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@article{DBLP:journals/jgtools/CowanK11,
  author       = {Brent Cowan and
                  Bill Kapralos},
  title        = {A GPU-Based Method to Approximate Acoustical Reflectivity},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {210--215},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.619888},
  doi          = {10.1080/2151237X.2011.619888},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/CowanK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Eberly11,
  author       = {David Eberly},
  title        = {A Fast and Accurate Algorithm for Computing {SLERP}},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {161--176},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.610255},
  doi          = {10.1080/2151237X.2011.610255},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Eberly11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/ErnstW11,
  author       = {Manfred Ernst and
                  Sven Woop},
  title        = {Ray Tracing with Shared-Plane Bounding Volume Hierarchies},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {141--151},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.563675},
  doi          = {10.1080/2151237X.2011.563675},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/ErnstW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/JonesK11,
  author       = {Thouis R. Jones and
                  David R. Karger},
  title        = {Linear-Time Poisson-Disk Patterns},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {177--182},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.617173},
  doi          = {10.1080/2151237X.2011.617173},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/JonesK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/McGuire11,
  author       = {Morgan McGuire},
  title        = {Editorial},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {207--209},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.632611},
  doi          = {10.1080/2151237X.2011.632611},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/McGuire11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/McGuire11a,
  author       = {Morgan McGuire},
  title        = {Efficient Triangle and Quadrilateral Clipping Within Shaders},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {216--224},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.619891},
  doi          = {10.1080/2151237X.2011.619891},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/McGuire11a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/OlssonA11,
  author       = {Ola Olsson and
                  Ulf Assarsson},
  title        = {Tiled Shading},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {235--251},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.621761},
  doi          = {10.1080/2151237X.2011.621761},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/OlssonA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/PegoraroS11,
  author       = {Vincent Pegoraro and
                  Philipp Slusallek},
  title        = {On the Evaluation of the Complex-Valued Exponential Integral},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {183--198},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.617177},
  doi          = {10.1080/2151237X.2011.617177},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/PegoraroS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/SchlomerD11,
  author       = {Thomas Schl{\"{o}}mer and
                  Oliver Deussen},
  title        = {Accurate Spectral Analysis of Two-Dimensional Point Sets},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {152--160},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.609773},
  doi          = {10.1080/2151237X.2011.609773},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/SchlomerD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/ShirleyRM11,
  author       = {Peter Shirley and
                  Austin Robison and
                  R. Keith Morley},
  title        = {A Simple Algorithm for Managing Color in Global Tone Reproduction},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {3},
  pages        = {199--205},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.610677},
  doi          = {10.1080/2151237X.2011.610677},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/ShirleyRM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/SloanNY11,
  author       = {Peter{-}Pike J. Sloan and
                  Derek Nowrouzezahrai and
                  Hong Yuan},
  title        = {Wrap Shading},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {252--259},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.628841},
  doi          = {10.1080/2151237X.2011.628841},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/SloanNY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/ThomsenN11,
  author       = {Andreas Thomsen and
                  Kasper H{\o}y Nielsen},
  title        = {Approximate Radiosity Using Stochastic Depth Buffering},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {4},
  pages        = {225--234},
  year         = {2011},
  url          = {https://doi.org/10.1080/2151237X.2011.621759},
  doi          = {10.1080/2151237X.2011.621759},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/ThomsenN11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Ahmed10,
  author       = {Abdalla G. M. Ahmed},
  title        = {Pixel Patterns from Quantization Artifacts of Forward Affine Mapping},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {2},
  pages        = {73--94},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2011.563670},
  doi          = {10.1080/2151237X.2011.563670},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Ahmed10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Ascencio-LopezPH10,
  author       = {Ignacio Ascencio{-}Lopez and
                  Oscar Meruvia Pastor and
                  Hugo Hidalgo{-}Silva},
  title        = {Adaptive Incremental Stippling using the Poisson-Disk Distribution},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {1},
  pages        = {29--47},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2010.10390650},
  doi          = {10.1080/2151237X.2010.10390650},
  timestamp    = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Ascencio-LopezPH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/BoulangerBP10,
  author       = {Kevin Boulanger and
                  Kadi Bouatouch and
                  Sumanta N. Pattanaik},
  title        = {High-Frequency Shadows for Real-Time Rendering of Trees},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {1},
  pages        = {1--12},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2010.10390648},
  doi          = {10.1080/2151237X.2010.10390648},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/BoulangerBP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/BruntonLD10,
  author       = {Alan Brunton and
                  Jochen Lang and
                  Eric Dubois},
  title        = {Spherical Harmonic Transforms and Convolutions on the {GPU}},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {1},
  pages        = {13--27},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2010.10390649},
  doi          = {10.1080/2151237X.2010.10390649},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/BruntonLD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Glassner10,
  author       = {Andrew S. Glassner},
  title        = {Reconciling Circular and Elliptical Arcs},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {2},
  pages        = {95--98},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2011.563679},
  doi          = {10.1080/2151237X.2011.563679},
  timestamp    = {Thu, 13 Jul 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Glassner10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Lengyel10,
  author       = {Eric Lengyel},
  title        = {Transition Cells for Dynamic Multiresolution Marching Cubes},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {2},
  pages        = {99--122},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2011.563682},
  doi          = {10.1080/2151237X.2011.563682},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Lengyel10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Mikkelsen10,
  author       = {Morten S. Mikkelsen},
  title        = {Bump Mapping Unparametrized Surfaces on the {GPU}},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {1},
  pages        = {49--61},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2010.10390651},
  doi          = {10.1080/2151237X.2010.10390651},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Mikkelsen10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/MunkbergA10,
  author       = {Jacob Munkberg and
                  Tomas Akenine{-}M{\"{o}}ller},
  title        = {Backface Culling for Motion Blur and Depth of Field},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {2},
  pages        = {123--139},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2011.563695},
  doi          = {10.1080/2151237X.2011.563695},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/MunkbergA10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jgtools/Sherman10,
  author       = {Glen Aldridge Sherman},
  title        = {A Triangle Product for Texture Stretch},
  journal      = {J. Graphics, GPU, {\&} Game Tools},
  volume       = {15},
  number       = {1},
  pages        = {63--72},
  year         = {2010},
  url          = {https://doi.org/10.1080/2151237X.2010.10390652},
  doi          = {10.1080/2151237X.2010.10390652},
  timestamp    = {Thu, 18 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jgtools/Sherman10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}