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JCSG (SGDA/GameDays) 2016: Brisbane, QLD, Australia
- Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel:
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Lecture Notes in Computer Science 9894, Springer 2016, ISBN 978-3-319-45840-3
Education, Learning and Training
- Victor Lim-Fei
, Huey Ming Woo, Ming Yew Lee:
Serious Games to Develop Social and Emotional Learning in Students. 3-12 - Shamus P. Smith
, Daniel Hickmott, Erica Southgate, Ross Bille, Liz Stephens:
Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement. 13-24 - Corey D. C. Heath, Tyler Baron, Kevin A. Gary, Ashish Amresh:
Reflection on Assumptions from Designing Female-Centric Educational Games. 25-41 - Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan
:
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm. 42-54 - Joshua V. Hall
, Peta Wyeth
, Daniel M. Johnson
:
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning. 55-66 - Renée Schulz
, Andreas Prinz, Ghislain Maurice Norbert Isabwe:
The Use of Game World Tasks Concepts in Higher Education. 67-72 - Maria Margoudi, Jennefer Hart
, Anne Adams
, Manuel Oliveira:
Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing. 73-86
Health, Well-Being and Accessibility
- Katryna Starks
, Dakoda Barker, Alayna Cole:
Using Twine as a Therapeutic Writing Tool for Creating Serious Games. 89-103 - Jailan Salah, Slim Abdennadher, Caroline Sabty, Yomna Abdelrahman:
Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilities. 104-115 - Valérie Gay
, Peter Leijdekkers, Allan Pooley:
Building Social Awareness for Teens and Young Adults with Autism via Gamification. 116-127 - Scott Cabot, Brett Wilkinson
:
Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth. 128-133 - Dale Patterson
:
Design for Happiness - Positive Psychology Through Social Media Games. 134-139 - Kiran Ijaz
, Yifan Wang
, David N. Milne
, Rafael A. Calvo:
Competitive vs Affiliative Design of Immersive VR Exergames. 140-150
Science, Nature and Heritage
- Michael Thompson, Philip Taylor, Robert W. Reeder, Ulrich Kuhlmann, Cara Nolan, Jonathan Mason
, Joshua V. Hall
:
Exploring the Value of Simulations in Plant Health in the Developing World. 153-162 - Moozhan Shakeri, Richard Kingston
, Nuno Pinto
:
Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific Fields. 163-168 - Dale Patterson
, Scott Roberts
:
Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of Information. 169-180 - Ramy Hammady
, Minhua Ma
, Nicholas Temple
:
Augmented Reality and Gamification in Heritage Museums. 181-187
Design, Development and Analysis
- Atanas Georgiev
, Alexander Grigorov, Boyan Bontchev
, Pavel Boytchev
, Krassen Stefanov
, Kiavash Bahreini, Enkhbold Nyamsuren, Wim van der Vegt
, Wim Westera, Rui Prada
, Paul A. Hollins
, Pablo Moreno-Ger:
The RAGE Software Asset Model and Metadata Model. 191-203 - Tim Marsh
, Bonnie A. Nardi:
Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive. 204-213 - Geoffrey Hookham, Bridgette M. Bewick
, Frances Kay-Lambkin, Keith Nesbitt:
A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game. 214-219 - Brigid Mary Costello
:
Rhythmic Entrainment in Games. 220-230 - Matthew D. Lee:
Crowdsourcing, Communities and Social Identities: Using Citizen Science to Combat Online Toxicity. 231-242
Poster Papers
- Szu-Ming Chung, Chun-Tsai Wu, Tzu-Yun Maggie Chen:
Cross-Domain Interactive Composition in Music. 245-249 - Briony Wainman:
Choose Your Own Uni Adventure: An Orientation and Transition Game. 250-254 - Andrew Chiou:
Classification of Isometric Playing Fields and Arenas in Geomorphic Tabletop War Games. 255-259 - Jan Kruse, Gregory W. Bennett, Stephen Reay, Andrew Denton
:
Virtual Reality MRI Experience for Children. 260-263 - Maneerat Rumsamrong
, Andrew Chiou:
A Conflict Resolution Intelligent System for Informed Strategy Expert (CRISIS-Expert). 264-267
Exhibits
- Andrea Hasselager, Patrick Jarnfelt:
La Petite Mort. 271-274 - Daniel Galbraith, Sean Fitzpatrick:
Transmission. 275-278 - Brigid Mary Costello
:
Blown Away (Sydney 365, 2014). 279-281 - Andi Spark:
Coming Through. 282-284 - Thomas Hanley:
Arty Swirly Colourful. 285-288 - Kiran Ijaz
, Yifan Wang
, David N. Milne
, Rafael A. Calvo:
VR-Rides: Interactive VR Games for Health. 289-292 - Tim Marsh
, Nathan Jensen, Whitney Constantine, Elliot Miller:
VR Immersive Slow Reef Experience. 293-296 - Madeleine Boyd, Jason Haggerty:
A Game of Horseshoes for the Ineffectual Martyr 2.0. 297-302 - Tyson Foster:
DE.FORM. 303-306

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