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Won-Jong Lee
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Journal Articles
- 2015
- [j5]Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seokyoon Jung, Woo-Chan Park, Dinesh Manocha, Tack-Don Han:
HART: A Hybrid Architecture for Ray Tracing Animated Scenes. IEEE Trans. Vis. Comput. Graph. 21(3): 389-401 (2015) - 2008
- [j4]Won-Jong Lee, Vason P. Srini, Woo-Chan Park, Shigeru Muraki, Tack-Don Han:
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters. IEICE Trans. Inf. Syst. 91-D(3): 846-856 (2008) - 2007
- [j3]Won-Jong Lee, Woo-Chan Park, Vason P. Srini, Tack-Don Han:
Simulation and development environment for mobile 3D graphics architectures. IET Comput. Digit. Tech. 1(5): 501-507 (2007) - [j2]Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang, Tack-Don Han:
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. J. Inf. Sci. Eng. 23(2): 569-588 (2007) - 2005
- [j1]Won-Jong Lee, Suk-Youb Kang, Hwa-Choon Lee, Hyo-Dal Park:
Fabrication and Measurement of Four L-shaped-Slot Microstrip Patch Antenna for HiperLAN2. IEICE Trans. Commun. 88-B(4): 1735-1739 (2005)
Conference and Workshop Papers
- 2020
- [c30]Won-Jong Lee, Gabor Liktor:
Lazy Build of Acceleration Structures with Traversal Shaders. SIGGRAPH Asia Technical Communications 2020: 11:1-11:4 - 2019
- [c29]Won-Jong Lee, Gabor Liktor, Karthik Vaidyanathan:
Flexible Ray Traversal with an Extended Programming Model. SIGGRAPH Asia Technical Briefs 2019: 17-20 - 2017
- [c28]Jeong-Joon Yoo, Sundeep Krishnadasan, Youngsam Shin, Won-Jong Lee, Soojung Ryu:
Accelerating vector graphics on low-end device. ICCE 2017: 180-181 - [c27]Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, Soojung Ryu:
Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications. ICCE 2017: 355-357 - [c26]Youngsam Shin, Won-Jong Lee, Jeong-Joon Yoo, Soojung Ryu:
Towards an efficient data transfer on mobile device: A case study on ray-tracing. ICCE 2017: 358-359 - 2016
- [c25]Youngsam Shin, Won-Jong Lee, Seok Joong Hwang, Soojung Ryu:
PerfEPI: Parallel performance estimation with effective progress index. ICCE 2016: 29-30 - [c24]Jeong-Joon Yoo, Jaedon Lee, Sundeep Krishnadasan, Won-Jong Lee, John Brothers, Soojung Ryu:
Tile binning and rendering for resolution independent graphics. ICCE 2016: 71-72 - [c23]Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Soojung Ryu, Insung Ihm:
Adaptive multi-rate ray sampling on mobile ray tracing GPU. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2016: 3:1-3:6 - 2015
- [c22]Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Seok Kang, Jeong-Joon Yoo, Soojung Ryu:
Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal. High Performance Graphics 2015: 21-32 - [c21]Youngsam Shin, Seok Joong Hwang, Jae Don Lee, Won-Jong Lee, Soojung Ryu:
Latency tolerance techniques for real-time ray tracing on mobile computing platform. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 1:1-1:4 - [c20]Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, Soojung Ryu:
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 2:1-2:4 - [c19]Seok Joong Hwang, Jae Don Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu:
A mobile ray tracing engine with hybrid number representations. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 3:1-3:4 - [c18]Jeong-Joon Yoo, Jae Don Lee, Sundeep Krishnadasan, Won-Jong Lee, John Brothers, Soojung Ryu:
Tile-based path rendering for mobile device. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 5:1-5:6 - 2014
- [c17]Youngsam Shin, Jaedon Lee, Won-Jong Lee, Soojung Ryu, Jeongwook Kim:
Full-stream architecture for ray tracing with efficient data transmission. ISCAS 2014: 2165-2168 - [c16]Won-Jong Lee, Youngsam Shin, Jae Don Lee, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim:
An energy efficient hardware multithreading scheme for mobile ray tracing. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 1:1-1:3 - [c15]Seok Joong Hwang, Ankur Deshwal, Donghoon Yoo, Won-Jong Lee, Youngsam Shin, Jae Don Lee, Soojung Ryu, Jeongwook Kim:
Shading language compiler implementation for mobile ray tracing accelerator. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 2:1-2:4 - [c14]Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim:
Two-AABB traversal for mobile real-time ray tracing. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 14:1-14:5 - 2013
- [c13]Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han:
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. High Performance Graphics 2013: 109-120 - [c12]Jaedon Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu, Jeongwook Kim:
Real-time ray tracing on coarse-grained reconfigurable processor. FPT 2013: 192-197 - [c11]Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Hyun-Sang Park, Seokyoon Jung, Shihwa Lee:
A novel mobile GPU architecture based on ray tracing. ICCE 2013: 21-22 - [c10]Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Christiaan P. Gribble, Won-Jong Lee, James McCombe:
Ray tracing is the future and ever will be... SIGGRAPH Courses 2013: 9:1-9:7 - [c9]Won-Jong Lee, Youngsam Shin, Jae Don Lee, Shihwa Lee, Soojung Ryu, Jeongwook Kim:
Real-time ray tracing on future mobile computing platform. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 56:1-56:5 - [c8]Youngsam Shin, Won-Jong Lee, Jaedon Lee, Shihwa Lee, Soojung Ryu, Jeongwook Kim:
Energy efficient data transmission for ray tracing on mobile computing platform. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 64:1-64:5 - 2012
- [c7]Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung:
SGRT: a scalable mobile GPU architecture based on ray tracing. SIGGRAPH Talks 2012: 2 - [c6]Jin-Woo Kim, Won-Jong Lee, Min-Woo Lee, Tack-Don Han:
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing. SIGGRAPH ASIA Posters 2012: 42 - [c5]Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung:
SGRT: a scalable mobile GPU architecture based on ray tracing. SIGGRAPH Posters 2012: 44 - 2009
- [c4]Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee, Seokyoon Jung:
Selective and adaptive supersampling for real-time ray tracing. High Performance Graphics 2009: 117-125 - 2006
- [c3]Woo-Chan Park, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Kyung-Su Kim, Won-Jong Lee, Tack-Don Han, Sung-Bong Yang:
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering. ARCS 2006: 160-175 - 2004
- [c2]Won-Jong Lee, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang, Francis Neelamkavil:
A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware. ICCSA (2) 2004: 741-750 - 2002
- [c1]Won-Jong Lee, Hyung-Rae Kim, Woo-Chan Park, Jung-Woo Kim, Tack-Don Han, Sung-Bong Yang:
A New Bandwidth Reduction Method for Distributed Rendering Systems. EurAsia-ICT 2002: 387-394
Coauthor Index
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