- Daria Novoseltseva, Catherine Pons-Lelardeux, Nadine Jessel:
Factors Affecting Success in a Digital Simulation Game for Nurse Training. GALA 2020: 263-272 - Tatiana Ortegon-Sarmiento, Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Norman Jaimes, Byron Perez-Gutierrez:
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace. GALA 2020: 435-440 - Iván J. Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
A Scalable Architecture for One-Stop Evaluation of Serious Games. GALA 2020: 69-78 - Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Students to Acquire Productivity Habits. GALA 2020: 335-346 - Mariana Rocha, Pierpaolo Dondio:
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics. GALA 2020: 232-241 - Sandra Schulz, Antonia Stagge, Cornelia Schade, Björn Adelberg, Sam Toorchi Roodsari:
Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model. GALA 2020: 428-434 - Heinrich Söbke, Uwe Arnold, Michael Montag:
Intrinsic Motivation in Serious Gaming A Case Study. GALA 2020: 362-371 - Rosalba Spotorno, Marco Picone, Manuel Gentile:
Designing an Online Dungeons & Dragons Experience for Primary School Children. GALA 2020: 207-217 - Antoine Taly, Damien Djaouti, Julian Alvarez:
The Colectyng Model for the Evaluation of Game-Based Learning Activities. GALA 2020: 401-407 - Ronakrit Taweechainaruemitr, Tanasai Sucontphunt:
Farming Simulation Game for Sufficient Economy Theory Learning in Thailand. GALA 2020: 408-414 - Sofiane Touel, Iza Marfisi-Schottman, Sébastien George:
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School. GALA 2020: 112-121 - Vipin Verma, Hansol Rheem, Ashish Amresh, Scotty D. Craig, Ajay Bansal:
Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play. GALA 2020: 447-452 - Bo Kampmann Walther, Lasse Juel Larsen:
Gamification and Beyond: The Case of Ludification. GALA 2020: 125-134 - Nadja Zaric, Vlatko Lukarov, Ulrik Schroeder:
The Empirical Investigation of the Gamified Learning Theory. GALA 2020: 135-145 - Nadja Zaric, René Röpke, Manuel Gottschlich, Ulrik Schroeder:
Interactive Gamification Analytics Tool (IGAT). GALA 2020: 57-68 - Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke:
Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings. Lecture Notes in Computer Science 12517, Springer 2020, ISBN 978-3-030-63463-6 [contents]