- Svetlana Rudenko, Mads Haahr:
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. JCSG 2023: 211-217 - Kenji Saito, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka, Asuto Mano:
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues. JCSG 2023: 274-289 - Joachim Schulze, Tom Sauer, Annette Rudolph-Cleff, Michele Knodt:
Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious Game. JCSG 2023: 405-412 - Rogerio Eduardo da Silva, Pedro Neves Rito:
A Prototype of a 3D Shooter Game for the Visually Impaired Player. JCSG 2023: 398-404 - Emanuel Silva, Nuria Vita-Barrull, Micael Sousa, Marlene Rosa:
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students. JCSG 2023: 413-418 - Ben Snow, Janet Dickinson, Angela Smith, Jian Chang, Taalia Nadeem, Aliaksei Pilko, Tom Cherret, Andy Oakey, Alexander Blakesley:
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. JCSG 2023: 342-349 - Finn Stoldt, Lea C. Brandl, Andreas Schrader:
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives. JCSG 2023: 439-446 - Iness Tkhayyare:
Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101. JCSG 2023: 328-334 - Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan, Mads Haahr:
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. JCSG 2023: 290-298 - David White, Robert Stone, Deborah Cracknell:
The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life. JCSG 2023: 377-383 - Gareth W. Young:
A Virtual Reality Volumetric Music Video: Featuring New Pagans. JCSG 2023: 234-240 - Mads Haahr, Alberto Rojas-Salazar, Stefan Göbel:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1 [contents] - 2022
- Philipp Achenbach, Dennis Purdack, Sebastian Wolf, Philipp Niklas Müller, Thomas Tregel, Stefan Göbel:
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. JCSG 2022: 229-245 - Reham Ayman, Reem Ayman, Nada Sharaf:
Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules. JCSG 2022: 198-209 - Menna Elshahawy, Said Mostafa, Nada Sharaf:
A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for Children with ASD During COVID-19 Pandemic. JCSG 2022: 140-154 - Sundus Fatima, Jannicke Baalsrud Hauge:
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. JCSG 2022: 75-83 - Xavier Fonseca, Stephan G. Lukosch, Frances M. T. Brazier:
Software Architecture for Location-Based Games Designed for Social Interaction in Public Space. JCSG 2022: 213-228 - Mads Haahr, Pernille Henriette Wiil:
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. JCSG 2022: 259-265 - Qianqi Huang, Heinrich Söbke, Tom Lahmer:
Ecosystem Simulator - A Learning Game About Genetic Algorithms. JCSG 2022: 182-197 - Ezra Jansen, Heinrich Söbke:
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games. JCSG 2022: 169-181 - Fernanda T. Oliveira, Brandon W. Tong, Jaime Andres Garcia, Valérie C. Gay:
CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument. JCSG 2022: 125-139 - Phoebe Perlwitz, Jennifer Stemmann:
Flow and Self-efficacy in a Serious Game for STEM Education. JCSG 2022: 3-16 - Katherine Picho, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward F. Melcer:
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience. JCSG 2022: 84-101 - Jan L. Plass, Ken Perlin, Agnieszka Roginska, Chris Hovey, Fabian Fröhlich, Aniol Saurina Maso, Alvaro Olsen, Zhenyi He, Robert Pahle, Sounak Ghosh:
Designing Effective Playful Collaborative Science Learning in VR. JCSG 2022: 30-35 - Andrew Reilly, Laura Kelly, Kira Lough:
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect. JCSG 2022: 17-29 - Kenji Saito, Kayo Kobayashi, Hirotsugu Ikeya, Naoki Yoshioka, Suzuna Shibasaki, Asuka Takahashi, Atsuki Hashimoto, Yuma Kawanobe, Waki Takekoshi, Asuto Mano, Tomoyasu Hirano:
Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children. JCSG 2022: 39-45 - Elaheh Sanoubari, John Edison Muñoz Cardona, Andrew Houston, James Everett Young, Kerstin Dautenhahn:
Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers. JCSG 2022: 102-121 - Pia Spangenberger, Felix Kapp, Nadine Matthes, Linda Kruse:
Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education. JCSG 2022: 246-258 - Sonia-Ruxandra Suciu, Helmut Hlavacs, Charly Harbord:
Game Design for Covertly Combating Covid-19 Vaccination Hesitancy. JCSG 2022: 155-165 - Thomas Tregel, Philipp Niklas Müller, Ayumi Lara Bischoff, Josef Kinold, Stefan Göbel:
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. JCSG 2022: 58-72