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Sai-Keung Wong
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Journal Articles
- 2024
- [j34]Guan-Ting Liu, Sai-Keung Wong:
Mastering broom-like tools for object transportation animation using deep reinforcement learning. Comput. Animat. Virtual Worlds 35(3) (2024) - [j33]Wei-Chia Huang, Sai-Keung Wong, Matias Volonte, Sabarish V. Babu:
Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users' Visual Attention and Collision Avoidance in VR. IEEE Trans. Vis. Comput. Graph. 30(9): 6146-6163 (2024) - 2023
- [j32]Sai-Keung Wong, Xu-Tao Wei:
Animation generation for object transportation with a rope using deep reinforcement learning. Comput. Animat. Virtual Worlds 34(3-4) (2023) - 2022
- [j31]Chien-Chou Wong, Cheng-En Cai, Hao-Ming Tsai, Guan-Ting Liu, Sai-Keung Wong:
Generation of cart-pulling animation in a multiagent environment using deep learning. Comput. Animat. Virtual Worlds 33(3-4) (2022) - [j30]Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, Roy Ping-Hao Fan:
LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-26 (2022) - [j29]Yi-Chien Shih, Wei-Hsiang Liao, Wen-Chieh Lin, Sai-Keung Wong, Chieh-Chih Wang:
Reconstruction and Synthesis of Lidar Point Clouds of Spray. IEEE Robotics Autom. Lett. 7(2): 3765-3772 (2022) - [j28]Xing-Da Jhan, Sai-Keung Wong, Elham Ebrahimi, Yuwen Lai, Wei-Chia Huang, Sabarish V. Babu:
Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses. IEEE Trans. Vis. Comput. Graph. 28(11): 3767-3777 (2022) - 2021
- [j27]Hsiang-Yu Yang, Chien-Chou Wong, Sai-Keung Wong:
A Study on Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning. J. Inf. Sci. Eng. 37(3): 535-551 (2021) - [j26]Shao-Chieh Chen, Guan-Ting Liu, Sai-Keung Wong:
Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees. Comput. Animat. Virtual Worlds 32(3-4) (2021) - 2020
- [j25]Chien-Yuan Chen, Sai-Keung Wong, Wen-Yun Liu:
Generation of small groups with rich behaviors from natural language interface. Comput. Animat. Virtual Worlds 31(4-5) (2020) - [j24]Wen-Yun Liu, Sai-Keung Wong, Chien-Yuan Chen:
A natural language interface with casual users for crowd animation. Comput. Animat. Virtual Worlds 31(4-5) (2020) - [j23]Yi-Chun Tseng, Sai-Keung Wong:
Transferring video to dynamic relief structures with water interaction. Comput. Animat. Virtual Worlds 31(4-5) (2020) - 2019
- [j22]Kuan-Yu Liu, Matias Volonte, Yu-Chun Hsu, Sabarish V. Babu, Sai-Keung Wong:
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j21]Bo-Jyun Wu, Sai-Keung Wong, Ta-Wei Li:
Virtual titration laboratory experiment with differentiated instruction. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j20]Hsiang-Yu Yang, Sai-Keung Wong:
Agent-based cooperative animation for box-manipulation using reinforcement learning. Proc. ACM Comput. Graph. Interact. Tech. 2(1): 2:1-2:18 (2019) - 2018
- [j19]Sai-Keung Wong, Kai-Min Chen, Ting-Yu Chen:
Interactive Sand Art Drawing Using RGB-D Sensor. Int. J. Softw. Eng. Knowl. Eng. 28(5): 643-662 (2018) - [j18]Tsung-Yu Tsai, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin:
Directing virtual crowds based on dynamic adjustment of navigation fields. Comput. Animat. Virtual Worlds 29(1) (2018) - [j17]Hsuan Chen, Sai-Keung Wong:
Transporting objects by multiagent cooperation in crowd simulation. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j16]Po-Han Huang, Sai-Keung Wong:
Emotional virtual crowd on task completion in virtual markets. Comput. Animat. Virtual Worlds 29(3-4) (2018) - 2017
- [j15]Sai-Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Tsung-Yu Tsai:
