- Ben Sunshine-Hill, Norman I. Badler:
Perceptually Realistic Behavior through Alibi Generation. AIIDE 2010 - Chek Tien Tan, Ho-Lun Cheng:
An Automated Model-Based Adaptive Architecture in Modern Games. AIIDE 2010 - Brandon Robert Tearse, Noah Wardrip-Fruin, Michael Mateas:
Minstrel Remixed: Procedurally Generating Stories. AIIDE 2010 - David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb:
Socially Consistent Characters in Player-Specific Stories. AIIDE 2010 - Lisa Torrey:
Crowd Simulation Via Multi-Agent Reinforcement Learning. AIIDE 2010 - Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko:
Quest Patterns for Story-Based Computer Games. AIIDE 2010 - Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker:
A Semantic Scene Description Language for Procedural Layout Solving Problems. AIIDE 2010 - Stephen G. Ware, Robert Michael Young:
Modeling Narrative Conflict to Generate Interesting Stories. AIIDE 2010 - Ben George Weber:
AIIDE 2010 StarCraft Competition. AIIDE 2010 - Ben George Weber, Michael Mateas, Arnav Jhala:
Applying Goal-Driven Autonomy to StarCraft. AIIDE 2010 - Preface. AIIDE 2010
- G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, Arthur Carroll:
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. AIIDE 2010 - Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter M. Landwehr:
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities. AIIDE 2010 - G. Michael Youngblood, Vadim Bulitko:
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA. The AAAI Press 2010 [contents]