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11. CHItaly 2015: Rome, Italy
- Paolo Bottoni, Tiziana Catarci, Maria De Marsico, Daniela Fogli:
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, CHItaly 2015, Rome, Italy, September 28-30, 2015. ACM 2015, ISBN 978-1-4503-3684-0
Design for Children
- Tania Di Mascio, Laura Tarantino:
Designing for children: blending HCI and Action Research. 1-9 - Gabriella Dodero, Rosella Gennari, Alessandra Melonio, Santina Torello:
"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children. 10-17 - Fabio Pittarello, Tommaso Pellegrini:
Designing and evaluating interfaces for domestic eco-feedback: a blended educational experience. 18-25
Game Design
- Janne Parkkila, Timo Hynninen, Jouni Ikonen, Jari Porras, Filip Radulovic:
Towards Interoperability in Video Games. 26-29 - Luis Corral, Ilenia Fronza, Rosella Gennari, Alessandra Melonio:
From Game Design with Children to Game Development with University Students: What Issues Come Up? 30-33
Design for Advanced Interaction
- Augusto Celentano, Emmanuel Dubois:
A Design Space for Exploring Rich and Complex Information Environments. 34-41 - Patrizia Marti, Iolanda Iacono:
Evaluating the Experience of Use of a Squeezable Interface. 42-49 - Fabio Morreale, Antonella De Angeli:
Evaluating Visitor Experiences with Interactive Art. 50-57 - Andrea Albarelli, Augusto Celentano, Luca Cosmo, Renato Marchi:
On the Interplay between Data Overlay and Real-World Context using See-through Displays. 58-65
Advanced Information Manipulation and Presentation
- Paolo Cremonesi, Mehdi Elahi, Franca Garzotto:
Interaction Design Patterns in Recommender Systems. 66-73 - Fabio Marco Caputo, Andrea Giachetti:
Evaluation of basic object manipulation modes for low-cost immersive Virtual Reality. 74-77 - Fabio Sorrentino, Lucio Davide Spano, Riccardo Scateni:
Interactive shops: how the customer can deal with them both from inside and outside. 78-81 - Sriharish Vangavolu, Hayden Wood, Joseph Newman, Seth Polsley, Tracy Hammond:
Frontier: A Directed Graph System for Web Navigation. 82-85 - Paolo Bottoni, Miguel Ceriani:
Linked Data Queries as Jigsaw Puzzles: a Visual Interface for SPARQL Based on Blockly Library. 86-89 - Alessandro Bendinelli, Fabio Paternò:
Authoring Public Display Web Applications: Guidelines, Design Patterns, and Tool Support. 90-93
Design for Inclusion
- Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini, Amaury Trujillo:
Exploring Visually Impaired People's Gesture Preferences for Smartphones. 94-101 - Valeria Orso, Anna Spagnolli, Luciano Gamberini, Francisco Ibañez, Maria Elena Fabregat:
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel. 102-109 - Berardina De Carolis, Stefano Ferilli, Giuseppe Palestra, Valeria Carofiglio:
Modeling and Simulating Empathic Behavior in Social Assistive Robots. 110-117 - Maria De Marsico, Luca Marchionni, Andrea Novelli, Michael Oertel:
FATCHA: the CAPTCHA are you! 118-125 - Catia Prandi, Valentina Nisi, Paola Salomoni, Nuno Jardim Nunes:
From gamification to pervasive game in mapping urban accessibility. 126-129 - Paola Salomoni, Catia Prandi, Marco Roccetti, Valentina Nisi, Nuno Jardim Nunes:
Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results. 130-133 - Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini, Caterina Senette:
Playing with geometry: a Multimodal Android App for Blind Children. 134-137
Interaction design and evaluation
- Dario Maggiorini, Mattia Mannalà, Mario Ornaghi, Laura Anna Ripamonti:
FUN PLEdGE: a FUNny Platformers LEvels GEnerator. 138-145 - Federico Cabitza, Daniela Fogli, Rosa Lanzilotti, Antonio Piccinno:
End-User Development in Ambient Intelligence: a User Study. 146-153 - Junko Ichino, Naofumi Kanayama, Shun'ichi Tano, Tomonori Hashiyama:
Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text. 154-161 - Yashar Deldjoo, Mehdi Elahi, Massimo Quadrana, Paolo Cremonesi, Franca Garzotto:
Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles. 162-165
Capturing User State
- Radoslaw Niewiadomski, Maurizio Mancini, Gualtiero Volpe, Antonio Camurri:
Automated Detection of Impulsive Movements in HCI. 166-169 - William Eric Marsh, Thorsten Kluss:
Capturing user intent in a Virtusphere. 170-173 - Alexandros Liapis, Christos Katsanos, Dimitris Sotiropoulos, Michalis Nik Xenos, Nikos Karousos:
Subjective Assessment of Stress in HCI: A Study of the Valence-Arousal Scale using Skin Conductance. 174-177
Design for communities
- Simone Ashby, Julian Hanna, Ian Oakley, Tatiana Vieira, Filipe Abreu, Pedro F. Campos:
Citizen X: : Designing for Holistic Community Engagement. 178-181 - Gustavo Marfia, F. Muzzarelli, Giovanni Matteucci, Valentina Nisi, Nuno Jardim Nunes:
Rethinking User Generated Location Rating: Where Does the Lion Get its Share? 182-185
Workshops
- Gabriella Dodero, Rosella Gennari, Alessandra Melonio:
PALX: Player and Learner Experience Design: Can We Design for Both? 186-187 - Carmelo Ardito, Rosa Lanzilotti, Roberto Polillo, Lucio Davide Spano, Massimo Zancanaro:
New perspectives to improve quality, efficacy and appeal of HCI courses. 188-189
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