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Technology, Knowledge and Learning, Volume 21
Volume 21, Number 1, April 2016
- Dirk Ifenthaler, Benjamin E. Erlandson:
Learning with Data: Visualization to Support Teaching, Learning, and Assessment. 1-3 - David C. Gibson, Sara de Freitas:
Exploratory Analysis in Learning Analytics. 5-19 - Brett E. Shelton, Jui-Long Hung, Sarah Baughman:
Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention. 21-32 - Min Liu, Jaejin Lee, Jina Kang, Sa Liu:
What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game. 33-57 - Florence Martin, John Whitmer:
Applying Learning Analytics to Investigate Timed Release in Online Learning. 59-74 - Zachary A. Pardos, Anthony Whyte, Kevin Kao:
moocRP: Enabling Open Learning Analytics with an Open Source Platform for Data Distribution, Analysis, and Visualization. 75-98 - Justin Olmanson, Katrina Kennett, Alecia Magnifico, Sarah McCarthey, Duane Searsmith, Bill Cope, Mary Kalantzis:
Visualizing Revision: Leveraging Student-Generated Between-Draft Diagramming Data in Support of Academic Writing Development. 99-123 - Leslie Ann Lopez:
Using Chronologically Oriented Representations of Discourse and Tool-Related Activity as an Instructional Method with Student Teachers. 125-141 - Jonathan M. Kevan, Paul R. Ryan:
Experience API: Flexible, Decentralized and Activity-Centric Data Collection. 143-149
Volume 21, Number 2, July 2016
- Dirk Ifenthaler:
Challenging Authentic Digital Scenarios. 151-153 - Karen Trujillo, Barbara Chamberlin, Karin Wiburg, Amanda LaTasha Armstrong:
Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of Math Snacks Games and Animations. 155-174 - André R. Denham:
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting. 175-194 - Doris B. Chin, Kristen Pilner Blair, Daniel L. Schwartz:
Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills. 195-210 - Brian C. Nelson, Younsu Kim, Kent Slack:
Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study. 211-224 - Daniel C. Moos, Caitlin Bonde:
Flipping the Classroom: Embedding Self-Regulated Learning Prompts in Videos. 225-242 - Victor Law, Xun Ge, Deniz Eseryel:
The Development of a Self-regulation in a Collaborative Context Scale. 243-253 - Theodore Frick, Cesur Dagli:
MOOCs for Research: The Case of the Indiana University Plagiarism Tutorials and Tests. 255-276 - Melissa Soto, Rebecca Ambrose:
Screencasts: Formative Assessment for Mathematical Thinking. 277-283
Volume 21, Number 3, October 2016
- Dana-Kristin Mah:
Learning Analytics and Digital Badges: Potential Impact on Student Retention in Higher Education. 285-305 - Lin Lin, Deborah Cockerham, Zhengsi Chang, Gloria Natividad:
Task Speed and Accuracy Decrease When Multitasking. 307-323 - Noah L. Schroeder:
A Preliminary Investigation of the Influences of Refutation Text and Instructional Design. 325-340 - Stephen I. Tucker, Patricia S. Moyer-Packenham, Arla Westenskow, Kerry Jordan:
The Complexity of the Affordance-Ability Relationship When Second-Grade Children Interact with Mathematics Virtual Manipulative Apps. 341-360 - Alpaslan Sahin, Namik Top, Erhan Delen:
Teachers' First-Year Experience with Chromebook Laptops and Their Attitudes Towards Technology Integration. 361-378 - Maria Meletiou-Mavrotheris, Theodosia Prodromou:
Pre-Service Teacher Training on Game-Enhanced Mathematics Teaching and Learning. 379-399 - David W. Deeds:
T. Reiners and L. Wood (eds): Gamification in Education and Business. 401-402
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