Optimized evacuation route based on crowd simulation. Comput. Vis. Media 3(3): 243-261 (2017) - [j14]Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang:
Fire synthesis using basis fires and design. Vis. Comput. 33(3): 343-354 (2017) - 2016
- [j13]Sai-Keung Wong, Kai-Chun Chen:
A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils. Comput. Graph. Forum 35(8): 5-18 (2016) - [j12]Wen-Chieh Lin, Sai-Keung Wong, Cheng-Hsing Li, Richard Tseng:
Generating Believable Mixed-Traffic Animation. IEEE Trans. Intell. Transp. Syst. 17(11): 3171-3183 (2016) - [j11]Sai-Keung Wong, Yu-Chun Cheng:
GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces. Vis. Comput. 32(1): 67-81 (2016) - 2015
- [j10]Sai-Keung Wong, Pao-Kun Tang, Fu-Shun Li, Zong-Min Wang, Shih-Ting Yu:
Guidance path scheduling using particle swarm optimization in crowd simulation. Comput. Animat. Virtual Worlds 26(3-4): 387-395 (2015) - [j9]Sai-Keung Wong, I-Ting Fu:
Hybrid-based snow simulation and snow rendering with shell textures. Comput. Animat. Virtual Worlds 26(3-4): 413-421 (2015) - 2014
- [j8]Sai-Keung Wong, Yu-Chun Cheng:
Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models. Comput. Graph. Forum 33(6): 143-153 (2014) - [j7]Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Jung-Hong Chuang:
A Skeleton-Based Approach for Consistent Segmentation Transfer. J. Inf. Sci. Eng. 30(4): 1053-1070 (2014) - [j6]Shing-Yeu Lii, Sai-Keung Wong:
Ice melting simulation with water flow handling. Vis. Comput. 30(5): 531-538 (2014) - 2013
- [j5]Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong:
A heuristic approach to the simulation of water drops and flows on glass panes. Comput. Graph. 37(8): 963-973 (2013) - [j4]Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, Shing-Yeu Lii:
Radial view based culling for continuous self-collision detection of skeletal models. ACM Trans. Graph. 32(4): 114:1-114:10 (2013) - 2012
- [j3]Sai-Keung Wong, Shih-Wei Fang:
A Study on Genetic Algorithm and Neural Network for Mini-Games. J. Inf. Sci. Eng. 28(1): 145-159 (2012) - [j2]Shih-Wei Fang, Sai-Keung Wong:
Game team balancing by using particle swarm optimization. Knowl. Based Syst. 34: 91-96 (2012) - 2011
- [j1]Sai-Keung Wong:
Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session. J. Inf. Sci. Eng. 27(5): 1545-1559 (2011)
Conference and Workshop Papers
- 2023
- [c30]Sai-Keung Wong, Matias Volonte, Kuan-Yu Liu, Elham Ebrahimi, Sabarish V. Babu:
Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR. VR 2023: 152-162 - 2022
- [c29]Bo-Han Chen, Sai-Keung Wong, Chien-Yao Huang:
Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives. CHI Extended Abstracts 2022: 348:1-348:6 - [c28]Kuan-Yu Liu, Sai-Keung Wong, Matias Volonte, Elham Ebrahimi, Sabarish V. Babu:
Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality. VR 2022: 330-339 - [c27]Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu:
An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds. VR 2022: 340-349 - 2021
- [c26]Tzu-An Huang, Sai-Keung Wong, Lan-Da Van:
Trajectory-Based Dynamic Handwriting Recognition Using Fusion Neural Network. TAAI 2021: 7-12 - [c25]Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, Roy Ping-Hao Fan:
Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play. UIST (Adjunct Volume) 2021: 1-3 - [c24]Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu:
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality. VR 2021: 188-197 - 2020
- [c23]Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang:
A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling. CSCW Companion 2020: 233-238 - [c22]Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P. Mazer, Sai-Keung Wong, Sabarish V. Babu:
