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Journal of Graphics Tools, Volume 5
Volume 5, Number 1, 2000
- Jieqing Feng, Qunsheng Peng:
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. 1-8 - Ulf Assarsson, Tomas Möller:
Optimized View Frustum Culling Algorithms for Bounding Boxes. 9-22 - Eric Haines:
A Shaft Culling Tool. 23-26 - William Martin, Elaine Cohen, Russell Fish, Peter Shirley:
Practical Ray Tracing of Trimmed NURBS Surfaces. 27-52
Volume 5, Number 2, 2000
- Kevin Chun-Ho Wong, Pheng-Ann Heng, Tien-Tsin Wong:
Accelerating 'Intelligent Scissors' Using Slimmed Graphs. 1-13 - Xiaogang Jin, Youfu Li:
Three-Dimensional Deformation Using Directional Polar Coordinates. 15-24 - Michael Ashikhmin, Peter Shirley:
An Anisotropic Phong BRDF Model. 25-32 - Laurent Alonso, Nicolas Holzschuch:
Using Graphics Hardware to Speed Up Visibility Queries. 33-47
Volume 5, Number 3, 2000
- Adrian James Chung, Anthony J. Field:
A Simple Recursive Tessellator for Adaptive Surface Triangulation. 1-9 - George Wolberg, H. M. Sueyllam, M. A. Ismail, K. M. Ahmed:
One-Dimensional Resampling with Inverse and Forward Mapping Functions. 11-33 - Luiz Velho:
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces. 35-47
Volume 5, Number 4, 2000
- Francesc Castro, László Neumann, Mateu Sbert:
Extended Ambient Term. 1-7 - Claudio Rocchini, Paolo Cignoni:
Generating Random Points in a Tetrahedron. 9-12 - Mark A. Livingston, Arthur D. Gregory, W. Bruce Culbertson:
Camera Control in Three Dimensions with a Two-Dimensional Input Device. 13-24 - Juan Carlos Torres, Francisco A. Conde:
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set. 25-32 - Pantelis Elinas, Wolfgang Stuerzlinger:
Real-time Rendering of 3D Clouds. 33-45
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