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6th SIGGRAPH Asia 2013: Hong Kong, China - Symposium on Mobile Graphics and Interactive Applications
- Mark Billinghurst, Börje Karlsson:
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, Hong Kong, China, November 19-22, 2013. ACM 2013, ISBN 978-1-4503-2633-9
Mobile graphics
- Marcos Balsa Rodríguez, Enrico Gobbetti, Fabio Marton, Alex Tinti:
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models. 4:1-4:6
Mobile interaction
- Karla Okada, Börje Felipe Fernandes Karlsson, Laura Sardinha, Tomaz Noleto:
ContextPlayer: learning contextual music preferences for situational recommendations. 6:1-6:7
Demonstrations
- Jimmy Addison Lee, Yiqun Li, Aiyuan Guo, Thiha Oo:
A character recognition mobile app for interactive learning. 18:1 - Zhihan Lv, Shafiq ur Réhman:
Multi-gesture based football game in smart phones. 20:1
Mobile AR
- Huidong Bai, Lei Gao, Jihad El-Sana, Mark Billinghurst:
Free-hand interaction for handheld augmented reality using an RGB-depth camera. 22:1-22:4
Demonstrations
- Huidong Bai, Lei Gao, Jihad El-Sana, Mark Billinghurst:
Markerless 3D gesture-based interaction for handheld augmented reality interfaces. 22:1
Mobile AR
- Takayuki Akaguma, Fumio Okura, Tomokazu Sato, Naokazu Yokoya:
Mobile AR using pre-captured omnidirectional images. 26:1-26:4
Demonstrations
- Koh Sueda:
Social reverse geocoding studies: describing city images using geotagged social tagging. 27:1 - Wing Ho Andy Li, Hongbo Fu:
BezelCursor: bezel-initiated cursor for one-handed target acquisition on mobile touch screens. 36:1
Mobile AR
- Kostia Robert, Dingyun Zhu, Weidong Huang, Leila Alem, Tom Gedeon:
MobileHelper: remote guiding using smart mobile devices, hand gestures and augmented reality. 39:1-39:5
Mobile graphics
- Youna Lee, Seungmin Rho, Jae-In Hwang, Heedong Ko, Junho Kim:
osgGap: scene graph library for mobile based on hybrid web app framework. 51:1
Demonstrations
- Youna Lee, Seungmin Rho, Jae-In Hwang, Heedong Ko, Junho Kim:
osgGap: scene graph library for mobile based on hybrid web app framework. 51:1-51:4 - Gun A. Lee, Mark Billinghurst:
A component based framework for mobile outdoor AR applications. 52:1
Mobile graphics
- Won-Jong Lee, Youngsam Shin, Jae Don Lee, Shihwa Lee, Soojung Ryu, Jeongwook Kim:
Real-time ray tracing on future mobile computing platform. 56:1-56:5
Demonstrations
- Marco Marchesi, Bruno Riccò:
Augmented graphics for interactive storytelling on a mobile device. 59:1
Mobile games and training
- Daniel Drochtert, Konstantin Owetschkin, Laurid Meyer, Christian Geiger:
Demonstration of mobile virtual archery. 62:1
Demonstrations
- Konstantin Owetschkin, Laurid Meyer, Chris Geiger, Daniel Drochtert:
Mobile virtual archery. 62:1
Explorations
- Youngsam Shin, Won-Jong Lee, Jaedon Lee, Shihwa Lee, Soojung Ryu, Jeongwook Kim:
Energy efficient data transmission for ray tracing on mobile computing platform. 64:1-64:5
Mobile interaction
- Mauro Teófilo, Luiz Carlos A. M. Cavalcanti, Vicente Ferreira de Lucena:
A SMS-based application store for emerging market: a case study. 66:1-66:4
Demonstrations
- Mauro Teófilo, Luiz Carlos A. M. Cavalcanti, Vanessa Siqueira, Mirella Ricci:
HERE transit for series 40: a location based application for public transport on feature phones. 67:1 - Yuuki Ueba, Nobuchika Sakata, Shogo Nishida:
3D interactive modeling with capturing instruction interface based on area limitation. 69:1
Mobile games and training
- Yuichiro Katsumoto, Masa Inakage:
Notori: design of wooden toys and mobile apps for reviving a worn-out smartphone. 72:1-72:4 - Chek Tien Tan, Natalie Harrold, Daniel Rosser:
Can you CopyMe?: an expression mimicking serious game. 73:1-73:4
Demonstrations
- Chek Tien Tan, Natalie Harrold, Daniel Rosser:
Can you CopyMe?: an expression mimicking serious game. 73:1-73:4 - Kim Baumann Larsen:
Interactive 3D coloring with mobile AR. 78:1 - Antti Nurminen, Juha Järvi:
Real time reliability: mixed reality public transportation. 80:1
Tutorial
- Gun A. Lee, Mark Billinghurst:
Building mobile AR applications using the outdoor AR library. 81:1
Demonstrations
- Susan Lakin, David Halbstein:
The collaborative composite image at RIT: the MAG project. 87:1 - Michael Cohen, Rasika Ranaweera, Kensuke Nishimura, Yuya Sasamoto, Tomohiro Oyama, Tetsunobu Ohashi, Anzu Nakada, Julián Villegas, Yong Ping Chen, Sascha Holesch, Jun Yamadera, Hayato Ito, Yasuhiko Saito, Akira Sasaki:
Twirled affordances, self-conscious avatars, & inspection gestures. 95:1 - Chek Tien Tan, Daniel Rosser, Natalie Harrold:
BeFaced: a game for crowdsourcing facial expressions. 97:1
Mobile games and training
- Gábor Sörös, Florian Daiber, Tomer Weller:
Cyclo: a personal bike coach through the glass. 99:1-99:4
Mobile AR
- Michele Gattullo, Michele Di Donato, Fabio Sorrentino:
VisitAR: a mobile application for tourism using AR. 103:1-103:6
Demonstrations
- Vincent M. K. Lau:
Smartphone based robot. 115:1
Explorations
- Mohammad Poswal, Kelley Hecker, Debra Isaac Downing, Greg Downing, Vasken Bohossian:
Human-engine: viewing 4D mesh captures on mobile devices. 116:1-116:4
Mobile interaction
- Reo Matsumura, Takao Watanabe, Yuichi Tadokoro:
konashi: a physical computing toolkit for smartphones and tablets. 118:1-118:5
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