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Publication search results
found 16 matches
- 2000
- Laurent Alonso, Nicolas Holzschuch:
Using Graphics Hardware to Speed Up Visibility Queries. J. Graphics, GPU, & Game Tools 5(2): 33-47 (2000) - Michael Ashikhmin, Peter Shirley:
An Anisotropic Phong BRDF Model. J. Graphics, GPU, & Game Tools 5(2): 25-32 (2000) - Ulf Assarsson, Tomas Möller:
Optimized View Frustum Culling Algorithms for Bounding Boxes. J. Graphics, GPU, & Game Tools 5(1): 9-22 (2000) - Francesc Castro, László Neumann, Mateu Sbert:
Extended Ambient Term. J. Graphics, GPU, & Game Tools 5(4): 1-7 (2000) - Adrian James Chung, Anthony J. Field:
A Simple Recursive Tessellator for Adaptive Surface Triangulation. J. Graphics, GPU, & Game Tools 5(3): 1-9 (2000) - Pantelis Elinas, Wolfgang Stuerzlinger:
Real-time Rendering of 3D Clouds. J. Graphics, GPU, & Game Tools 5(4): 33-45 (2000) - Jieqing Feng, Qunsheng Peng:
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. J. Graphics, GPU, & Game Tools 5(1): 1-8 (2000) - Eric Haines:
A Shaft Culling Tool. J. Graphics, GPU, & Game Tools 5(1): 23-26 (2000) - Xiaogang Jin, Youfu Li:
Three-Dimensional Deformation Using Directional Polar Coordinates. J. Graphics, GPU, & Game Tools 5(2): 15-24 (2000) - Mark A. Livingston, Arthur D. Gregory, W. Bruce Culbertson:
Camera Control in Three Dimensions with a Two-Dimensional Input Device. J. Graphics, GPU, & Game Tools 5(4): 13-24 (2000) - William Martin, Elaine Cohen, Russell Fish, Peter Shirley:
Practical Ray Tracing of Trimmed NURBS Surfaces. J. Graphics, GPU, & Game Tools 5(1): 27-52 (2000) - Claudio Rocchini, Paolo Cignoni:
Generating Random Points in a Tetrahedron. J. Graphics, GPU, & Game Tools 5(4): 9-12 (2000) - Juan Carlos Torres, Francisco A. Conde:
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set. J. Graphics, GPU, & Game Tools 5(4): 25-32 (2000) - Luiz Velho:
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces. J. Graphics, GPU, & Game Tools 5(3): 35-47 (2000) - George Wolberg, H. M. Sueyllam, M. A. Ismail, K. M. Ahmed:
One-Dimensional Resampling with Inverse and Forward Mapping Functions. J. Graphics, GPU, & Game Tools 5(3): 11-33 (2000) - Kevin Chun-Ho Wong, Pheng-Ann Heng, Tien-Tsin Wong:
Accelerating 'Intelligent Scissors' Using Slimmed Graphs. J. Graphics, GPU, & Game Tools 5(2): 1-13 (2000)
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