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Publication search results
found 31 matches
- 2008
- Ahmed BinSubaih, Steve Maddock:
Game Portability Using a Service-Oriented Approach. Int. J. Comput. Games Technol. 2008: 378485:1-378485:7 (2008) - Stefano Cacciaguerra, Gabriele D'Angelo:
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. Int. J. Comput. Games Technol. 2008: 642314:1-642314:9 (2008) - Fadi Chehimi, Paul Coulton, Reuben Edwards:
Using a Camera Phone as a Mixed-Reality Laser Cannon. Int. J. Comput. Games Technol. 2008: 321708:1-321708:6 (2008) - Paul Coulton, William Bamford, Keith Cheverst, Omer Rashid:
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. Int. J. Comput. Games Technol. 2008: 192153:1-192153:5 (2008) - John Darby, Baihua Li, Nick Costen:
Activity Classification for Interactive Game Interfaces. Int. J. Comput. Games Technol. 2008: 751268:1-751268:7 (2008) - Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier:
A Gameplay Definition through Videogame Classification. Int. J. Comput. Games Technol. 2008: 470350:1-470350:7 (2008) - Mark Eyles, Roger Eglin:
Ambient Games, Revealing a Route to a World Where Work is Play? Int. J. Comput. Games Technol. 2008: 176056:1-176056:7 (2008) - Tamás D. Gedeon, Dingyun Zhu, B. Sumudu U. Mendis:
Eye Gaze Assistance for a Game-Like Interactive Task. Int. J. Comput. Games Technol. 2008: 623725:1-623725:10 (2008) - Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden:
High-Level Development of Multiserver Online Games. Int. J. Comput. Games Technol. 2008: 327387:1-327387:16 (2008) - Mark Grimshaw, Gareth Schott:
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. Int. J. Comput. Games Technol. 2008: 720280:1-720280:7 (2008) - Kenkichi Ishizuka, Takehisa Onisawa:
Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. Int. J. Comput. Games Technol. 2008: 281959:1-281959:9 (2008) - Yang Jiang, Jianmin Jiang, Ian J. Palmer:
Computerized Interactive Gaming via Supporting Vector Machines. Int. J. Comput. Games Technol. 2008: 186941:1-186941:7 (2008) - Hou C. Tng John, Edmond C. Prakash, Narendra S. Chaudhari:
Strategic Team AI Path Plans: Probabilistic Pathfinding. Int. J. Comput. Games Technol. 2008: 834616:1-834616:6 (2008) - Oscar Martinez Lazalde, Steve C. Maddock, Michael Meredith:
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. Int. J. Comput. Games Technol. 2008: 412056:1-412056:7 (2008) - Minh-Duc Le, Amandeep S. Sidhu, Narendra S. Chaudhari:
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. Int. J. Comput. Games Technol. 2008: 873913:1-873913:11 (2008) - Craig A. Lindley, Charlotte C. Sennersten:
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. Int. J. Comput. Games Technol. 2008: 216784:1-216784:7 (2008) - Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel:
Perception-Based Filtering for MMOGs. Int. J. Comput. Games Technol. 2008: 243107:1-243107:9 (2008) - J. R. Parker, John Heerema:
Audio Interaction in Computer Mediated Games. Int. J. Comput. Games Technol. 2008: 178923:1-178923:8 (2008) - Daniel Pinchbeck:
Story and Recall in First-Person Shooters. Int. J. Comput. Games Technol. 2008: 783231:1-783231:7 (2008) - Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, Konstantin Melikhov:
Auto Coloring with Enhanced Character Registration. Int. J. Comput. Games Technol. 2008: 135398:1-135398:7 (2008) - Peter Quax, Jeroen Dierckx, Bart Cornelissen, Wim Lamotte:
ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. Int. J. Comput. Games Technol. 2008: 594313:1-594313:9 (2008) - Sundar Raman, Jianmin Zheng:
Efficient Terrain Triangulation and Modification Algorithms for Game Applications. Int. J. Comput. Games Technol. 2008: 316790:1-316790:5 (2008) - Abdennour El Rhalibi, Madjid Merabti:
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. Int. J. Comput. Games Technol. 2008: 432365:1-432365:18 (2008) - Jouni Smed:
Networking for Computer Games. Int. J. Comput. Games Technol. 2008: 928712:1 (2008) - Tiffany Y. Tang, Yiu Man Cheung, Pok Hang Chu, Shiu Cheuk Lam, Wai Kwong Chan, Chung Chi Yiu, Ka Fai Ho, Kam Sit:
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game. Int. J. Comput. Games Technol. 2008: 619108:1-619108:8 (2008) - Ruck Thawonmas, Keita Iizuka:
Visualization of Online-Game Players Based on Their Action Behaviors. Int. J. Comput. Games Technol. 2008: 906931:1-906931:9 (2008) - Tamás Vajk, Paul Coulton, William Bamford, Reuben Edwards:
Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display. Int. J. Comput. Games Technol. 2008: 539078:1-539078:6 (2008) - Matthew White:
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games. Int. J. Comput. Games Technol. 2008: 753584:1-753584:7 (2008) - Kok Wai Wong, Chun Che Fung, Arnold Depickere:
Cyber Games and Interactive Entertainment. Int. J. Comput. Games Technol. 2008: 739041:1-739041:2 (2008) - Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei:
A Real-Time Facial Expression Recognition System for Online Games. Int. J. Comput. Games Technol. 2008: 542918:1-542918:7 (2008)
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retrieved on 2024-10-06 03:36 CEST from data curated by the dblp team
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