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Luciano Gamberini
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2020 – today
- 2024
- [j62]Ariel Caputo, Riccardo Bartolomioli, Valeria Orso, Michele Mingardi, Leonardo Da Granaiola, Luciano Gamberini, Andrea Giachetti:
Comparison of deviceless methods for distant object manipulation in mixed reality. Comput. Graph. 122: 103959 (2024) - [c83]Giovanni Grego, Federica Nenna, Luciano Gamberini:
XR-Based Digital Twin for Industry 5.0: A Usability and User Experience Evaluation. XR (1) 2024: 387-403 - [c82]Federica Nenna, Davide Zanardi, Egle Maria Orlando, Margherita Nannetti, Giulia Buodo, Luciano Gamberini:
Getting Closer to Real-world: Monitoring Humans Working with Collaborative Industrial Robots. HRI (Companion) 2024: 789-793 - [c81]Giovanni Grego, Federica Nenna, Luciano Gamberini:
Enhancing Human-Machine Interactions: A Novel Framework for AR-Based Digital Twin Systems in Industrial Environments. PETRA 2024 - [c80]Federica Nenna, Davide Zanardi, Egle Maria Orlando, Michele Mingardi, Giulia Buodo, Luciano Gamberini:
Addressing Trust and Negative Attitudes Toward Robots in Human-Robot Collaborative Scenarios: Insights from the Industrial Work Setting. PETRA 2024 - [c79]Davide Zanardi, Federica Nenna, Egle Maria Orlando, Margherita Nannetti, Michele Mingardi, Giulia Buodo, Luciano Gamberini:
Pupil Responses as Indicators of Learning and Adaptation in Human-Robot Collaboration Scenarios. PETRA 2024 - 2023
- [j61]Pier Paolo Tricomi, Federica Nenna, Luca Pajola, Mauro Conti, Luciano Gamberini:
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality. IEEE Access 11: 9859-9875 (2023) - [j60]Patrik Pluchino, Gabriella Francesca Amalia Pernice, Federica Nenna, Michele Mingardi, Alice Bettelli, Davide Bacchin, Anna Spagnolli, Giulio Jacucci, Andrea Ragazzon, Leonardo Miglioranzi, Carlo Pettenon, Luciano Gamberini:
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks. Frontiers Robotics AI 10 (2023) - [j59]Federica Nenna, Davide Zanardi, Luciano Gamberini:
Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload. Int. J. Hum. Comput. Stud. 177: 103079 (2023) - [j58]Maurizio Faccio, Irene Granata, Alberto Menini, Mattia Milanese, Chiara Rossato, Matteo Bottin, Riccardo Minto, Patrik Pluchino, Luciano Gamberini, Giovanni Boschetti, Giulio Rosati:
Human factors in cobot era: a review of modern production systems features. J. Intell. Manuf. 34(1): 85-106 (2023) - [j57]Giorgio Olivas Martinez, Valeria Orso, Alice Bettelli, Luciano Gamberini:
Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study. Sensors 23(5): 2598 (2023) - [j56]Federica Nenna, Valeria Orso, Davide Zanardi, Luciano Gamberini:
The virtualization of human-robot interactions: a user-centric workload assessment. Virtual Real. 27(2): 553-571 (2023) - [j55]Valentina Pini, Valeria Orso, Patrik Pluchino, Luciano Gamberini:
Augmented grocery shopping: fostering healthier food purchases through AR. Virtual Real. 27(3): 2117-2128 (2023) - [c78]Davide Bacchin, Nina A. Gehrer, Krzysztof Krejtz, Andrew T. Duchowski, Luciano Gamberini:
Gaze-based Metrics of Cognitive Load in a Conjunctive Visual Memory Task. CHI Extended Abstracts 2023: 148:1-148:8 - [c77]Federico Cunico, Luigi Capogrosso, Alberto Castellini, Francesco Setti, Patrik Pluchino, Filippo Zordan, Valeria Santus, Anna Spagnolli, Stefano Cordibella, Giambattista Gennari, Mauro Borgo, Alberto Sozza, Stefano Troiano, Roberto Flor, Andrea Zanella, Alessandro Farinelli, Luciano Gamberini, Marco Cristani:
The Post-pandemic Effects on IoT for Safety: The Safe Place Project. DATE 2023: 1-4 - [c76]Giorgio Olivas Martinez, Valeria Orso, Luciano Gamberini:
Digital Showroom in 3DWeb, the Scene Effect on Object Placement. HCI (28) 2023: 439-449 - [c75]Valeria Orso, Maria Luisa Campanini, Leonardo Pierobon, Giovanni Portello, Merylin Monaro, Alice Bettelli, Luciano Gamberini:
Exploiting 3D Web to Enhance Online Shopping: Toward an Update of Usability Heuristics. HCI (28) 2023: 450-460 - [c74]Luciano Gamberini, Patrik Pluchino, Federica Nenna, Valeria Santus, Filippo Zordan, Anna Spagnolli, Alessandro Lorenzin, Andrea Munari, Gianluca Bacchiega, Valentina Campagnaro, Andrea Zanella:
