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Jae-Ho Nah
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2020 – today
- 2024
- [j24]Yunho Han, Jiyoung Kim, Jinyoung Lee, Jae-Ho Nah, Yo-Sung Ho, Woo-Chan Park:
Efficient Haze Removal from a Single Image Using a DCP-Based Lightweight U-Net Neural Network Model. Sensors 24(12): 3746 (2024) - 2023
- [j23]Jae-Ho Nah:
QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression. Comput. Graph. 116: 308-316 (2023) - [j22]Lee Hyeon Ki, Jae-Ho Nah:
H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder. Comput. Graph. Forum 42(7) (2023) - [j21]Jae-Ho Nah:
Addition of an adaptive block-size determination feature to astcenc, the reference ASTC encoder. Softw. Impacts 17: 100569 (2023) - [c14]Eunjae Kim, Sukwon Choi, Jiyoung Kim, Jae-Ho Nah, Woonam Jung, Tae-Hyeong Lee, Yeon-Kug Moon, Woo-Chan Park:
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices. SIGGRAPH Asia 2023: 81:1-81:9 - 2022
- [j20]Eunjae Kim, Juwon Yun, Woo-Nam Chung, Jae-Ho Nah, Youngsik Kim, Cheoung Ghil Kim, Woo-Chan Park:
Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing. J. Web Eng. 21(3) (2022) - [c13]Jae-Ho Nah, Hyeju Kim:
TexSR: Image Super-Resolution for High-Quality Texture Mapping. SIGGRAPH Asia Posters 2022: 17:1-17:2 - 2021
- [j19]Jinyoung Lee, Jae-Ho Nah, Woo-Nam Chung, Tae-Hyoung Lee, Woo-Chan Park:
An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering. IEEE Access 9: 118968-118976 (2021) - 2020
- [j18]Jinyoung Lee, Woo-Nam Chung, Tae-Hyoung Lee, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes. IEEE Access 8: 165003-165009 (2020) - [j17]Jae-Ho Nah:
QickETC2: fast ETC2 texture compression using Luma differences. ACM Trans. Graph. 39(6): 270:1-270:10 (2020) - [c12]Jae-Ho Nah:
QuickETC2: How to Finish ETC2 Compression within 1 ms. SIGGRAPH Talks 2020: 4:1-4:2
2010 – 2019
- 2019
- [j16]Juwon Yun, Jinyoung Lee, Cheong Ghil Kim, Yeong-Kyu Lim, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs. IEEE Access 7: 102975-102984 (2019) - 2018
- [j15]Juwon Yun, Jinyoung Lee, Cheong Ghil Kim, Yeong-Kyu Lim, Jae-Ho Nah, Youngsik Kim, Woo-Chan Park:
A Novel Performance Prediction Model for Mobile GPUs. IEEE Access 6: 16235-16245 (2018) - [c11]Jae-Ho Nah, Byeongjun Choi, Yeongkyu Lim:
Classified texture resizing for mobile devices. SIGGRAPH Talks 2018: 73:1-73:2 - 2017
- [j14]Jae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin:
Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs. Comput. Vis. Media 3(4): 349-357 (2017) - 2016
- [j13]Jae-Ho Nah, Youngsun Suh, Yeongkyu Lim:
L-Bench: An Android benchmark set for low-power mobile GPUs. Comput. Graph. 61: 40-49 (2016) - [j12]Dong-Seok Kim, Jae-Ho Nah, Woo-Chan Park:
Geometry transition method to improve ray-tracing precision. Multim. Tools Appl. 75(10): 5689-5700 (2016) - [j11]Youngwook Kim, Woong Seo, Yongho Kim, Yeongkyu Lim, Jae-Ho Nah, Insung Ihm:
Adaptive undersampling for efficient mobile ray tracing. Vis. Comput. 32(6-8): 801-811 (2016) - [c10]Jae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin:
Z2 traversal order for VR stereo rendering on tile-based mobile GPUs. SIGGRAPH Asia Technical Briefs 2016: 6 - [c9]Minkyu Kim, Byeongjun Choi, Sunho Ki, Jinhong Park, Jae-Ho Nah, Daleon Kim, Chulho Shin:
