Yngvi Bj{\"{o}}rnsson},
  title        = {N-Grams and the Last-Good-Reply Policy Applied in General Game Playing},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {4},
  number       = {2},
  pages        = {73--83},
  year         = {2012},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2200252},
  doi          = {10.1109/TCIAIG.2012.2200252},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TakWB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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