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Selen Türkay
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2020 – today
- 2024
- [j15]Sareh Sadeghianasl, Arthur H. M. ter Hofstede, Moe Thandar Wynn, Selen Türkay:
Humans-in-the-loop: Gamifying activity label repair in process event logs. Eng. Appl. Artif. Intell. 132: 107875 (2024) - [j14]Blake Kammermann, Selen Türkay, Daniel Johnson, Stephanie J. Tobin:
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning. Int. J. Hum. Comput. Stud. 181: 103143 (2024) - 2023
- [j13]Selen Türkay, Allan Lin, Daniel Johnson, Jessica Formosa:
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. Behav. Inf. Technol. 42(11): 1720-1739 (2023) - [c38]Nicoletta Chiara Tancred, Selen Türkay, Nicole E. M. Vickery, Peta Wyeth:
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective. OZCHI 2023: 11-23 - [c37]Aloha May Hufana Ambe, Ross Brown, Selen Türkay, Joel Harman, Alessandro Soro:
Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers. OZCHI 2023: 399-414 - [c36]Rodney G. Zsolczay, Dimitri Perrin, Frédéric Maire, Selen Türkay:
Touch-less Remedial Game Prototype for Hand Rehabilitation - Feedback Results. OZCHI 2023: 423-431 - [c35]Cael Aidin Gallagher, Mackenzie Muir, David Conroy, Christoph Eckart Schrank, Selen Türkay:
From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale. OZCHI 2023: 585-594 - [c34]Selen Türkay, David Conroy, Cael Gallagher, David Murphy:
Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education. OZCHI 2023: 595-603 - [c33]Selen Türkay, Abigail Allwood, Ross Brown, Christoph Eckart Schrank, Luke Nothdurft, Thierry Peynot, Cael Gallagher:
CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration. OZCHI 2023: 712-715 - 2022
- [j12]Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson:
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology Behav. Soc. Netw. 25(5): 310-315 (2022) - [j11]Jessica Formosa, Daniel Johnson, Selen Türkay, Regan L. Mandryk:
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. Comput. Hum. Behav. 131: 107232 (2022) - [j10]Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef B. Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [j9]Jessica Formosa, Nicholas O'Donnell, Ella M. Horton, Selen Türkay, Regan L. Mandryk, Michael Hawks, Daniel Johnson:
Definitions of Esports: A Systematic Review and Thematic Analysis. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-45 (2022) - [c32]Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Zúñiga, Selen Turkay:
Self-Determination Theory in HCI: Shaping a Research Agenda. CHI Extended Abstracts 2022: 113:1-113:6 - [c31]Cael Aidin Gallagher, Mackenzie Muir, David Conroy, Ross Andrew Brown, Christoph Eckart Schrank, Selen Türkay:
An Immersive Fold Instruction Module for Training Undergraduate Geologists. OZCHI 2022: 241-247 - [c30]Mackenzie Muir, Cael Aidin Gallagher, David Conroy, Ross Andrew Brown, Christoph Eckart Schrank, Selen Türkay:
Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures. OZCHI 2022: 248-253 - 2021
- [j8]Sareh Sadeghianasl, Arthur H. M. ter Hofstede, Moe Thandar Wynn, Selen Turkay, Trina S. Myers:
Process Activity Ontology Learning From Event Logs Through Gamification. IEEE Access 9: 165865-165880 (2021) - [j7]Michael Leyer, Banu Aysolmaz, Ross Brown, Selen Türkay, Hajo A. Reijers:
Process training for industrial organisations using 3D environments: An empirical analysis. Comput. Ind. 124: 103346 (2021) - [j6]Daniel L. Hoffman, Seungoh Paek, Zhou Zhou, Selen Türkay:
Motivation Outcomes in Math-Related Videogames. Technol. Knowl. Learn. 26(3): 637-659 (2021) - [c29]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c28]Selen Turkay, Jessica Formosa, Robert Cuthbert, Sonam Adinolf, Ross Andrew Brown:
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports. CHI 2021: 322:1-322:15 - [c27]Samantha Olinsky, Pooja M. Desai, Selen Turkay, Elizabeth M. Heitkemper, Elliot G. Mitchell, Lena Mamykina, Maria L. Hwang:
Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms. CHI Extended Abstracts 2021: 442:1-442:9 - [c26]Jessica L. Oliver, Selen Turkay, Margot Brereton, David M. Watson, Paul Roe:
Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters. CHI 2021: 567:1-567:14 - [c25]Cael Gallagher, Selen Turkay, Ross Andrew Brown:
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. OZCHI 2021: 307-326 - 2020
- [j5]Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson:
Making friends in online games: gender differences and designing for greater social connectedness. Behav. Inf. Technol. 39(8): 917-934 (2020) - [c24]Jessica L. Oliver, Margot Brereton, Selen Turkay, David M. Watson, Paul Roe:
