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Publication search results
found 21 matches
- 2011
- Brent Cowan, Bill Kapralos:
A GPU-Based Method to Approximate Acoustical Reflectivity. J. Graphics, GPU, & Game Tools 15(4): 210-215 (2011) - David Eberly:
A Fast and Accurate Algorithm for Computing SLERP. J. Graphics, GPU, & Game Tools 15(3): 161-176 (2011) - Manfred Ernst, Sven Woop:
Ray Tracing with Shared-Plane Bounding Volume Hierarchies. J. Graphics, GPU, & Game Tools 15(3): 141-151 (2011) - Thouis R. Jones, David R. Karger:
Linear-Time Poisson-Disk Patterns. J. Graphics, GPU, & Game Tools 15(3): 177-182 (2011) - Morgan McGuire:
Editorial. J. Graphics, GPU, & Game Tools 15(4): 207-209 (2011) - Morgan McGuire:
Efficient Triangle and Quadrilateral Clipping Within Shaders. J. Graphics, GPU, & Game Tools 15(4): 216-224 (2011) - Ola Olsson, Ulf Assarsson:
Tiled Shading. J. Graphics, GPU, & Game Tools 15(4): 235-251 (2011) - Vincent Pegoraro, Philipp Slusallek:
On the Evaluation of the Complex-Valued Exponential Integral. J. Graphics, GPU, & Game Tools 15(3): 183-198 (2011) - Thomas Schlömer, Oliver Deussen:
Accurate Spectral Analysis of Two-Dimensional Point Sets. J. Graphics, GPU, & Game Tools 15(3): 152-160 (2011) - Peter Shirley, Austin Robison, R. Keith Morley:
A Simple Algorithm for Managing Color in Global Tone Reproduction. J. Graphics, GPU, & Game Tools 15(3): 199-205 (2011) - Peter-Pike J. Sloan, Derek Nowrouzezahrai, Hong Yuan:
Wrap Shading. J. Graphics, GPU, & Game Tools 15(4): 252-259 (2011) - Andreas Thomsen, Kasper Høy Nielsen:
Approximate Radiosity Using Stochastic Depth Buffering. J. Graphics, GPU, & Game Tools 15(4): 225-234 (2011) - 2010
- Abdalla G. M. Ahmed:
Pixel Patterns from Quantization Artifacts of Forward Affine Mapping. J. Graphics, GPU, & Game Tools 15(2): 73-94 (2010) - Ignacio Ascencio-Lopez, Oscar Meruvia Pastor, Hugo Hidalgo-Silva:
Adaptive Incremental Stippling using the Poisson-Disk Distribution. J. Graphics, GPU, & Game Tools 15(1): 29-47 (2010) - Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik:
High-Frequency Shadows for Real-Time Rendering of Trees. J. Graphics, GPU, & Game Tools 15(1): 1-12 (2010) - Alan Brunton, Jochen Lang, Eric Dubois:
Spherical Harmonic Transforms and Convolutions on the GPU. J. Graphics, GPU, & Game Tools 15(1): 13-27 (2010) - Andrew S. Glassner:
Reconciling Circular and Elliptical Arcs. J. Graphics, GPU, & Game Tools 15(2): 95-98 (2010) - Eric Lengyel:
Transition Cells for Dynamic Multiresolution Marching Cubes. J. Graphics, GPU, & Game Tools 15(2): 99-122 (2010) - Morten S. Mikkelsen:
Bump Mapping Unparametrized Surfaces on the GPU. J. Graphics, GPU, & Game Tools 15(1): 49-61 (2010) - Jacob Munkberg, Tomas Akenine-Möller:
Backface Culling for Motion Blur and Depth of Field. J. Graphics, GPU, & Game Tools 15(2): 123-139 (2010) - Glen Aldridge Sherman:
A Triangle Product for Texture Stretch. J. Graphics, GPU, & Game Tools 15(1): 63-72 (2010)
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