- Daniela Pedrosa, Leonel Morgado, Dennis Beck:
Immersive Learning Environments for Self-regulation of Learning: A Literature Review. iLRN 2023: 497-511 - Sharon Pisani, Alan Miller, Màiri Morrison:
Digitising the Cultural Landscape of North Uist. iLRN 2023: 397-407 - Rogelio Romero, Hubert Cecotti:
A Multimodal Document Viewer in Fully Immersive Virtual Reality. iLRN 2023: 300-310 - Qiming Sun, I-Han Hsiao, Shih-Yi Chien:
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality. iLRN 2023: 469-483 - Chioma Udeozor, Jessica Lizeth Domínguez Alfaro, Jarka Glassey:
Assessment Framework for Immersive Learning: Application and Evaluation. iLRN 2023: 195-208 - Dmitriy Vinitskiy, Lidia Yatluk, Sergey Goryushko, Evgeny Blagov, Sergey Lukashkin, Evgeniya Tribunskaya, Rostislav K. Speransky:
Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers. iLRN 2023: 453-465 - Paula Wiesemüller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour:
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality. iLRN 2023: 273-288 - Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang:
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students. iLRN 2023: 250-259 - Zhaoyu Xu, Mengjie Huang, Rui Yang, Liu Wang, Yixin Liu:
Development of a 3D Modelling Gallery Based on Virtual Reality. iLRN 2023: 260-270 - Kojiro Yano:
A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs. iLRN 2023: 209-219 - 2022
- Andreas Dengel:
What Is Immersive Learning? iLRN 2022: 1-5 - Nikolaus Angel, Horst Orsolits, Jose Garcia:
Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks. iLRN 2022: 1-7 - Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling:
Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools. iLRN 2022: 1-3 - Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo:
Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education. iLRN 2022: 1-4 - Areej Banjar, Abraham G. Campbell:
Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation. iLRN 2022: 1-3 - Areej Banjar, Abraham G. Campbell:
Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education. iLRN 2022: 1-3 - Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. iLRN 2022: 1-3 - Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland:
Skill Systems as Expansion in Serious Games for Game-Based Learning. iLRN 2022: 1-5 - Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond:
Flood Adventures: A Flood Preparedness Simulation Game. iLRN 2022: 1-5 - Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens:
SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education. iLRN 2022: 1-5 - Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa:
Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters. iLRN 2022: 1-3 - Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez:
Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? iLRN 2022: 1-3 - Keely Canniff, Daniel C. Cliburn:
Teaching Virtual Reality in Virtual Reality. iLRN 2022: 1-5 - Hubert Cecotti:
A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog. iLRN 2022: 1-7 - Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi:
Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations. iLRN 2022: 1-3 - Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, HyunYoung Jang, Yusi Cheng:
Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? iLRN 2022: 1-7 - Tracey Cole, Jim Shifflett:
Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft. iLRN 2022: 1-3 - Lana Franceska Dreimane, Zinta Zalite-Supe:
Teaching and Learning Immersive Technology in Education Sciences. iLRN 2022: 1-5 - Sanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara:
Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task. iLRN 2022: 1-3 - Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev:
Work-in-progress-Gamifying the process of Learning Sign Language in VR. iLRN 2022: 1-3