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SIGGRAPH Asia 2016: Macao - Mobile Graphics and Interactive Applications
- Steven Zhiying Zhou, Börje Karlsson
:
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Mobile Graphics and Interactive Applications. ACM 2016, ISBN 978-1-4503-4551-4
Images and GPUs
- Giovanni Pintore
, Fabio Ganovelli, Enrico Gobbetti, Roberto Scopigno:
Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images. 1:1-1:4 - Amir Semmo
, Tobias Dürschmid
, Matthias Trapp
, Mandy Klingbeil, Jürgen Döllner, Sebastian Pasewaldt:
Interactive image filtering with multiple levels-of-control on mobile devices. 2:1-2:8 - Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Soojung Ryu, Insung Ihm:
Adaptive multi-rate ray sampling on mobile ray tracing GPU. 3:1-3:6
Interactive applications
- Zi Siang See
, Mark Billinghurst
, Vimalan Rengganaten, Shelly Soo:
Medical learning murmurs simulation with mobile audible augmented reality. 4:1-4:4 - Xiaoming Leng, Ying Yan, Yang Chen, Börje F. Karlsson
, Thomas Moscibroda:
Efficient remote image-based situational queries through mobile devices. 5:1-5:4 - Stefan Messmer, Signe Fleischmann, Olga Sorkine-Hornung:
Animato: 2D shape deformation and animation on mobile devices. 6:1-6:4
Applied visualization
- Shuren Tan, Xuan Chen, Yue Yin, Justin Wu, Shenshu Zhou, Zhihui Xiong, Anup Basu:
Crowd visualization on low bandwidth mobile devices based on video analysis. 7:1-7:5 - Lei Gao, Huidong Bai, Gun A. Lee
, Mark Billinghurst
:
An oriented point-cloud view for MR remote collaboration. 8:1-8:4 - Alaeddin Nassani
, Hyungon Kim, Gun A. Lee
, Mark Billinghurst
, Tobias Langlotz
, Robert W. Lindeman
:
Augmented reality annotation for social video sharing. 9:1-9:5
User input
- Pui Chung Wong
, Hongbo Fu, Kening Zhu
:
Back-Mirror: back-of-device one-handed interaction on smartphones. 10:1-10:5 - Mihai Bâce, Teemu Leppänen
, David Gil de Gomez, Argenis Ramirez Gomez
:
ubiGaze: ubiquitous augmented reality messaging using gaze gestures. 11:1-11:5
Demonstrations
- Wenlong Zhang, Chek Tien Tan
, Tim Chen
:
A safe low-cost HMD for underwater VR experiences. 12:1-12:2 - Pui Chung Wong, Hongbo Fu, Kening Zhu:
Back-Mirror: back-of-device one-handed interaction on smartphones. 13:1-13:2 - Sebastian Pasewaldt, Amir Semmo
, Jürgen Döllner, Frank Schlegel:
Becasso: artistic image processing and editing on mobile devices. 14:1 - Jiali You, Zhiying Zhou, Wei Gao:
Fingertip and card recognition mobile app for interactive play. 15:1-15:2 - Yuan Wang, Weidong Huang
, Henry Been-Lirn Duh
:
InspectAR: unmanned aerial vehicle (UAV) with augmented reality (AR) technology. 16:1-16:2 - Siyuan Zheng, Zhiying Zhou, Wei Gao:
iPTAM on mobile phone. 17:1-17:2 - Jiali You, Zhiying Zhou, Wei Gao:
Mobile AR live annotation for printed materials. 18:1-18:2 - Zi Siang See
, Mark Billinghurst
, Vimalan Rengganaten, Shelly Soo:
Mobile audible AR experience for medical learning murmurs simulation. 19:1 - Michael Cohen
:
Smartphone rigging with GUI control emulation for freeware rapid prototyping of mixed virtuality scenes. 20:1-20:2 - Xiaoming Leng, Ying Yan, Yang Chen, Börje F. Karlsson
, Thomas Moscibroda:
Therenow: what is happening over there, right now? 21:1 - Lekai Zhang, Shouqian Sun, Ruimin Lyu, Kejun Zhang, Baixi Xing:
Tipix: an interactive application makes you artistic and happy. 22:1 - Kian Teck Lee:
Use of tangible learning in stem education. 23:1-23:2 - Antti Nurminen:
Visualization technologies for sharing visit experiences. 24:1-24:2
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