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@article{DBLP:journals/ijcgt/BinSubaihM08, author = {Ahmed BinSubaih and Steve Maddock}, title = {Game Portability Using a Service-Oriented Approach}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {378485:1--378485:7}, year = {2008}, url = {https://doi.org/10.1155/2008/378485}, doi = {10.1155/2008/378485}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/BinSubaihM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CacciaguerraD08, author = {Stefano Cacciaguerra and Gabriele D'Angelo}, title = {The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {642314:1--642314:9}, year = {2008}, url = {https://doi.org/10.1155/2008/642314}, doi = {10.1155/2008/642314}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/CacciaguerraD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ChehimiCE08, author = {Fadi Chehimi and Paul Coulton and Reuben Edwards}, title = {Using a Camera Phone as a Mixed-Reality Laser Cannon}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {321708:1--321708:6}, year = {2008}, url = {https://doi.org/10.1155/2008/321708}, doi = {10.1155/2008/321708}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ChehimiCE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/CoultonBCR08, author = {Paul Coulton and William Bamford and Keith Cheverst and Omer Rashid}, title = {3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {192153:1--192153:5}, year = {2008}, url = {https://doi.org/10.1155/2008/192153}, doi = {10.1155/2008/192153}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/CoultonBCR08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DarbyLC08, author = {John Darby and Baihua Li and Nick Costen}, title = {Activity Classification for Interactive Game Interfaces}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {751268:1--751268:7}, year = {2008}, url = {https://doi.org/10.1155/2008/751268}, doi = {10.1155/2008/751268}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DarbyLC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/DjaoutiAJMM08, author = {Damien Djaouti and Julian Alvarez and Jean{-}Pierre Jessel and Gilles Methel and Pierre Molinier}, title = {A Gameplay Definition through Videogame Classification}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {470350:1--470350:7}, year = {2008}, url = {https://doi.org/10.1155/2008/470350}, doi = {10.1155/2008/470350}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/DjaoutiAJMM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/EylesE08, author = {Mark Eyles and Roger Eglin}, title = {Ambient Games, Revealing a Route to a World Where Work is Play?}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {176056:1--176056:7}, year = {2008}, url = {https://doi.org/10.1155/2008/176056}, doi = {10.1155/2008/176056}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/EylesE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GedeonZM08, author = {Tam{\'{a}}s D. Gedeon and Dingyun Zhu and B. Sumudu U. Mendis}, title = {Eye Gaze Assistance for a Game-Like Interactive Task}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {623725:1--623725:10}, year = {2008}, url = {https://doi.org/10.1155/2008/623725}, doi = {10.1155/2008/623725}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GedeonZM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GlinkaPGM08, author = {Frank Glinka and Alexander Ploss and Sergei Gorlatch and Jens M{\"{u}}ller{-}Iden}, title = {High-Level Development of Multiserver Online Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {327387:1--327387:16}, year = {2008}, url = {https://doi.org/10.1155/2008/327387}, doi = {10.1155/2008/327387}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GlinkaPGM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/GrimshawS08, author = {Mark Grimshaw and Gareth Schott}, title = {A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {720280:1--720280:7}, year = {2008}, url = {https://doi.org/10.1155/2008/720280}, doi = {10.1155/2008/720280}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/GrimshawS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/IshizukaO08, author = {Kenkichi Ishizuka and Takehisa Onisawa}, title = {Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {281959:1--281959:9}, year = {2008}, url = {https://doi.org/10.1155/2008/281959}, doi = {10.1155/2008/281959}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/IshizukaO08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JiangJP08, author = {Yang Jiang and Jianmin Jiang and Ian J. Palmer}, title = {Computerized Interactive Gaming via Supporting Vector Machines}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {186941:1--186941:7}, year = {2008}, url = {https://doi.org/10.1155/2008/186941}, doi = {10.1155/2008/186941}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JiangJP08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/JohnPC08, author = {Hou C. Tng John and Edmond C. Prakash and Narendra S. Chaudhari}, title = {Strategic Team {AI} Path Plans: Probabilistic Pathfinding}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {834616:1--834616:6}, year = {2008}, url = {https://doi.org/10.1155/2008/834616}, doi = {10.1155/2008/834616}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/JohnPC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LazaldeMM08, author = {Oscar Martinez Lazalde and Steve C. Maddock and Michael Meredith}, title = {A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {412056:1--412056:7}, year = {2008}, url = {https://doi.org/10.1155/2008/412056}, doi = {10.1155/2008/412056}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LazaldeMM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LeSC08, author = {Minh{-}Duc Le and Amandeep S. Sidhu and Narendra S. Chaudhari}, title = {Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {873913:1--873913:11}, year = {2008}, url = {https://doi.org/10.1155/2008/873913}, doi = {10.1155/2008/873913}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LeSC08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/LindleyS08, author = {Craig A. Lindley and Charlotte C. Sennersten}, title = {Game Play Schemas: From Player Analysis to Adaptive Game Mechanics}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {216784:1--216784:7}, year = {2008}, url = {https://doi.org/10.1155/2008/216784}, doi = {10.1155/2008/216784}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/LindleyS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/MerhebiHTJ08, author = {Souad El Merhebi and Jean{-}Christophe Hoelt and Patrice Torguet and Jean{-}Pierre Jessel}, title = {Perception-Based Filtering for MMOGs}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {243107:1--243107:9}, year = {2008}, url = {https://doi.org/10.1155/2008/243107}, doi = {10.1155/2008/243107}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/MerhebiHTJ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ParkerH08, author = {J. R. Parker and John Heerema}, title = {Audio Interaction in Computer Mediated Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {178923:1--178923:8}, year = {2008}, url = {https://doi.org/10.1155/2008/178923}, doi = {10.1155/2008/178923}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ParkerH08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Pinchbeck08, author = {Daniel Pinchbeck}, title = {Story and Recall in First-Person Shooters}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {783231:1--783231:7}, year = {2008}, url = {https://doi.org/10.1155/2008/783231}, doi = {10.1155/2008/783231}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Pinchbeck08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/QiuSTCWM08, author = {Jie Qiu and Hock Soon Seah and Feng Tian and Quan Chen and Zhongke Wu and Konstantin Melikhov}, title = {Auto Coloring with Enhanced Character Registration}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {135398:1--135398:7}, year = {2008}, url = {https://doi.org/10.1155/2008/135398}, doi = {10.1155/2008/135398}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/QiuSTCWM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/QuaxDCL08, author = {Peter Quax and Jeroen Dierckx and Bart Cornelissen and Wim Lamotte}, title = {{ALVIC} versus the Internet: Redesigning a Networked Virtual Environment Architecture}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {594313:1--594313:9}, year = {2008}, url = {https://doi.org/10.1155/2008/594313}, doi = {10.1155/2008/594313}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/QuaxDCL08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RamanZ08, author = {Sundar Raman and Jianmin Zheng}, title = {Efficient Terrain Triangulation and Modification Algorithms for Game Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {316790:1--316790:5}, year = {2008}, url = {https://doi.org/10.1155/2008/316790}, doi = {10.1155/2008/316790}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RamanZ08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/RhalibiM08, author = {Abdennour El Rhalibi and Madjid Merabti}, title = {A Hybrid Fuzzy {ANN} System for Agent Adaptation in a First Person Shooter}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {432365:1--432365:18}, year = {2008}, url = {https://doi.org/10.1155/2008/432365}, doi = {10.1155/2008/432365}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/RhalibiM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/Smed08, author = {Jouni Smed}, title = {Networking for Computer Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {928712:1}, year = {2008}, url = {https://doi.org/10.1155/2008/928712}, doi = {10.1155/2008/928712}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/Smed08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/TangCCLCYHS08, author = {Tiffany Y. Tang and Yiu Man Cheung and Pok Hang Chu and Shiu Cheuk Lam and Wai Kwong Chan and Chung Chi Yiu and Ka Fai Ho and Kam Sit}, title = {A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {619108:1--619108:8}, year = {2008}, url = {https://doi.org/10.1155/2008/619108}, doi = {10.1155/2008/619108}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/TangCCLCYHS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ThawonmasI08, author = {Ruck Thawonmas and Keita Iizuka}, title = {Visualization of Online-Game Players Based on Their Action Behaviors}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {906931:1--906931:9}, year = {2008}, url = {https://doi.org/10.1155/2008/906931}, doi = {10.1155/2008/906931}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/ThawonmasI08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/VajkCBE08, author = {Tam{\'{a}}s Vajk and Paul Coulton and William Bamford and Reuben Edwards}, title = {Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {539078:1--539078:6}, year = {2008}, url = {https://doi.org/10.1155/2008/539078}, doi = {10.1155/2008/539078}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/VajkCBE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/White08, author = {Matthew White}, title = {Real-Time Optimally Adapting Meshes: Terrain Visualization in Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {753584:1--753584:7}, year = {2008}, url = {https://doi.org/10.1155/2008/753584}, doi = {10.1155/2008/753584}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/White08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/WongFD08, author = {Kok Wai Wong and Chun Che Fung and Arnold Depickere}, title = {Cyber Games and Interactive Entertainment}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {739041:1--739041:2}, year = {2008}, url = {https://doi.org/10.1155/2008/739041}, doi = {10.1155/2008/739041}, timestamp = {Thu, 09 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijcgt/WongFD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhanLOS08, author = {Ce Zhan and Wanqing Li and Philip Ogunbona and Farzad Safaei}, title = {A Real-Time Facial Expression Recognition System for Online Games}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {542918:1--542918:7}, year = {2008}, url = {https://doi.org/10.1155/2008/542918}, doi = {10.1155/2008/542918}, timestamp = {Thu, 17 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhanLOS08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijcgt/ZhangWM08, author = {Xin Zhang and Tom{\'{a}}s Ward and Seamus C. McLoone}, title = {Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications}, journal = {Int. J. Comput. Games Technol.}, volume = {2008}, pages = {371872:1--371872:10}, year = {2008}, url = {https://doi.org/10.1155/2008/371872}, doi = {10.1155/2008/371872}, timestamp = {Fri, 15 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijcgt/ZhangWM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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