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Publication search results
found 23 matches
- 1995
- Bernd Fröhlich, Berthold Kirsch, Wolfgang Krüger, Gerold Wesche:
Further Development of the Responsive Workbench. Virtual Environments 1995: 237-246 - Bruno Arnaldi, Rémi Cozot, Stéphane Donikian:
Simulating Automated Cars in a Virtual Urban Environment. Virtual Environments 1995: 171-184 - Peter Astheimer, Wolfgang Felger:
An interactive virtual world experience - the cyberspace roadshow. Virtual Environments 1995: 199-210 - Peter Astheimer, Martin Göbel:
Virtual Design II - an advanced VR development environment. Virtual Environments 1995: 247-272 - Massimo Bergamasco, D. Bucciarelli, P. Degl'Innocenti:
Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment. Virtual Environments 1995: 59-69 - Ulrich Bröckl-Fox:
Hand-Gesture Recognition as a 3-D Input Technique. Virtual Environments 1995: 119-134 - James F. Cremer, Joseph K. Kearney, Michael Bartelme, Michael Booth, Douglas Evans, Richard Romano:
Experiment Authoring for Virtual Driving Environments. Virtual Environments 1995: 160-170 - Terrence Fernando, Peter M. Dew, Mingxian Fa, John Maxfield, Neil Hunter:
A Shared Virtual Workspace for Constraint-based Solid Modelling. Virtual Environments 1995: 185-198 - Helmut Haase, Johannes Strassner, Fan Dai:
Virtual molecules, rendering speed, and image quality. Virtual Environments 1995: 70-86 - Roger J. Hubbold, Alan Murta, Adrian J. West, Toby Howard:
Design Issues for Virtual Reality Systems. Virtual Environments 1995: 224-236 - Rob Ingram, Steve Benford:
Improving the Legibility of Virtual Environments. Virtual Environments 1995: 211-223 - Jussi Karlgren, Ivan Bretan, Niklas Frost, Lars Jonsson:
Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments. Virtual Environments 1995: 149-159 - Ryugo Kijima, Michitaka Hirose:
Fine Object Manipulation in Virtual Environment. Virtual Environments 1995: 42-58 - Heedong Ko, Jeong-Hwan Kim, Jaihie Kim:
Searching for Facial Expression by Genetic Algorithm. Virtual Environments 1995: 87-98 - David Mizell, Stephen Jones, Paul Jackson, Dasal Pickett:
Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress. Virtual Environments 1995: 1-7 - Catherine Pelachaud, Scott Prevost:
Coordinating Vocal and Visual Parameters for 3D Virtual Agents. Virtual Environments 1995: 99-106 - Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. Virtual Environments 1995: 107-118 - Gernot Schaufler, Wolfgang Stürzlinger:
Generating Multiple Levels of Detail from Polygonal Geometry Models. Virtual Environments 1995: 33-41 - Rolf Dieter Schraft, Jens Neugebauer, Thomas Flaig, R. Däinghaus:
A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms. Virtual Environments 1995: 22-32 - Mel Slater, Anthony Steed, Martin Usoh:
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. Virtual Environments 1995: 135-148 - Mel Slater, Martin Usoh, Yiorgos Chrysanthou:
The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments. Virtual Environments 1995: 8-21 - M. Sokolewicz, Hanno Wirth, Klaus Böhm, Werner John:
Using the GIVEN toolkit for system development in MuSE. Virtual Environments 1995: 273-289 - Martin Göbel:
Virtual Environments '95 - Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995. Eurographics, Springer 1995, ISBN 978-3-211-82737-6 [contents]
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retrieved on 2024-07-05 16:28 CEST from data curated by the dblp team
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