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK. HCI (11) 2023: 518-530 - [c73]Federica Nenna, Davide Zanardi, Luciano Gamberini:
Effects of Presence on Human Performance and Workload in Simulated VR-based Telerobotics. PETRA 2023: 47-52 - 2022
- [j54]Valeria Orso, Riccardo Ziviani, Gianluca Bacchiega, Giulio Bondani, Anna Spagnolli, Luciano Gamberini:
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0. Comput. Ind. Eng. 173: 108661 (2022) - [c72]Anna Spagnolli, Mariavittoria Masotina, Annalorena Scarcia, Beatrice Zuffi, Luciano Gamberini:
How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users. CHI 2022: 124:1-124:12 - [c71]Davide Bacchin, Gabriella Francesca Amalia Pernice, Marcello Sardena, Marino Malvestio, Luciano Gamberini:
Caregivers' Perceived Usefulness of an IoT-Based Smart Bed. HCI (24) 2022: 247-265 - [c70]Federica Nenna, Luciano Gamberini:
The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR. HRI 2022: 945-949 - [c69]Martina Capuzzo, Andrea Zanella, Maddalena Zuccotto, Federico Cunico, Marco Cristani, Alberto Castellini, Alessandro Farinelli, Luciano Gamberini:
IoT Systems for Healthy and Safe Life Environments. RTSI 2022: 31-37 - [e8]Alice Bettelli, Andrea Monteriù, Luciano Gamberini:
Ambient Assisted Living - Italian Forum 2020, 11th Italian Forum on Active and Assisted Living, ForItAAL 2020, December 2020. Lecture Notes in Electrical Engineering 884, Springer 2022, ISBN 978-3-031-08837-7 [contents] - [i4]Pier Paolo Tricomi, Federica Nenna, Luca Pajola, Mauro Conti, Luciano Gamberini:
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality. CoRR abs/2209.10849 (2022) - [i3]Federica Nenna, Davide Zanardi, Luciano Gamberini:
Human-centric telerobotics: investigating users' performance and workload via VR-based eye-tracking measures. CoRR abs/2212.07345 (2022) - 2021
- [j53]Chiara Rossato, Patrik Pluchino, Nicola Cellini, Giulio Jacucci, Anna Spagnolli, Luciano Gamberini:
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers. Cyberpsychology Behav. Soc. Netw. 24(5): 349-356 (2021) - [j52]Luciano Gamberini, Patrik Pluchino, Davide Bacchin, Andrea Zanella, Valeria Orso, Anna Spagnolli, Daniela Mapelli:
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age. Frontiers Comput. Sci. 3: 733645 (2021) - [j51]Federica Nenna, Marco Zorzi, Luciano Gamberini:
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation. Int. J. Hum. Comput. Stud. 152: 102644 (2021) - [j50]Salvatore Andolina, Yi-Ta Hsieh, Denis Kalkofen, Antti Nurminen, Diogo Cabral, Anna Spagnolli, Luciano Gamberini, Ann Morrison, Dieter Schmalstieg, Giulio Jacucci:
Designing for Mixed Reality Urban Exploration. IxD&A 48: 33-49 (2021) - [j49]Maria De Marsico, Anna Spagnolli, Fabio Pittarello, Luciano Gamberini:
Sustainable, empowering and emotional interactive multimedia. Multim. Tools Appl. 80(26): 34787-34789 (2021) - [c68]Giulia Benvegnù, Mattia Furlan, Valeria Orso, Luciano Gamberini:
The Role of Virtual Spaces and Interactivity in Emergency Training. ECCE 2021: 5:1-5:5 - [c67]Patrik Pluchino, Valeria Orso, Giulia Bonamigo, Luciano Gamberini:
Influence of keyboard layout and feedback type in eye-typing tasks: a comparative study. ECCE 2021: 19:1-19:7 - [c66]Chiara Rossato, Valeria Orso, Patrik Pluchino, Luciano Gamberini:
Adaptive Assembly Workstations and cobots: a qualitative assessment involving senior and adult workers. ECCE 2021: 23:1-23:5 - [c65]Anna Spagnolli, Giulio Jacucci, Luciano Gamberini:
The expediency of bad habits: Why "inefficient" practices can play a positive role in transformative interventions for sustainable consumption. ECCE 2021: 35:1-35:5 - [c64]Davide Bacchin, Patrik Pluchino, Valeria Orso, Marcello Sardena, Marino Malvestio, Luciano Gamberini:
Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds. HCI (17) 2021: 3-19 - [c63]Alice Bettelli, Valeria Orso, Gabriella Francesca Amalia Pernice, Federico Corradini, Luca Fabbri, Luciano Gamberini:
Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times. HCI (3) 2021: 239-252 - [c62]Luciano Gamberini, Patrik Pluchino, Luigi Porto, Filippo Zordan, Alessandro Monterosso, Kumara Palanivel, Adriano Fontanari:
