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Publication search results
found 35 matches
- 2003
- György Antal, Roel Martínez, Ferenc Csonka, Mateu Sbert, László Szirmay-Kalos:
Combining global and local global-illumination algorithms. SCCG 2003: 185-192 - Benedek Balázs, László Szirmay-Kalos, György Antal:
Weighted importance sampling in shooting algorithms. SCCG 2003: 177-184 - Janine Bennett, Karim Mahrous, Bernd Hamann, Kenneth I. Joy:
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization. SCCG 2003: 9-16 - Hermann Birkholz, Dietmar Jackèl:
Image warping with feature curves. SCCG 2003: 199-202 - Kevin Buchin, Maike Walther:
Real-time per-pixel rendering with stroke textures. SCCG 2003: 125-129 - Alan Chalmers, Kirsten Cater, David Maflioli:
Visual attention models for producing high fidelity graphics efficiently. SCCG 2003: 39-45 - Ján Cíger, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann:
The magic wand. SCCG 2003: 119-124 - Roman Durikovic, William L. Martens:
Simulation of sparkling and depth effect in paints. SCCG 2003: 193-198 - Martin Fêdor:
Application of inverse kinematics for skeleton manipulation in real-time. SCCG 2003: 203-212 - Peter Gejgus, Martin Sperka:
Face tracking in color video sequences. SCCG 2003: 245-249 - C. Glauser, Hanspeter Bieri:
From road maps to 3D-scenes: a reconstruction system. SCCG 2003: 263-272 - Markus Grabner, Helfried Tschemmernegg:
Object identification in compressed view-dependent multiresolution meshes. SCCG 2003: 63-72 - Clemens Groß, Arnulph Fuhrmann, Volker Luckas:
Automatic pre-positioning of virtual clothing. SCCG 2003: 99-108 - Hans Hagen, Achim Ebert, Rolf Hendrik van Lengen, Gerik Scheuermann:
Scientific Visualization: methods and applications. SCCG 2003: 23-33 - Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Exploiting temporal coherence in ray casted walkthroughs. SCCG 2003: 149-155 - Predrag Janicic, Ivan Trajkovic:
WinGCLC: a workbench for formally describing figures. SCCG 2003: 251-256 - Leif Kobbelt, Mario Botsch:
Feature sensitive mesh processing. SCCG 2003: 17-22 - Josef Kohout, Ivana Kolingerová:
Parallel Delaunay triangulation based on circum-circle criterion. SCCG 2003: 73-81 - Ioannis Kotziampasis, Nathan Sidwell, Alan Chalmers:
Portals: increasing visibility in virtual worlds. SCCG 2003: 257-261 - Franz Leberl:
Models and visualizations in a virtual habitat. SCCG 2003: 35-38 - C. H. Lo, Alan Chalmers:
Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realism. SCCG 2003: 109-117 - Rafal Mantiuk, Karol Myszkowski, Sumanta N. Pattanaik:
Attention guided MPEG compression for computer animations. SCCG 2003: 239-244 - Oliver Mattausch, Thomas Theußl, Helwig Hauser, M. Eduard Gröller:
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines. SCCG 2003: 213-222 - Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà:
Real-time obscurances with color bleeding. SCCG 2003: 171-176 - Bernhard Reitinger, Alexander Bornik, Reinhard Beichel:
Efficient volume measurement using voxelization. SCCG 2003: 47-54 - Mario Sormann, Christopher Zach, Konrad F. Karner:
Texture mapping for view-dependent rendering. SCCG 2003: 131-148 - Daniel Sýkora, Jan Buriánek, Jirí Zára:
Segmentation of black and white cartoons. SCCG 2003: 223-230 - László Szécsi, Balázs Benedek, László Szirmay-Kalos:
Accelerating animation through verification of shooting walks. SCCG 2003: 231-238 - Gábor Szijártó, József Koloszár:
Hardware accelerated rendering of foliage for real-time applications. SCCG 2003: 141-148 - Petr Vanecek, Ivana Kolingerová:
Fast Delaunay stripification. SCCG 2003: 83-88
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