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors. VR 2020: 293-302 - 2019
- [c21]Hsuan Chen, Sai-Keung Wong:
Transportation Strategies for Box-Manipulation in Crowd Simulation. CASA 2019: 1-6 - [c20]Tsai-Ho Sun, Chien-Hsun Lai, Sai-Keung Wong, Yu-Shuen Wang:
Adversarial Colorization of Icons Based on Contour and Color Conditions. ACM Multimedia 2019: 683-691 - [c19]Hsiang-Yu Yang, Chien-Chou Wong, Sai-Keung Wong:
Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning. TAAI 2019: 1-6 - 2018
- [c18]Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang:
A framework for simulating agent-based cooperative tasks in crowd simulation. I3D 2018: 11:1-11:10 - 2017
- [c17]Tsai-Ho Sun, Yi-Chun Tseng, Sai-Keung Wong, Hsuan Chen, Tsung-Yu Tsai:
Animating pictures using procedural 2.5D water flow simulation. ICME 2017: 1464-1469 - 2016
- [c16]Sai-Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Tsung-Yu Tsai:
Optimized Route for Crowd Evacuation. PG (Short Papers) 2016: 7-11 - [c15]Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Huang, Yu-Shuen Wang:
An authoring framework for time dependent crowd simulation. SIGGRAPH Asia Posters 2016: 1 - [c14]Hsin-Kai Chen, Sai-Keung Wong, Po-Han Huang, Yu-An Chang:
A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor. VRCAI 2016: 119-128 - [c13]Fu-Shun Li, Sai-Keung Wong:
Animating agents based on radial view in crowd simulation. VRST 2016: 101-109 - 2015
- [c12]Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang:
Motorcycle Ride Care Using Android Phone. CHI Extended Abstracts 2015: 1525-1530 - [c11]Pei-Shan Chen, Sai-Keung Wong, Wen-Chieh Lin:
Two-dimensional digital water art creation on a non-absorbent hydrophilic surface. ICME 2015: 1-6 - [c10]Ting-Yu Chen, Sai-Keung Wong:
Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface. VINCI 2015: 52-60 - 2014
- [c9]Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang:
Data-Driven Fire Synthesis and Design. PG (Short Papers) 2014 - [c8]Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang:
Dynamic radial view based culling for continuous self-collision detection. I3D 2014: 39-46 - [c7]Cheng-Yi Huang, Yi-Cheng Lee, Chia-An Yu, Yi-Zheng Lee, Sai-Keung Wong:
Wonders of Seabed: Difficulty Evaluation of Management Games Using Neural Network. TAAI 2014: 164-177 - [c6]Kai-Min Chen, Sai-Keung Wong:
Interactive Sand Art Drawing Using Kinect. VINCI 2014: 78 - 2013
- [c5]Peng-Yu Chen, Sai-Keung Wong:
Real-Time Auto Stylized Sand Art Drawing. CAD/Graphics 2013: 439-440 - [c4]Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong:
Real-time water drops and flows on glass panes. I3D 2013: 192 - 2012
- [c3]Sai-Keung Wong, Yu-Chun Cheng, Shing-Yeu Lii:
GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies. CGIV 2012: 1-6 - [c2]Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang:
A skeleton-based approach for shape correspondence. VRCAI 2012: 329-336 - [c1]Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong:
A hybrid method for water droplet simulation. VRCAI 2012: 341-344
Reference Works
- 2019
- [r1]Sai-Keung Wong:
Crowd Evacuation Using Simulation Techniques. Encyclopedia of Computer Graphics and Games 2019
Informal and Other Publications
- 2019
- [i1]Tsai-Ho Sun, Chien-Hsun Lai, Sai-Keung Wong, Yu-Shuen Wang:
Adversarial Colorization Of Icons Based On Structure And Color Conditions. CoRR abs/1910.05253 (2019)
Coauthor Index
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last updated on 2024-08-23 19:22 CEST by the dblp team
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