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Publication search results
found 25 matches
- 2008
- Ronan Boulic:
Relaxed Steering towards Oriented Region Goals. MIG 2008: 176-187 - Stéphane Donikian, Sébastien Paris:
Towards Embodied and Situated Virtual Humans. MIG 2008: 51-62 - Arjan Egges:
Opening Doors in Motion Analysis Research. MIG 2008: 188-199 - Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth:
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233 - Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars:
Using the Corridor Map Method for Path Planning for a Large Number of Characters. MIG 2008: 11-22 - Michael Gleicher:
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?. MIG 2008: 82-93 - HyungSeok Kim, YoungTae Roh, Jee-In Kim:
An Immersive Motion Interface with Edutainment Contents for Elderly People. MIG 2008: 154-165 - Scott A. King:
Animating Speech in Games. MIG 2008: 234-245 - Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho:
Simulating Interactions of Characters. MIG 2008: 94-103 - Marios Kyriakou, Yiorgos Chrysanthou:
Texture Synthesis Based Simulation of Secondary Agents. MIG 2008: 1-10 - Rynson W. H. Lau, Addison Chan:
Motion Prediction for Online Gaming. MIG 2008: 104-114 - Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha:
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. MIG 2008: 23-32 - Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino:
Adaptive Body, Motion and Cloth. MIG 2008: 63-71 - Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 - Anton Nijholt, Betsy van Dijk, Dennis Reidsma:
Design of Experience and Flow in Movement-Based Interaction. MIG 2008: 166-175 - Ken Perlin, Gerry Seidman:
Autonomous Digital Actors. MIG 2008: 246-255 - Julien Pettré:
Populate Your Game Scene. MIG 2008: 33-42 - Sung Yong Shin:
Two-Character Motion Control: Challenge and Promise. MIG 2008: 115-120 - Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman:
Watch Out! A Framework for Evaluating Steering Behaviors. MIG 2008: 200-209 - Daniel Thalmann:
Motion Modeling: Can We Get Rid of Motion Capture?. MIG 2008: 121-131 - Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga:
Informed Use of Motion Synthesis Methods. MIG 2008: 132-143 - Kai Yip Wong, Céline Loscos:
Hierarchical Path Planning for Virtual Crowds. MIG 2008: 43-50 - ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang:
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. MIG 2008: 144-153 - Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi:
Whole-Body Locomotion, Manipulation and Reaching for Humanoids. MIG 2008: 210-221 - Arjan Egges, Arno Kamphuis, Mark H. Overmars:
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers. Lecture Notes in Computer Science 5277, Springer 2008, ISBN 978-3-540-89219-9 [contents]
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