Exploration of Aural & Visual Media About Birds Informs Lessons for Citizen Science Design. Conference on Designing Interactive Systems 2020: 1687-1700 - [c23]Alessandro Soro, Ross Brown, Peta Wyeth, Selen Türkay:
Towards a Smart and Socialised Augmented Reality. CHI Extended Abstracts 2020: 1-8 - [c22]Nicoletta Tancred, Selen Türkay, Nicole Vickery, Peta Wyeth, Anna McCoombe:
Understanding Women Modders using the Serious Leisure Perspective. CHI 2020: 1-13 - [c21]Selen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert, Roger Altizer:
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. CHI 2020: 1-13 - [c20]Robert Cuthbert, Selen Turkay, Ross Brown, Daniel Johnson, Roger Altizer, Mathilde R. Desselle:
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. CHI PLAY 2020: 549-560 - [c19]Sareh Sadeghianasl, Arthur H. M. ter Hofstede, Suriadi Suriadi, Selen Turkay:
Collaborative and Interactive Detection and Repair of Activity Labels in Process Event Logs. ICPM 2020: 41-48
2010 – 2019
- 2019
- [c18]Niamh Conway, Alessandro Soro, Ross Brown, Selen Türkay:
Exploring Uses of Augmented Reality in Participatory Marketing. CHI Extended Abstracts 2019 - [c17]Selen Türkay, Sonam Adinolf:
Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game. CHI 2019: 337 - [c16]Bilgen Türkay, Selen Türkay:
Understanding Turkish NGOs' Digital Technology Use in Helping Refugees in Turkey. CHI Extended Abstracts 2019 - [c15]Sonam Adinolf, Selen Türkay:
Differences in Player Experiences of Need Satisfaction Across Four Games. DiGRA Conference 2019 - [c14]Kuangfan Chen, Kavita Gonsalves, Mirko Guaralda, Selen Türkay, Jeremy Kerr:
Towards a Typology for Playable Digital Interventions in Urban Public. ISMAR Adjunct 2019: 455-459 - [c13]Kate Ferris, Ryan M. Kelly, Ross Brown, Greg Wadley, Steven Baker, Jenny Waycott, Eduardo Velloso, Selen Türkay:
Virtual and Augmented Reality for Positive Social Impact. OZCHI 2019: 8-11 - [c12]Joel Harman, Ross Brown, Daniel Johnson, Selen Türkay:
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. OZCHI 2019: 138-148 - [c11]Robert Cuthbert, Selen Türkay, Ross Brown:
The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game. OZCHI 2019: 221-232 - [c10]Nicole L. Robinson, Selen Türkay, Leonie A. N. Cooper, Daniel Johnson:
Social Robots with Gamification Principles to Increase Long-Term User Interaction. OZCHI 2019: 359-363 - [c9]Vahid Pooryousef, Ross Brown, Selen Türkay:
Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves. OZCHI 2019: 433-436 - [c8]Rodney G. Zsolczay, Ross Brown, Frédéric Maire, Selen Türkay:
Vague Gesture Control: Implications for Burns Patients. OZCHI 2019: 524-528 - 2018
- [c7]Selen Türkay, Daniel T. Seaton, Andrew M. Ang:
Itero: A Revision History Analytics Tool for Exploring Writing Behavior and Reflection. CHI Extended Abstracts 2018 - [c6]Sonam Adinolf, Selen Türkay:
Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. CHI PLAY (Companion) 2018: 365-372 - [c5]Nicoletta Tancred, Nicole Vickery, Peta Wyeth, Selen Türkay:
Player Choices, Game Endings and the Design of Moral Dilemmas in Games. CHI PLAY (Companion) 2018: 627-636 - [c4]Selen Türkay, Sonam Adinolf:
Understanding online collectible card game players' motivations: a survey study with two games. OZCHI 2018: 501-505 - [c3]Ross Brown, Selen Türkay, Laurianne Sitbon:
Educational virtuality: cognitive benefits, design processes and new frontiers. OZCHI 2018: 620-622 - 2017
- [c2]Selen Türkay, Hadas Eidelman, Yigal Rosen, Daniel T. Seaton, Glenn Lopez, Jacob Whitehill:
Getting to Know English Language Learners in MOOCs: Their Motivations, Behaviors, and Outcomes. L@S 2017: 209-212 - [c1]Selen Türkay, Sonam Adinolf:
Appeal of online collectible card games: social features of hearthstone. OZCHI 2017: 622-627 - 2016
- [j4]Selen Türkay:
The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics. Comput. Educ. 98: 102-114 (2016) - 2014
- [j3]Bruce D. Homer, Charles K. Kinzer, Jan L. Plass, Susan M. Letourneau, Dan Hoffman, Meagan Bromley, Elizabeth O. Hayward, Selen Türkay, Yolanta Kornak:
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. Comput. Educ. 74: 37-49 (2014) - [j2]Selen Türkay, Charles K. Kinzer:
The Effects of Avatar: Based Customization on Player Identification. Int. J. Gaming Comput. Mediat. Simulations 6(1): 1-25 (2014) - 2013
- [j1]Sandra Y. Okita, Selen Türkay, Mihwa Kim, Yumiko Murai:
Learning by teaching with virtual peers and the effects of technological design choices on learning. Comput. Educ. 63: 176-196 (2013)
Coauthor Index
aka: Ross Andrew Brown
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last updated on 2024-10-30 21:33 CET by the dblp team
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