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Publication search results
found 26 matches
- 2000
- Steven Abrams, Peter K. Allen:
Computing swept volumes. Comput. Animat. Virtual Worlds 11(2): 69-82 (2000) - Neeharika Adabala, Swami Manohar:
Modeling and rendering of gaseous phenomena using particle maps. Comput. Animat. Virtual Worlds 11(5): 279-293 (2000) - Didier Arquès, Eric Felgines, Sylvain Michelin, Karine Zampieri:
Realistic rendering with turbulent flows. Comput. Animat. Virtual Worlds 11(2): 95-104 (2000) - Sylvain Brandel, Dominique Bechmann, Yves Bertrand:
Thickening: an operation for animation. Comput. Animat. Virtual Worlds 11(5): 261-277 (2000) - Armin Bruderlin:
A method to generate wet and broken-up animal fur. Comput. Animat. Virtual Worlds 11(5): 249-259 (2000) - Kwang-Jin Choi, Hyeong-Seok Ko:
Online motion retargetting. Comput. Animat. Virtual Worlds 11(5): 223-235 (2000) - Andrew Gildfind, Michael A. Gigante, Ghassan Al-Qaimari:
Evolving performance control systems for digital puppetry. Comput. Animat. Virtual Worlds 11(4): 169-183 (2000) - Jean-Christophe Gonzato, Bertrand Le Saëc:
On modelling and rendering ocean scenes. Comput. Animat. Virtual Worlds 11(1): 27-37 (2000) - Reinhard Koch, Marc Pollefeys, Luc Van Gool:
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences. Comput. Animat. Virtual Worlds 11(3): 115-127 (2000) - Michael Kofler, Michael Gervautz, Michael Gruber:
R-trees for organizing and visualizing 3D GIS databases. Comput. Animat. Virtual Worlds 11(3): 129-143 (2000) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(1): 1 (2000) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(2): 67 (2000) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 11(4): 167 (2000) - Philippe Meseure, Christophe Chaillou:
A deformable body model for surgical simulation. Comput. Animat. Virtual Worlds 11(4): 197-208 (2000) - Tsukasa Noma, Kyoji Oishi, Hiroshi Futsuhara, Hiromi Baba, Takeshi Ohashi, Toshiaki Ejima:
A motion generator approach to translating human motion from video to animation. Comput. Animat. Virtual Worlds 11(5): 237-248 (2000) - Markus Oesker, Heiko Hecht, Bernhard Jung:
Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. Comput. Animat. Virtual Worlds 11(2): 105-112 (2000) - Stéphanie Prévost, Laurent Lucas:
An efficient voxel-based visualization system from an implicit skeletal surface characterization. Comput. Animat. Virtual Worlds 11(1): 39-49 (2000) - Yannick Rémion, Jean-Michel Nourrit, Didier Gillard:
A dynamic animation engine for generic spline objects. Comput. Animat. Virtual Worlds 11(1): 17-26 (2000) - Hanqiu Sun, Mark Green:
A framework for interactive responsive animation. Comput. Animat. Virtual Worlds 11(2): 83-94 (2000) - Jocelyne Troccaz, Delphine Henry, Noureddine Laieb, Guillaume Champleboux, Jean-Luc Bosson, Olivier Pichot:
Simulators for medical training: application to vascular ultrasound imaging. Comput. Animat. Virtual Worlds 11(1): 51-65 (2000) - Ken Tsutsuguchi, Satoshi Shimada, Yasuhito Suenaga, Noboru Sonehara, Sakuichi Ohtsuka:
Human walking animation based on foot reaction force in the three-dimensional virtual world. Comput. Animat. Virtual Worlds 11(1): 3-16 (2000) - Shyue-Wu Wang, Zen-Chung Shih, Ruei-Chuan Chang:
An improved rendering technique for ray tracing Bézier and B-spline surfaces. Comput. Animat. Virtual Worlds 11(4): 209-219 (2000) - Sebastian Weik, Jochen Wingbermühle, Wolfgang Niem:
Creation of flexible anthropomorphic models for 3D videoconferencing using shape from silhouettes. Comput. Animat. Virtual Worlds 11(3): 145-154 (2000) - Daniel Weiskopf, Ute Kraus, Hanns Ruder:
Illumination and acceleration in the visualization of special relativity: a comment on fast rendering of relativistic objects. Comput. Animat. Virtual Worlds 11(4): 185-195 (2000) - Franz-Erich Wolter, Nicholas M. Patrikalakis:
Editorial. Comput. Animat. Virtual Worlds 11(3): 113 (2000) - Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma:
Virtual 3D Sculpting. Comput. Animat. Virtual Worlds 11(3): 155-166 (2000)
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retrieved on 2024-11-30 07:14 CET from data curated by the dblp team
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