Cost-effective frame rate control for mobile GPUs. SIGGRAPH Asia Posters 2016: 47 - [c8]Jae-Ho Nah, Sunho Ki, Yeongkyu Lim, Jinhong Park, Chulho Shin:
AXAA: adaptive approximate anti-aliasing. SIGGRAPH Posters 2016: 51:1-51:2 - 2015
- [j10]Jae-Ho Nah, Jin-Woo Kim, Junho Park, Won-Jong Lee, Jeong-Soo Park, Seokyoon Jung, Woo-Chan Park, Dinesh Manocha, Tack-Don Han:
HART: A Hybrid Architecture for Ray Tracing Animated Scenes. IEEE Trans. Vis. Comput. Graph. 21(3): 389-401 (2015) - [c7]Sunho Ki, Jinhong Park, Jae-Ho Nah, Minkyu Kim, Youngduke Seo, Chulho Shin:
Reusing MRTs for mobile GPUs. SIGGRAPH Asia Posters 2015: 44:1 - 2014
- [j9]Hyuck-Joo Kwon, Jae-Ho Nah, Dinesh Manocha, Woo-Chan Park:
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping. Comput. Graph. 38: 140-149 (2014) - [j8]Jae-Ho Nah, Dinesh Manocha:
SATO: Surface Area Traversal Order for Shadow Ray Tracing. Comput. Graph. Forum 33(6): 167-177 (2014) - [j7]Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jin-Hong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park:
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices. ACM Trans. Graph. 33(5): 162:1-162:15 (2014) - 2013
- [j6]Jeong-Soo Park, Woo-Chan Park, Jae-Ho Nah, Tack-Don Han:
Node pre-fetching architecture for real-time ray tracing. IEICE Electron. Express 10(14): 20130468 (2013) - [j5]Jae-Ho Nah, Woo-Chan Park, Yoon-Sig Kang, Tack-Don Han:
Ray-Box Culling for Tree Structures. J. Inf. Sci. Eng. 29(6): 1211-1225 (2013) - [j4]Yoon-Sig Kang, Jae-Ho Nah, Woo-Chan Park, Sung-Bong Yang:
gkDtree: A group-based parallel update kd-tree for interactive ray tracing. J. Syst. Archit. 59(3): 166-175 (2013) - [c6]Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han:
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. High Performance Graphics 2013: 109-120 - [c5]Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Hyun-Sang Park, Seokyoon Jung, Shihwa Lee:
A novel mobile GPU architecture based on ray tracing. ICCE 2013: 21-22 - 2012
- [j3]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Efficient ray sorting for the tracing of incoherent rays. IEICE Electron. Express 9(9): 849-854 (2012) - [j2]Jae-Ho Nah, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854]. IEICE Electron. Express 9(12): 1082 (2012) - [c4]Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung:
SGRT: a scalable mobile GPU architecture based on ray tracing. SIGGRAPH Talks 2012: 2 - [c3]Won-Jong Lee, Shihwa Lee, Jae-Ho Nah, Jin-Woo Kim, Youngsam Shin, Jaedon Lee, Seokyoon Jung:
SGRT: a scalable mobile GPU architecture based on ray tracing. SIGGRAPH Posters 2012: 44 - 2011
- [j1]Jae-Ho Nah, Jeong-Soo Park, Chanmin Park, Jin-Woo Kim, Yun-Hye Jung, Woo-Chan Park, Tack-Don Han:
T&I engine: traversal and intersection engine for hardware accelerated ray tracing. ACM Trans. Graph. 30(6): 160 (2011) - 2010
- [c2]Jae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin-Jun Lee, Tack-Don Han, Sung-Bong Yang:
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices. SIGGRAPH ASIA (Sketches) 2010: 50:1-50:2 - [c1]Jae-Ho Nah, Jeong-Soo Park, Jin-Woo Kim, Chanmin Park, Tack-Don Han:
Ordered depth-first layouts for ray tracing. SIGGRAPH ASIA (Sketches) 2010: 55:1-55:2
Coauthor Index
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