PatchAi: An e-Health Application Powered by an AI Virtual Assistant to Support Patients in Their Clinical Trials. HCI (39) 2021: 315-322 - [c61]Valeria Orso, Daniele Verì, Riccardo Minato, Alessandro Sperduti, Luciano Gamberini:
Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users. HCI (3) 2021: 418-428 - [c60]Anna Spagnolli, Luciano Gamberini, Enrico D'Agostini, Giulia Cenzato:
Understanding the Stakeholders' Expectations About an Adherence App: A Case Study. INTERACT (5) 2021: 73-81 - [c59]Giulia Benvegnù, Patrik Pluchino, Luciano Gamberini:
Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations. VR 2021: 316-325 - 2020
- [j48]Merylin Monaro, Emanuela Cannonito, Luciano Gamberini, Giuseppe Sartori:
Spotting faked 5 stars ratings in E-Commerce using mouse dynamics. Comput. Hum. Behav. 109: 106348 (2020) - [c58]Anna Spagnolli, Diletta Mora, Matteo Fanchin, Valeria Orso, Luciano Gamberini:
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software. CHI 2020: 1-11 - [c57]Luciano Gamberini, Davide Bacchin, Patrik Pluchino, Adriana Zoe Grippaldi, Giulia Dainese, Valentina Campagnaro, Andrea Zanella, Daniela Mapelli, Sara Mondini, Gianluca Campana, Sabrina Cipolletta, Anna Spagnolli, Alberto Sozza:
DOMHO: Internet of Things for Ambient Assisted Co-housing. ForItAAL 2020: 117-128 - [c56]Alice Bettelli, Valeria Orso, Patrik Pluchino, Giulia Dainese, Valentina Campagnaro, Edoardo Narne, Antonio Paoli, Tatiana Moro, Luciano Gamberini:
SHIP Project: Designing Inclusive, Accessible, and Sustainable Urban Parks. ForItAAL 2020: 153-162 - [i2]Andrea Zanella, Federico Mason, Patrik Pluchino, Giulia Cisotto, Valeria Orso, Luciano Gamberini:
Internet of Things for Elderly and Fragile People. CoRR abs/2006.05709 (2020)
2010 – 2019
- 2019
- [j47]Giulio Jacucci, Oswald Barral, Pedram Daee, Markus Wenzel, Baris Serim, Tuukka Ruotsalo, Patrik Pluchino, Jonathan Freeman, Luciano Gamberini, Samuel Kaski, Benjamin Blankertz:
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval. J. Assoc. Inf. Sci. Technol. 70(9): 917-930 (2019) - [j46]Yi-Ta Hsieh, Antti Jylhä, Valeria Orso, Salvatore Andolina, Eve E. Hoggan, Luciano Gamberini, Giulio Jacucci:
Developing hand-worn input and haptic support for real-world target finding. Pers. Ubiquitous Comput. 23(1): 117-132 (2019) - [c55]Alice Bettelli, Valeria Orso, Patrik Pluchino, Luciano Gamberini:
An enriched visit to the botanical garden: co-designing tools and contents. CHItaly 2019: 1:1-1:5 - [c54]Valeria Orso, Alice Bettelli, Luca Zamboni, Luciano Gamberini:
How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands. ForItAAL 2019: 139-152 - [c53]Fabio Masina, Patrik Pluchino, Valeria Orso, Riccardo Ruggiero, Giulia Dainese, Ilaria Mameli, Stefania Volpato, Daniela Mapelli, Luciano Gamberini:
VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users. ForItAAL 2019: 153-160 - [c52]Patrik Pluchino, Luciano Gamberini, Giulio Jacucci:
User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking. HCI (3) 2019: 445-458 - [c51]Mariavittoria Masotina, Patrik Pluchino, Francesca Freuli, Luciano Gamberini, Anna Spagnolli:
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception. INTERACT (4) 2019: 676-679 - [c50]Alessandra G. Ciancone Chama, Merylin Monaro, Eugenio Piccoli, Luciano Gamberini, Anna Spagnolli:
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement. PERSUASIVE 2019: 350-361 - [c49]Valeria Orso, Alessandro Sperduti, Luciano Gamberini:
Integrating kitchen appliances to improve food quality and sustainability: the SIAF project. PETRA 2019: 311-312 - [e7]Luciano Gamberini, Fabio Pittarello, Anna Spagnolli:
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, CHItaly 2019, Padua, Italy, September 23-25, 2019. ACM 2019, ISBN 978-1-4503-7190-2 [contents] - 2018
- [c48]Yi-Ta Hsieh, Valeria Orso, Salvatore Andolina, Manuela Canaveras, Diogo Cabral, Anna Spagnolli, Luciano Gamberini, Giulio Jacucci:
Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration. Conference on Designing Interactive Systems 2018: 215-226 - [c47]Salvatore Andolina, Valeria Orso, Hendrik Schneider, Khalil Klouche, Tuukka Ruotsalo, Luciano Gamberini, Giulio Jacucci:
Investigating Proactive Search Support in Conversations. Conference on Designing Interactive Systems 2018: 1295-1307 - [c46]Salvatore Andolina, Valeria Orso, Hendrik Schneider, Khalil Klouche, Tuukka Ruotsalo, Luciano Gamberini, Giulio Jacucci:
SearchBot: Supporting Voice Conversations with Proactive Search. CSCW Companion 2018: 9-12 - [c45]Valeria Orso, Riccardo Ziviani, Roberto Barattini, Giulio Bondani, Robert Radu, Luciano Gamberini:
Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study. ES 2018: 69-74 - [c44]Valeria Orso, Anna Spagnolli, Federica Viero, Luciano Gamberini:
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake. ForItAAL 2018: 147-159 - [c43]Luciano Gamberini, Luca Fabbri, Valeria Orso, Patrik Pluchino, Riccardo Ruggiero, Roberto Barattini, Alberto Sozza:
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments. ForItAAL 2018: 335-342 - [c42]Francesca Agatolio, Patrik Pluchino, Valeria Orso, Emanuele Menegatti, Luciano Gamberini:
How Robots Impact Students' Beliefs about Their Learning Skills. HRI (Companion) 2018: 47-48 - [c41]Luciano Gamberini, Massimo Nucci, Luca Zamboni, Giovanni DeGiuli, Sabrina Cipolletta, Claudia Villa, Valeria Monarca, Mafalda Candigliota, Giuseppe Pirotto, Stephane Leclerq, Anna Spagnolli:
Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks. PERSUASIVE 2018: 213-226 - [e6]Jaap Ham, Anna Spagnolli, Benjamin Blankertz, Luciano Gamberini, Giulio Jacucci:
Symbiotic Interaction - 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18-19, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10727, Springer 2018, ISBN 978-3-319-91592-0 [contents] - [i1]Anna Spagnolli, Diletta Mora, Matteo Fanchin, Valeria Orso, Luciano Gamberini:
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation. CoRR abs/1807.11322 (2018) - 2017
- [j45]Valeria Orso, Tuukka Ruotsalo, Jukka Leino, Luciano Gamberini, Giulio Jacucci:
Overlaying social information: The effects on users' search and information-selection behavior. Inf. Process. Manag. 53(6): 1269-1286 (2017) - [j44]Valeria Orso, Anna Spagnolli, Luciano Gamberini, Francisco Ibañez, Maria Elena Fabregat:
Interactive multimedia content for older adults: the case of SeniorChannel. Multim. Tools Appl. 76(4): 5171-5189 (2017) - [c40]Merylin Monaro, Riccardo Spolaor, QianQian Li, Mauro Conti, Luciano Gamberini, Giuseppe Sartori:
Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics. ARES 2017: 60:1-60:6 - [c39]Valeria Orso, Alessandra Varotto, Stefano Rodaro, Anna Spagnolli, Giulio Jacucci, Salvatore Andolina, Jukka Leino, Luciano Gamberini:
A two-step, user-centered approach to personalized tourist recommendations. CHItaly 2017: 7:1-7:5 - [c38]Valeria Orso, Giovanni Nascimben, Francesca Gullà, Roberto Menghi, Silvia Ceccacci, Lorenzo Cavalieri, Michele Germani, Anna Spagnolli, Luciano Gamberini:
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults. HCI (9) 2017: 579-592 - [c37]Luciano Gamberini, Francesca Freuli, Marta Nedves, Walther Jensen, Ann Morrison, Valeria Orso, Giovanni DeGiuli, Anna Spagnolli:
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers. Symbiotic 2017: 42-52 - [c36]Baris Serim, Luca Chech, Marta Vasilieva, Lorenzo Papa, Luciano Gamberini, Giulio Jacucci:
Exploring gaze-adaptive features for interacting with multi-document visualizations. VINCI 2017: 85-92 - [e5]Luciano Gamberini, Anna Spagnolli, Giulio Jacucci, Benjamin Blankertz, Jonathan Freeman:
Symbiotic Interaction - 5th International Workshop, Symbiotic 2016, Padua, Italy, September 29-30, 2016, Revised Selected Papers. Lecture Notes in Computer Science 9961, 2017, ISBN 978-3-319-57752-4 [contents] - 2016
- [j43]Alessandra Varotto, Luciano Gamberini, Anna Spagnolli, Francesco Martino, Isabella Giovannardi:
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization. Cyberpsychology Behav. Soc. Netw. 19(3): 193-201 (2016) - [j42]Luca Chittaro, Anna Spagnolli, Luciano Gamberini:
Special Issue on Interactive Persuasive Systems. Int. J. Hum. Comput. Interact. 32(3): 175-176 (2016) - [j41]Anna Spagnolli, Luca Chittaro, Luciano Gamberini:
