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@article{DBLP:journals/jgtools/AlonsoH00, author = {Laurent Alonso and Nicolas Holzschuch}, title = {Using Graphics Hardware to Speed Up Visibility Queries}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {2}, pages = {33--47}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487523}, doi = {10.1080/10867651.2000.10487523}, timestamp = {Tue, 06 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/AlonsoH00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/AshikhminS00, author = {Michael Ashikhmin and Peter Shirley}, title = {An Anisotropic Phong {BRDF} Model}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {2}, pages = {25--32}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487522}, doi = {10.1080/10867651.2000.10487522}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/AshikhminS00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/AssarssonM00, author = {Ulf Assarsson and Tomas M{\"{o}}ller}, title = {Optimized View Frustum Culling Algorithms for Bounding Boxes}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {1}, pages = {9--22}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487517}, doi = {10.1080/10867651.2000.10487517}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/AssarssonM00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/CastroNS00, author = {Francesc Castro and L{\'{a}}szl{\'{o}} Neumann and Mateu Sbert}, title = {Extended Ambient Term}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {4}, pages = {1--7}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487527}, doi = {10.1080/10867651.2000.10487527}, timestamp = {Tue, 06 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/CastroNS00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ChungF00, author = {Adrian James Chung and Anthony J. Field}, title = {A Simple Recursive Tessellator for Adaptive Surface Triangulation}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {3}, pages = {1--9}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487524}, doi = {10.1080/10867651.2000.10487524}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ChungF00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ElinasS00, author = {Pantelis Elinas and Wolfgang Stuerzlinger}, title = {Real-time Rendering of 3D Clouds}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {4}, pages = {33--45}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487531}, doi = {10.1080/10867651.2000.10487531}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ElinasS00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/FengP00, author = {Jieqing Feng and Qunsheng Peng}, title = {Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {1}, pages = {1--8}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487516}, doi = {10.1080/10867651.2000.10487516}, timestamp = {Mon, 01 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/jgtools/FengP00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Haines00, author = {Eric Haines}, title = {A Shaft Culling Tool}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {1}, pages = {23--26}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487518}, doi = {10.1080/10867651.2000.10487518}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Haines00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/JinL00, author = {Xiaogang Jin and Youfu Li}, title = {Three-Dimensional Deformation Using Directional Polar Coordinates}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {2}, pages = {15--24}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487521}, doi = {10.1080/10867651.2000.10487521}, timestamp = {Thu, 05 Sep 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/JinL00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/LivingstonGC00, author = {Mark A. Livingston and Arthur D. Gregory and W. Bruce Culbertson}, title = {Camera Control in Three Dimensions with a Two-Dimensional Input Device}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {4}, pages = {13--24}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487529}, doi = {10.1080/10867651.2000.10487529}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/LivingstonGC00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/MartinCFS00, author = {William Martin and Elaine Cohen and Russell Fish and Peter Shirley}, title = {Practical Ray Tracing of Trimmed {NURBS} Surfaces}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {1}, pages = {27--52}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487519}, doi = {10.1080/10867651.2000.10487519}, timestamp = {Thu, 23 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/MartinCFS00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/RocchiniC00, author = {Claudio Rocchini and Paolo Cignoni}, title = {Generating Random Points in a Tetrahedron}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {4}, pages = {9--12}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487528}, doi = {10.1080/10867651.2000.10487528}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/RocchiniC00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/TorresC00, author = {Juan Carlos Torres and Francisco A. Conde}, title = {A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {4}, pages = {25--32}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487530}, doi = {10.1080/10867651.2000.10487530}, timestamp = {Wed, 06 Dec 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/jgtools/TorresC00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Velho00, author = {Luiz Velho}, title = {Using Semi-Regular 4-8 Meshes for Subdivision Surfaces}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {3}, pages = {35--47}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487526}, doi = {10.1080/10867651.2000.10487526}, timestamp = {Wed, 23 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Velho00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/WolbergSIA00, author = {George Wolberg and H. M. Sueyllam and M. A. Ismail and K. M. Ahmed}, title = {One-Dimensional Resampling with Inverse and Forward Mapping Functions}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {3}, pages = {11--33}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487525}, doi = {10.1080/10867651.2000.10487525}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/WolbergSIA00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/WongHW00, author = {Kevin Chun{-}Ho Wong and Pheng{-}Ann Heng and Tien{-}Tsin Wong}, title = {Accelerating 'Intelligent Scissors' Using Slimmed Graphs}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {5}, number = {2}, pages = {1--13}, year = {2000}, url = {https://doi.org/10.1080/10867651.2000.10487520}, doi = {10.1080/10867651.2000.10487520}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/WongHW00.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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