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@article{DBLP:journals/jgtools/AlonsoH00,
  author       = {Laurent Alonso and
                  Nicolas Holzschuch},
  title        = {Using Graphics Hardware to Speed Up Visibility Queries},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {2},
  pages        = {33--47},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487523},
  doi          = {10.1080/10867651.2000.10487523},
  timestamp    = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/AlonsoH00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/AshikhminS00,
  author       = {Michael Ashikhmin and
                  Peter Shirley},
  title        = {An Anisotropic Phong {BRDF} Model},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {2},
  pages        = {25--32},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487522},
  doi          = {10.1080/10867651.2000.10487522},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/AshikhminS00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/AssarssonM00,
  author       = {Ulf Assarsson and
                  Tomas M{\"{o}}ller},
  title        = {Optimized View Frustum Culling Algorithms for Bounding Boxes},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {1},
  pages        = {9--22},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487517},
  doi          = {10.1080/10867651.2000.10487517},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/AssarssonM00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/CastroNS00,
  author       = {Francesc Castro and
                  L{\'{a}}szl{\'{o}} Neumann and
                  Mateu Sbert},
  title        = {Extended Ambient Term},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {4},
  pages        = {1--7},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487527},
  doi          = {10.1080/10867651.2000.10487527},
  timestamp    = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/CastroNS00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/ChungF00,
  author       = {Adrian James Chung and
                  Anthony J. Field},
  title        = {A Simple Recursive Tessellator for Adaptive Surface Triangulation},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {3},
  pages        = {1--9},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487524},
  doi          = {10.1080/10867651.2000.10487524},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/ChungF00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/ElinasS00,
  author       = {Pantelis Elinas and
                  Wolfgang Stuerzlinger},
  title        = {Real-time Rendering of 3D Clouds},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {4},
  pages        = {33--45},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487531},
  doi          = {10.1080/10867651.2000.10487531},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/ElinasS00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/FengP00,
  author       = {Jieqing Feng and
                  Qunsheng Peng},
  title        = {Accelerating Accurate B-spline Free-form Deformation of Polygonal
                  Objects},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {1},
  pages        = {1--8},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487516},
  doi          = {10.1080/10867651.2000.10487516},
  timestamp    = {Mon, 01 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/jgtools/FengP00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Haines00,
  author       = {Eric Haines},
  title        = {A Shaft Culling Tool},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {1},
  pages        = {23--26},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487518},
  doi          = {10.1080/10867651.2000.10487518},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Haines00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/JinL00,
  author       = {Xiaogang Jin and
                  Youfu Li},
  title        = {Three-Dimensional Deformation Using Directional Polar Coordinates},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {2},
  pages        = {15--24},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487521},
  doi          = {10.1080/10867651.2000.10487521},
  timestamp    = {Thu, 05 Sep 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/JinL00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/LivingstonGC00,
  author       = {Mark A. Livingston and
                  Arthur D. Gregory and
                  W. Bruce Culbertson},
  title        = {Camera Control in Three Dimensions with a Two-Dimensional Input Device},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {4},
  pages        = {13--24},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487529},
  doi          = {10.1080/10867651.2000.10487529},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/LivingstonGC00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/MartinCFS00,
  author       = {William Martin and
                  Elaine Cohen and
                  Russell Fish and
                  Peter Shirley},
  title        = {Practical Ray Tracing of Trimmed {NURBS} Surfaces},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {1},
  pages        = {27--52},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487519},
  doi          = {10.1080/10867651.2000.10487519},
  timestamp    = {Thu, 23 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/MartinCFS00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/RocchiniC00,
  author       = {Claudio Rocchini and
                  Paolo Cignoni},
  title        = {Generating Random Points in a Tetrahedron},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {4},
  pages        = {9--12},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487528},
  doi          = {10.1080/10867651.2000.10487528},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/RocchiniC00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/TorresC00,
  author       = {Juan Carlos Torres and
                  Francisco A. Conde},
  title        = {A Fast Algorithm to Decide the Inclusion of a Point in the Convex
                  Hull of a Two-Dimensional Point Set},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {4},
  pages        = {25--32},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487530},
  doi          = {10.1080/10867651.2000.10487530},
  timestamp    = {Wed, 06 Dec 2017 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/jgtools/TorresC00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Velho00,
  author       = {Luiz Velho},
  title        = {Using Semi-Regular 4-8 Meshes for Subdivision Surfaces},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {3},
  pages        = {35--47},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487526},
  doi          = {10.1080/10867651.2000.10487526},
  timestamp    = {Wed, 23 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Velho00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/WolbergSIA00,
  author       = {George Wolberg and
                  H. M. Sueyllam and
                  M. A. Ismail and
                  K. M. Ahmed},
  title        = {One-Dimensional Resampling with Inverse and Forward Mapping Functions},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {3},
  pages        = {11--33},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487525},
  doi          = {10.1080/10867651.2000.10487525},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/WolbergSIA00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/WongHW00,
  author       = {Kevin Chun{-}Ho Wong and
                  Pheng{-}Ann Heng and
                  Tien{-}Tsin Wong},
  title        = {Accelerating 'Intelligent Scissors' Using Slimmed Graphs},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {5},
  number       = {2},
  pages        = {1--13},
  year         = {2000},
  url          = {https://doi.org/10.1080/10867651.2000.10487520},
  doi          = {10.1080/10867651.2000.10487520},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/WongHW00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}