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Publication search results
found 19 matches
- 2014
- Jonathan Barbara:
Measuring User Experience in Board Games. Int. J. Gaming Comput. Mediat. Simulations 6(1): 64-79 (2014) - Concetta Bommarito, Kathryn Dunlap:
Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape. Int. J. Gaming Comput. Mediat. Simulations 6(3): 35-49 (2014) - Edward Downs:
Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving. Int. J. Gaming Comput. Mediat. Simulations 6(1): 50-63 (2014) - Kristie J. Fisher, Tim Nichols, Katherine Isbister, Tom Fuller:
Quantifying "Magic": Learnings from User Research for Creating Good Player Experiences on Xbox Kinect. Int. J. Gaming Comput. Mediat. Simulations 6(1): 26-40 (2014) - Cecile M. Foshee, Brian C. Nelson:
Avatar Personalization: Towards the Enhancement of Competence Beliefs. Int. J. Gaming Comput. Mediat. Simulations 6(2): 1-14 (2014) - Jason M. Harley, Roger Azevedo:
Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments: A Selective Review. Int. J. Gaming Comput. Mediat. Simulations 6(3): 17-34 (2014) - Heather A. Holbrook, Katherine Cennamo:
Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy. Int. J. Gaming Comput. Mediat. Simulations 6(2): 38-52 (2014) - Tuomas Kari:
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews. Int. J. Gaming Comput. Mediat. Simulations 6(4): 59-77 (2014) - Daniel Katz, Andrew Goldberg, Prabal Khanal, Kanav Kahol, Samuel DeMaria:
Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: A Post-Mortem Analysis. Int. J. Gaming Comput. Mediat. Simulations 6(4): 34-44 (2014) - Richard N. Landers, Rachel C. Callan:
An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion. Int. J. Gaming Comput. Mediat. Simulations 6(2): 53-64 (2014) - Juan Fernando Mancilla-Caceres, Dorothy Espelage, Eyal Amir:
Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging. Int. J. Gaming Comput. Mediat. Simulations 6(3): 50-67 (2014) - Michael P. McCreery, S. Kathleen Krach, Amanda Nolen:
The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation. Int. J. Gaming Comput. Mediat. Simulations 6(2): 30-37 (2014) - Mark Thomas McMahon, Michael Garrett:
Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments. Int. J. Gaming Comput. Mediat. Simulations 6(4): 17-33 (2014) - Minas Michikyan, Fantasy T. Lozada, Jennifer V. Weidenbenner, Brendesha M. Tynes:
Adolescent Coping Strategies in the Face Of Their "Worst Online Experience". Int. J. Gaming Comput. Mediat. Simulations 6(4): 1-16 (2014) - Danielle Mirliss:
Preparing Future Teachers: Taking the Perspective of Diverse Learners through Virtual World Role-Play. Int. J. Gaming Comput. Mediat. Simulations 6(2): 15-29 (2014) - Roma P. Patel, Jerry Lin, S. Khizer Khaderi:
Beyond Gaming: The Utility of Video Games for Sports Performance. Int. J. Gaming Comput. Mediat. Simulations 6(1): 41-49 (2014) - Björn Strååt, Fredrik Rutz, Magnus Johansson:
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata. Int. J. Gaming Comput. Mediat. Simulations 6(4): 45-58 (2014) - Selen Türkay, Charles K. Kinzer:
The Effects of Avatar: Based Customization on Player Identification. Int. J. Gaming Comput. Mediat. Simulations 6(1): 1-25 (2014) - Brendesha M. Tynes, Chad A. Rose, Sophia Hiss, Adriana J. Umaña-Taylor, Kimberly Mitchell, David Williams:
Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents. Int. J. Gaming Comput. Mediat. Simulations 6(3): 1-16 (2014)
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