Interactive Persuasive Systems: A Perspective on Theory and Evaluation. Int. J. Hum. Comput. Interact. 32(3): 177-189 (2016) - [j40]Valeria Orso, Luciano Gamberini, Renato Mazza, Yi-Ta Hsieh, Walther Jensen, Giulio Jacucci, Ann Morrison:
Follow the vibes: A comparison between two tactile displays in a navigation task in the field. PsychNology J. 14(1): 61-79 (2016) - [j39]Riccardo Spolaor, QianQian Li, Merylin Monaro, Mauro Conti, Luciano Gamberini, Giuseppe Sartori:
Biometric Authentication Methods on Smartphones: A Survey. PsychNology J. 14(2-3): 87-98 (2016) - [c35]Yi-Ta Hsieh, Antti Jylhä, Valeria Orso, Luciano Gamberini, Giulio Jacucci:
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses. CHI 2016: 4203-4215 - [c34]Luciano Gamberini, Anna Spagnolli, Massimo Nucci, Giovanni DeGiuli, Claudia Villa, Valeria Monarca, Alessandro G. Privitera, Luca Zamboni, Stephane Leclerq:
A Gamified Solution to Brief Interventions for Nightlife Well-Being. PERSUASIVE 2016: 230-241 - [c33]Luciano Gamberini, Anna Spagnolli:
Towards a Definition of Symbiotic Relations Between Humans and Machines. Symbiotic 2016: 1-4 - [c32]Merylin Monaro, Francesca Ileana Fugazza, Luciano Gamberini, Giuseppe Sartori:
How Human-Mouse Interaction can Accurately Detect Faked Responses About Identity. Symbiotic 2016: 115-124 - [c31]Valeria Orso, Renato Mazza, Luciano Gamberini, Ann Morrison, Walther Jensen:
Investigating Tactile Stimulation in Symbiotic Systems. Symbiotic 2016: 137-142 - [c30]Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg:
Adaptive information density for augmented reality displays. VR 2016: 83-92 - 2015
- [j38]Luciano Gamberini, Luca Chittaro, Anna Spagnolli, Claudio Carlesso:
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation. Comput. Hum. Behav. 48: 104-113 (2015) - [c29]Valeria Orso, Anna Spagnolli, Luciano Gamberini, Francisco Ibañez, Maria Elena Fabregat:
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel. CHItaly 2015: 102-109 - [c28]Stefano Cardullo, Pes Maria Valeria, Tognon Ilaria, Pesenti Ambra, Luciano Gamberini, Daniela Mapelli:
Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia. GALA 2015: 292-301 - [c27]Antti Jylhä, Yi-Ta Hsieh, Valeria Orso, Salvatore Andolina, Luciano Gamberini, Giulio Jacucci:
A Wearable Multimodal Interface for Exploring Urban Points of Interest. ICMI 2015: 175-182 - [c26]Frank Basten, Jaap Ham, Cees J. H. Midden, Luciano Gamberini, Anna Spagnolli:
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations. PERSUASIVE 2015: 121-132 - [c25]Luciano Gamberini, Anna Spagnolli, Benjamin Blankertz, Samuel Kaski, Jonathan Freeman, Laura Acqualagna, Oswald Barral, Maura Bellio, Luca Chech, Manuel J. A. Eugster, Eva Ferrari, Paolo Negri, Valeria Orso, Patrik Pluchino, Filippo Minelle, Baris Serim, Markus A. Wenzel, Giulio Jacucci:
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project. Symbiotic 2015: 68-80 - [c24]Paolo Negri, Pedro Omedas, Luca Chech, Patrik Pluchino, Filippo Minelle, Paul F. M. J. Verschure, Giulio Jacucci, Jonathan Freeman, Anna Spagnolli, Luciano Gamberini:
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis. Symbiotic 2015: 111-125 - [p5]Luciano Gamberini, Anna Spagnolli:
An Action-Based Approach to Presence: Foundations and Methods. Immersed in Media, Telepresence Theory, Measurement & Technology 2015: 101-114 - [e4]Benjamin Blankertz, Giulio Jacucci, Luciano Gamberini, Anna Spagnolli, Jonathan Freeman:
Symbiotic Interaction - 4th International Workshop, Symbiotic 2015, Berlin, Germany, October 7-8, 2015, Proceedings. Lecture Notes in Computer Science 9359, Springer 2015, ISBN 978-3-319-24916-2 [contents] - 2014
- [j37]Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza:
Subliminal Cueing of Selection Behavior in a Virtual Environment. Presence Teleoperators Virtual Environ. 23(1): 33-50 (2014) - [c23]Diogo Cabral, Valeria Orso, Youssef El-khouri, Maura Bellio, Luciano Gamberini, Giulio Jacucci:
The role of location-based event browsers in collaborative behaviors: an explorative study. NordiCHI 2014: 951-954 - [c22]Oswald Barral, Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza:
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction. PERSUASIVE 2014: 1-12 - [c21]Giulio Jacucci, Anna Spagnolli, Jonathan Freeman, Luciano Gamberini:
Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms. Symbiotic 2014: 3-20 - [c20]Paolo Negri, Luciano Gamberini, Simone Cutini:
A Review of the Research on Subliminal Techniques for Implicit Interaction in Symbiotic Systems. Symbiotic 2014: 47-58 - [c19]Anna Spagnolli, Enrico Guardigli, Valeria Orso, Alessandra Varotto, Luciano Gamberini:
Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios. Symbiotic 2014: 87-98 - [c18]Patrik Pluchino, Luciano Gamberini, Oswald Barral, Filippo Minelle:
How Semantic Processing of Words Evokes Changes in Pupil. Symbiotic 2014: 99-112 - [e3]Anna Spagnolli, Luca Chittaro, Luciano Gamberini:
Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings. Lecture Notes in Computer Science 8462, Springer 2014, ISBN 978-3-319-07126-8 [contents] - [e2]Giulio Jacucci, Luciano Gamberini, Jonathan Freeman, Anna Spagnolli:
Symbiotic Interaction - Third International Workshop, Symbiotic 2014, Helsinki, Finland, October 30-31, 2014, Proceedings. Lecture Notes in Computer Science 8820, Springer 2014, ISBN 978-3-319-13499-4 [contents] - 2013
- [j36]Luciano Gamberini, Anna Spagnolli, Lisa Prontu, Sarah Furlan, Francesco Martino, Beatriz Rey Solaz, Mariano Alcañiz Raya, José Antonio Lozano:
How natural is a natural interface? An evaluation procedure based on action breakdowns. Pers. Ubiquitous Comput. 17(1): 69-79 (2013) - [c17]Ilkka Kosunen, Antti Jylhä, Imtiaj Ahmed, Chao An, Luca Chech, Luciano Gamberini, Marc Cavazza, Giulio Jacucci:
Comparing eye and gesture pointing to drag items on large screens. ITS 2013: 425-428 - [p4]Luciano Gamberini, Luca Zamboni, Alessandro G. Privitera, Gianni De Giuli, Chiara Villa, Anna Spagnolli:
Designing a Serious Game For In-Field Interventions To Promote Nightlife Well-Being. Annual Review of Cybertherapy and Telemedicine 2013: 70-74 - 2012
- [j35]Concetta F. Alberti, Luciano Gamberini, Anna Spagnolli, Diego Varotto, Luca Semenzato:
Using an Eye-Tracker to Assess the Effectiveness of a Three-Dimensional Riding Simulator in Increasing Hazard Perception. Cyberpsychology Behav. Soc. Netw. 15(5): 274-276 (2012) - [j34]Bruno Seraglia, Konstantinos Priftis, Simone Cutini, Luciano Gamberini:
How tool use and arm position affect peripersonal space representation. Cogn. Process. 13(Supplement-1): 325-328 (2012) - [j33]Alessandro G. Privitera, Francesco Martino, Luciano Gamberini:
Virtual Meeting Analyzer: A Web application to visualize and analyze social networks emerging in group meetings. PsychNology J. 10(1): 39-51 (2012) - [c16]David Pizzi, Ilkka Kosunen, Cristina Viganó, Anna Maria Polli, Imtiaj Ahmed, Daniele Zanella, Marc Cavazza, Sid Kouider, Jonathan Freeman, Luciano Gamberini, Giulio Jacucci:
Incorporating subliminal perception in synthetic environments. UbiComp 2012: 1139-1144 - [c15]Luciano Gamberini, Anna Spagnolli, Nicola Corradi, Giulio Jacucci, Giovanni Tusa, Topi Mikkola, Luca Zamboni, Eve E. Hoggan:
Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation. PERSUASIVE 2012: 100-111 - [p3]Anna Spagnolli, Luciano Gamberini, Francisco Ibañez, Maria Elena Fabregat, Tijana Debelic, Valeria Orso:
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television. Annual Review of Cybertherapy and Telemedicine 2012: 233-237 - 2011
- [j32]Anna Spagnolli, Nicola Corradi, Luciano Gamberini, Eve E. Hoggan, Giulio Jacucci, Cecilia Katzeff, Loove Broms, Li Jönsson:
Eco-Feedback on the Go: Motivating Energy Awareness. Computer 44(5): 38-45 (2011) - [j31]Daniel Kerrigan, Luciano Gamberini, Anna Spagnolli, Giulio Jacucci:
Smart meters: A users' view. PsychNology J. 9(1): 55-72 (2011) - [c14]Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Åman:
Saving is fun: designing a persuasive game for power conservation. Advances in Computer Entertainment Technology 2011: 16 - [c13]Gianluca Schiavo, Giulio Jacucci, Tommi Ilmonen, Luciano Gamberini:
Evaluating an automatic rotation feature in collaborative tabletop workspaces. CHI Extended Abstracts 2011: 1315-1320 - [c12]Mauro Marchetti, Francesco Piccione, Stefano Silvoni, Luciano Gamberini, Konstantinos Priftis:
Spatial attention orienting to improve the efficacy of a brain-computer interface for communication. CHItaly 2011: 114-117 - [c11]Luca Zamboni, Luciano Gamberini, Anna Spagnolli, Sabrina Cipolletta, Gianni De Giuli, Isabella Tion:
Serious games in social intervention: designing technologies to promote safe and healthy behaviors. CHItaly 2011: 139-142 - [c10]Luciano Gamberini, Francesco Martino, Anna Spagnolli, Roberto Baù, Michela Ferron:
"Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity. HCI (18) 2011: 172-181 - [e1]Patrizia Marti, Alessandro Soro, Luciano Gamberini, Sebastiano Bagnara:
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, CHItaly 2011, Alghero, Italy, September 13-16, 2011. ACM 2011, ISBN 978-1-4503-0876-2 [contents] - 2010
- [j30]Anna Spagnolli, Matthew Lombard, Luciano Gamberini:
Editorial. Virtual Real. 14(1): 1-2 (2010) - [c9]Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli:
Improving social game engagement on facebook through enhanced socio-contextual information. CHI 2010: 1753-1756 - [c8]Christoffer Björkskog, Giulio Jacucci, Luciano Gamberini, Tatu Nieminen, Topi Mikkola, Carin Torstensson, Massimo Bertoncini:
EnergyLife: pervasive energy awareness for households. UbiComp (Adjunct Papers) 2010: 361-362
2000 – 2009
- 2009
- [j29]Anna Spagnolli, Luciano Gamberini, Sarah Furlan, Laura Bertoli, Alessandro Chalambalakis, Rachele Scottini, Piero Turra:
Users' performance with a riding trainer: The role of the social setting. IxD&A 5-6: 59-62 (2009) - [j28]Richard Walker, Luciano Gamberini, Anna Spagnolli:
Preface. PsychNology J. 7(1): 5-7 (2009) - [j27]Giulio Jacucci, Anna Spagnolli, Luciano Gamberini, Alessandro Chalambalakis, Christoffer Björkskog, Massimo Bertoncini, Carin Torstensson, Pasquale Monti:
Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces. PsychNology J. 7(3): 265-289 (2009) - [j26]Anna Spagnolli, Matthew Lombard, Luciano Gamberini:
Mediated presence: virtual reality, mixed environments and social networks. Virtual Real. 13(3): 137-139 (2009) - [j25]Francesco Martino, Roberto Baù, Anna Spagnolli, Luciano Gamberini:
Presence in the age of social networks: augmenting mediated environments with feedback on group activity. Virtual Real. 13(3): 183-194 (2009) - [c7]Christoffer Björkskog, Giulio Jacucci, Bruno Lorentin, Luciano Gamberini:
Mobile implementation of a web 3D carousel with touch input. Mobile HCI 2009 - [p2]Luciano Gamberini, Fabio Marchetti, Francesco Martino, Anna Spagnolli:
Designing a Serious Game for Young Users: The Case of Happy Farm. Annual Review of Cybertherapy and Telemedicine 2009: 77-81 - 2008
- [j24]Simone Cutini, Pietro Scatturin, Enrica Menon, Patrizia Silvia Bisiacchi, Luciano Gamberini, Marco Zorzi, Roberto Dell'Acqua:
Selective activation of the superior frontal gyrus in task-switching: An event-related fNIRS study. NeuroImage 42(2): 945-955 (2008) - 2007
- [j23]Andrea Zucchi, Luciano Gamberini:
Searching for Information on PDA in a Naturalistic Environment with or without Music. PsychNology J. 5(2): 207-222 (2007) - [j22]Luciano Gamberini, Giuseppe Riva, Anna Spagnolli:
Preface. PsychNology J. 5(3): 227 (2007) - [c6]M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games. Advances in Computer Entertainment Technology 2007: 258-259 - [c5]Luciano Gamberini, Francesco Martino, Fabiola Scarpetta, Andrea Spoto, Anna Spagnolli:
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. HCI (15) 2007: 334-341 - [c4]Beatriz Rey, José Antonio Lozano, Mariano Alcañiz Raya, Luciano Gamberini, Merche Calvet, Daniel Kerrigan, Francesco Martino:
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. HCI (14) 2007: 348-357 - [c3]Luciano Gamberini, Luca Breda, Alessandro Grassi:
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects. HCI (14) 2007: 633-641 - [c2]Luciano Gamberini, Giovanni Petrucci, Andrea Spoto, Anna Spagnolli:
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website. PERSUASIVE 2007: 187-198 - 2006
- [j21]Luciano Gamberini, Giuseppe Riva, Anna Spagnolli:
Preface. PsychNology J. 4(1): 5-6 (2006) - [j20]Luciano Gamberini, Mariano Alcañiz Raya, Giacinto Barresi, Malena Fabregat, Francisco Ibañez, Lisa Prontu:
