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@article{DBLP:journals/jgtools/CowanK11, author = {Brent Cowan and Bill Kapralos}, title = {A GPU-Based Method to Approximate Acoustical Reflectivity}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {210--215}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.619888}, doi = {10.1080/2151237X.2011.619888}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/CowanK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Eberly11, author = {David Eberly}, title = {A Fast and Accurate Algorithm for Computing {SLERP}}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {161--176}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.610255}, doi = {10.1080/2151237X.2011.610255}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Eberly11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ErnstW11, author = {Manfred Ernst and Sven Woop}, title = {Ray Tracing with Shared-Plane Bounding Volume Hierarchies}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {141--151}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.563675}, doi = {10.1080/2151237X.2011.563675}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ErnstW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/JonesK11, author = {Thouis R. Jones and David R. Karger}, title = {Linear-Time Poisson-Disk Patterns}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {177--182}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.617173}, doi = {10.1080/2151237X.2011.617173}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/JonesK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/McGuire11, author = {Morgan McGuire}, title = {Editorial}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {207--209}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.632611}, doi = {10.1080/2151237X.2011.632611}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/McGuire11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/McGuire11a, author = {Morgan McGuire}, title = {Efficient Triangle and Quadrilateral Clipping Within Shaders}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {216--224}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.619891}, doi = {10.1080/2151237X.2011.619891}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/McGuire11a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/OlssonA11, author = {Ola Olsson and Ulf Assarsson}, title = {Tiled Shading}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {235--251}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.621761}, doi = {10.1080/2151237X.2011.621761}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/OlssonA11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/PegoraroS11, author = {Vincent Pegoraro and Philipp Slusallek}, title = {On the Evaluation of the Complex-Valued Exponential Integral}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {183--198}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.617177}, doi = {10.1080/2151237X.2011.617177}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/PegoraroS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/SchlomerD11, author = {Thomas Schl{\"{o}}mer and Oliver Deussen}, title = {Accurate Spectral Analysis of Two-Dimensional Point Sets}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {152--160}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.609773}, doi = {10.1080/2151237X.2011.609773}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/SchlomerD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ShirleyRM11, author = {Peter Shirley and Austin Robison and R. Keith Morley}, title = {A Simple Algorithm for Managing Color in Global Tone Reproduction}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {3}, pages = {199--205}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.610677}, doi = {10.1080/2151237X.2011.610677}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ShirleyRM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/SloanNY11, author = {Peter{-}Pike J. Sloan and Derek Nowrouzezahrai and Hong Yuan}, title = {Wrap Shading}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {252--259}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.628841}, doi = {10.1080/2151237X.2011.628841}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/SloanNY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/ThomsenN11, author = {Andreas Thomsen and Kasper H{\o}y Nielsen}, title = {Approximate Radiosity Using Stochastic Depth Buffering}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {4}, pages = {225--234}, year = {2011}, url = {https://doi.org/10.1080/2151237X.2011.621759}, doi = {10.1080/2151237X.2011.621759}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/ThomsenN11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Ahmed10, author = {Abdalla G. M. Ahmed}, title = {Pixel Patterns from Quantization Artifacts of Forward Affine Mapping}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {2}, pages = {73--94}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2011.563670}, doi = {10.1080/2151237X.2011.563670}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Ahmed10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Ascencio-LopezPH10, author = {Ignacio Ascencio{-}Lopez and Oscar Meruvia Pastor and Hugo Hidalgo{-}Silva}, title = {Adaptive Incremental Stippling using the Poisson-Disk Distribution}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {1}, pages = {29--47}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2010.10390650}, doi = {10.1080/2151237X.2010.10390650}, timestamp = {Tue, 06 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Ascencio-LopezPH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/BoulangerBP10, author = {Kevin Boulanger and Kadi Bouatouch and Sumanta N. Pattanaik}, title = {High-Frequency Shadows for Real-Time Rendering of Trees}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {1}, pages = {1--12}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2010.10390648}, doi = {10.1080/2151237X.2010.10390648}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/BoulangerBP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/BruntonLD10, author = {Alan Brunton and Jochen Lang and Eric Dubois}, title = {Spherical Harmonic Transforms and Convolutions on the {GPU}}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {1}, pages = {13--27}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2010.10390649}, doi = {10.1080/2151237X.2010.10390649}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/BruntonLD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Glassner10, author = {Andrew S. Glassner}, title = {Reconciling Circular and Elliptical Arcs}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {2}, pages = {95--98}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2011.563679}, doi = {10.1080/2151237X.2011.563679}, timestamp = {Thu, 13 Jul 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Glassner10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Lengyel10, author = {Eric Lengyel}, title = {Transition Cells for Dynamic Multiresolution Marching Cubes}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {2}, pages = {99--122}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2011.563682}, doi = {10.1080/2151237X.2011.563682}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Lengyel10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Mikkelsen10, author = {Morten S. Mikkelsen}, title = {Bump Mapping Unparametrized Surfaces on the {GPU}}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {1}, pages = {49--61}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2010.10390651}, doi = {10.1080/2151237X.2010.10390651}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Mikkelsen10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/MunkbergA10, author = {Jacob Munkberg and Tomas Akenine{-}M{\"{o}}ller}, title = {Backface Culling for Motion Blur and Depth of Field}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {2}, pages = {123--139}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2011.563695}, doi = {10.1080/2151237X.2011.563695}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/MunkbergA10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/jgtools/Sherman10, author = {Glen Aldridge Sherman}, title = {A Triangle Product for Texture Stretch}, journal = {J. Graphics, GPU, {\&} Game Tools}, volume = {15}, number = {1}, pages = {63--72}, year = {2010}, url = {https://doi.org/10.1080/2151237X.2010.10390652}, doi = {10.1080/2151237X.2010.10390652}, timestamp = {Thu, 18 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/jgtools/Sherman10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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