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SGDA 2012: Bremen, Germany
- Minhua Ma, Manuel Fradinho, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben:
Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Lecture Notes in Computer Science 7528, Springer 2012, ISBN 978-3-642-33686-7 - Ines Di Loreto, Simone Mora, Monica Divitini:
Don't Panic: Enhancing Soft Skills for Civil Protection Workers. 1-12 - Alex Gekker:
Health Games - Taxonomy Analysis and Multiplayer Design Suggestions. 13-30 - Bob-Antoine Jerry Ménélas, Martin J.-D. Otis:
A Serious Game for Training Balance Control over Different Types of Soil. 31-42 - Minhua Ma, Kim Bale, Paul Rea:
Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development. 43-58 - Margarida Romero, Mireia Usart, Maria Popescu, Elizabeth A. Boyle:
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games. 59-73 - Aida Azadegan, Johann c. k. h. Riedel, Jannicke Baalsrud Hauge:
Serious Games Adoption in Corporate Training. 74-85 - Nour El Mawas, Jean-Pierre Cahier:
Towards Participative and Knowledge-Intensive Serious Games. 86-97 - Erik D. Van der Spek:
Towards Designing for Competence and Engagement in Serious Games. 98-109 - Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer, Jason Haas:
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum. 110-122 - Tintu Mathew, Jochen Zange, Jörn Rittweger, Rainer Herpers:
A Computer Game Based Motivation System for Human Physiology Studies. 123-134 - Manuel Fradinho, Heiko Duin:
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology. 135-149 - Rosa García Sánchez, Alasdair G. Thin, Jannicke Baalsrud Hauge, Giusy Fiucci, Thierry Nabeth, Michel Rudnianski, Angelo Marco Luccini, Kam Star:
Value Propositions for Serious Games in Health and Well-Being. 150-157 - Stefano Bocconi, Yulia Bachvarova, Martin Ruskov, Manuel Fradinho Duarte de Oliveira:
Dealing with Threshold Concepts in Serious Games for Competence Development. 158-169 - Martin Koplin, Carl Skelton:
Betaville - A Massively Participatory Mirror World Game. 170-173 - Thorsten Wahner, Moritz Kartheuser, Stefan Sigl, Jördis Nolte, Axel Hoppe:
Logical Thinking by Play Using the Example of the Game "Space Goats". 174-182 - François Bry, Christoph Wieser:
Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics. 183-192 - Gregor Cerinsek, Heiko Duin, Fiorella Colombo, Borzoo Pourabdollahian, Stanislaw Plebanek:
The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing. 193-207 - Paul Seitlinger, Michael A. Bedek, Simone Kopeinik, Dietrich Albert:
Evaluating the Validity of a Non-invasive Assessment Procedure. 208-218 - Sobah Abbas Petersen, Michael A. Bedek:
Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects. 219-230 - Jennifer Hyndman, Tom Lunney, Paul McKevitt:
AmbiLearn: Enhancing the Learning Environment for Primary School Education. 231-242 - Bruno Bouchard, Frederick Imbeault, Abdenour Bouzouane, Bob-Antoine Jerry Ménélas:
Developing Serious Games Specifically Adapted to People Suffering from Alzheimer. 243-254 - Tim Marsh, Brigid Mary Costello:
Experience in Serious Games: Between Positive and Serious Experience. 255-267
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