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International Journal of Game-Based Learning, Volume 12
Volume 12, Number 1, 2022
- Tanja von Leipzig, Eric Lutters, Vera Hummel, Corne Schutte:
An Architecture for Bidirectional Learning Games. 1-22 - Gamze Kaya, Hatice Cilsalar Sagnak:
Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18: A Systematic Review Between 2013-2020. 1-14 - Papia Bawa:
Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education - Administrator and Faculty Perceptions. 1-12 - Liping Sun, Heli Ruokamo, Marjaana Kangas, Pirkko Siklander:
Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics. 1-16 - László Szendroi, Krishna S. Dhir, Katalin Czakó:
Implementing Gamified Teaching: Exploring the Effects of Gamification and Personal Types in an Economics Course. 1-19 - Arpit Bawa:
The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena. 1-12 - Ee Wen Teh, Gengeswari Krishnapillai, Ling Meng Chan:
Tertiary Student Experiences With Digital Language Games for Enhancing the English Language. 1-18 - Garry Gorman, Nigel McKelvey, Thomas C. Dowling:
Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School. 1-24 - Marc C. DeArmond, Brett E. Shelton, Yu-Chang Hsu:
The Gap Between Korean Esports and Educational Gaming. 1-12 - Tomas Kratochvil, Martin Vaculík, Jakub Prochazka, Juho Hamari:
Gamification in Academia: Does Psychological Engagement Boost Performance? 1-18 - Pin Luarn, Ya-Cing Jhan, Hong-Wen Lin:
A Contemporary Research on Learners' Expectations: Innovative Attributes on Beer Game With Means-End Chains Theory. 1-22 - Luis E. Pérez-Cortés, Yuchan (blanche) Gao, Taylor M. Kessner, Jeremy Bernier, Elisabeth Gee:
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. 1-21 - Elissa Arterburn Adame, Karlee A. Posteher, Alaina M. Hansom, Scott N. Wilson, Francisco J. E. Cecena, William M. Thompson, Ryan L. Ralston, David M. Thomas:
Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention. 1-12 - Emre Yildiz, Ümit Simsek:
A Study on the Effect of Educational Games and Cooperative Learning Applications on Solving Students' Learning Problems. 1-25 - Katie Bainbridge, Ginny L. Smith, Valerie J. Shute, Sidney D'Mello:
Designing and Testing Affective Supports in an Educational Game. 1-32 - Kristian Stancin, Natasa Hoic-Bozic, Sanja Skocic Mihic:
Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities. 1-15 - Huy Anh Nguyen, Xinying Hou, J. Elizabeth Richey, Bruce M. McLaren:
The Impact of Gender in Learning With Games: A Consistent Effect in a Math Learning Game. 1-29 - Ginny L. Smith, Curt Fulwider, Zhichun Liu, Xi Lu, Valerie J. Shute, Jiawei Li:
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. 1-17
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