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project. PsychNology J. 4(3): 285-308 (2006) - [c1]Anna Spagnolli, Luciano Gamberini:
Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking. CHI Extended Abstracts 2006: 1349-1354 - 2005
- [j19]Anna Spagnolli, Luciano Gamberini:
Preface. PsychNology J. 3(1): 3-5 (2005) - [j18]Anna Spagnolli, Luciano Gamberini:
A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments. PsychNology J. 3(1): 6-15 (2005) - [j17]Luciano Gamberini, Giuseppe Riva, Anna Spagnolli:
Preface. PsychNology J. 3(2): 116-117 (2005) - [j16]Luciano Gamberini, Anna Spagnolli:
Preface. PsychNology J. 3(3): 226-227 (2005) - 2004
- [j15]Luciano Gamberini, Anna Spagnolli, Paolo Cottone, Massimiliano Martinelli, Laura Bua:
The "presence of others" in a virtual environment: different collaborative modalities with hybrid resources. Cogn. Technol. Work. 6(1): 45-48 (2004) - [j14]Luciano Gamberini, Anna Spagnolli:
Preface. PsychNology J. 2(1): 3 (2004) - [j13]Luciano Gamberini, Anna Spagnolli, Giuseppe Riva:
Preface. PsychNology J. 2(3): 258 (2004) - [p1]Anna Spagnolli, Luciano Gamberini, Paolo Cottone, Giuseppe Mantovani:
Ergonomics of Virtual Environments for Clinical Use. Cybertherapy 2004: 217-230 - 2003
- [j12]Giuseppe Riva, Mariano Alcañiz Raya, Luigi Anolli, Monica Bacchetta, Rosa María Baños, Claudio Buselli, Francesco Beltrame, Cristina Botella, Gianluca Castelnuovo, Gianluca Cesa, Sara Conti, Carlo Galimberti, Luciano Gamberini, Andrea Gaggioli, Evelyne Klinger, Patrick Légeron, Fabrizia Mantovani, Giuseppe Mantovani, Enrico Molinari, Gabriele Optale, Luig Ricciardiello, Concepción Perpiñá, Stéphane Roy, Anna Spagnolli, R. Troiani, C. Weddle:
The VEPSY UPDATED Project: Clinical Rationale and Technical Approach. Cyberpsychology Behav. Soc. Netw. 6(4): 433-439 (2003) - [j11]Luciano Gamberini, Anna Spagnolli, Giuseppe Riva:
Preface. PsychNology J. 1(1): 4 (2003) - [j10]Anna Spagnolli, Luciano Gamberini, Daniele Gasparini:
Breakdown analysis. PsychNology J. 1(1): 5-17 (2003) - [j9]Luciano Gamberini, Anna Spagnolli, Giuseppe Riva:
Preface. PsychNology J. 1(2): 74 (2003) - [j8]Luciano Gamberini, Anna Spagnolli:
Display Techniques and Methods for Cross-medial Data Analysis. PsychNology J. 1(2): 131-140 (2003) - [j7]Paolo Pretto, Sergio Roncato, Gennaro Monacelli, Luciano Gamberini:
Testing driver's comfort in virtual environments. PsychNology J. 1(2): 164-175 (2003) - 2001
- [j6]Luciano Gamberini, Stefano Bussolon:
Human Navigation in Electronic Environments. Cyberpsychology Behav. Soc. Netw. 4(1): 57-65 (2001) - [j5]Giuseppe Riva, Mariano Alcañiz Raya, Luigi Anolli, Monica Bacchetta, Rosa María Baños, Francesco Beltrame, Cristina Botella, Carlo Galimberti, Luciano Gamberini, Andrea Gaggioli, Enrico Molinari, Giuseppe Mantovani, Pierre Nugues, Gabriele Optale, Giorgio Orsi, Concepción Perpiñá, R. Troiani:
The VEPSY Updated Project: Virtual Reality in Clinical Psychology. Cyberpsychology Behav. Soc. Netw. 4(4): 449-455 (2001) - [j4]Giuseppe Mantovani, Luciano Gamberini, Massimiliano Martinelli, Diego Varotto:
Exploring the Suitability of Virtual Environments for Safety Training: Signals, Norms and Ambiguity in a Simulated Emergency Escape. Cogn. Technol. Work. 3(1): 33-41 (2001) - [j3]Gabriele Optale, Salvatore Capodieci, Pietro Pinelli, Daniela Zara, Luciano Gamberini, Giuseppe Riva:
Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive Processes and Functional Abilities: A Case Report. Presence Teleoperators Virtual Environ. 10(4): 450-462 (2001) - 2000
- [j2]Luciano Gamberini:
Virtual Reality as a New Research Tool for the Study of Human Memory. Cyberpsychology Behav. Soc. Netw. 3(3): 337-342 (2000)
1990 – 1999
- 1999
- [j1]Giuseppe Riva, Albert A. Rizzo, Dario Alpini, Elizabeth A. Attree, Elena Barbieri, Laura Bertella, J. Galen Buckwalter, Roy C. Davies, Luciano Gamberini, Gerd Johansson, Noomi Katz, Stefano Marchi, Laura Mendozzi, Enrico Molinari, Luigi Pugnetti, F. David Rose, Patrice L. Weiss:
Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project. Cyberpsychology Behav. Soc. Netw. 2(6): 577-591 (1999)
Coauthor Index
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