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High Performance Graphics 2009: New Orleans, Louisiana, USA
- Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. Eurographics Association 2009, ISBN 978-1-60558-603-8
Acceleration data structures
- Martin Stich, Heiko Friedrich, Andreas Dietrich:
Spatial splits in bounding volume hierarchies. 7-13 - Stefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek:
Object partitioning considered harmful: space subdivision for BVHs. 15-22 - Javor Kalojanov, Philipp Slusallek:
A parallel algorithm for construction of uniform grids. 23-28
Graphics hardware
- Chih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi Chien:
CFU: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardware. 29-36 - Jordi Roca Monfort, Mark Grossman:
Scaling of 3D game engine workloads on modern multi-GPU systems. 37-46 - Turner Whitted, James T. Kajiya, Erik Ruf, Ray Bittner:
Embedded function composition. 47-50
Visibility
- Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Efficient depth peeling via bucket sort. 51-57 - Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
Data-parallel rasterization of micropolygons with defocus and motion blur. 59-68 - Peter Djeu, Sean Keely, Warren A. Hunt:
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal. 69-76
Shading and geometry
- Morgan McGuire, David P. Luebke:
Hardware-accelerated global illumination by image space photon mapping. 77-89 - Austin Robison, Peter Shirley:
Image space gathering. 91-98 - Anjul Patney, Mohamed S. Ebeida, John D. Owens:
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces. 99-108
Anti-aliasing
- Alexander Reshetov:
Morphological antialiasing. 109-116 - Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee, Seokyoon Jung:
Selective and adaptive supersampling for real-time ray tracing. 117-125 - Konstantine Iourcha, Jason C. Yang, Andrew Pomianowski:
A directionally adaptive edge anti-aliasing filter. 127-133
Efficient ray tracing
- Carsten Benthin, Ingo Wald:
Efficient ray traced soft shadows using multi-frusta tracing. 135-144 - Timo Aila, Samuli Laine:
Understanding the efficiency of ray traversal on GPUs. 145-149 - John A. Tsakok:
Faster incoherent rays: Multi-BVH ray stream tracing. 151-158
GPU computing
- Markus Billeter, Ola Olsson, Ulf Assarsson:
Efficient stream compaction on wide SIMD many-core architectures. 159-166 - Vibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan:
Fast minimum spanning tree for large graphs on the GPU. 167-171 - Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart:
Stream compaction for deferred shading. 173-180
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