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"GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies."
Sai-Keung Wong, Yu-Chun Cheng, Shing-Yeu Lii (2012)
- Sai-Keung Wong, Yu-Chun Cheng, Shing-Yeu Lii:
GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies. CGIV 2012: 1-6
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