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Publication search results
found 30 matches
- 2000
- François Boux de Casson, Christian Laugier:
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators. CA 2000: 9-14 - Vijay Chandru, N. Mahesh, M. Manivannan, Swami Manohar:
Volume Sculpting and Keyframe Animation System. CA 2000: 134-139 - Frederic Cordier, Nadia Magnenat-Thalmann:
Integrated System for Skin Deformation. CA 2000: 2-8 - Frank Dachille, Arie E. Kaufman:
High-Degree Temporal Antialiasing. CA 2000: 49- - Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr:
Adaptive Simulation of Soft Bodies in Real-Time. CA 2000: 15-20 - Eric Fausett, Alexander A. Pasko, Valery Adzhiev:
Space-Time and Higher Dimensional Modeling for Animation. CA 2000: 140-145 - Luiz Marcos Garcia Gonçalves, Fernando Wagner da Silva, Roderic A. Grupen, Ricardo C. Farias:
Towards an Architecture for Artificial Animated Creatures. CA 2000: 170-175 - Jonas Gomes, Luiz Velho, Fernando Wagner da Silva, Siome Goldenstein:
Motion Processing using Variable Harmonic Components. CA 2000: 62-70 - Hironobu Gotoda:
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials. CA 2000: 21- - Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann:
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- - Martin Jägersand:
Image based Animation from Learned Visual-Motor Models. CA 2000: 43-48 - Tae-Yong Kim, Ulrich Neumann:
A Thin Shell Volume for Modeling Human Hair. CA 2000: 104-111 - Stefan Kopp, Ipke Wachsmuth:
Planning and Motion Control in Lifelike Gesture: A Refined Approach. CA 2000: 92-97 - Kevin T. McDonnell, Hong Qin:
Dynamic Sculpting and Animation of Free-form Subdivision Solids. CA 2000: 126-133 - Richard E. Parent:
Computer Animation: Algorithms and Techniques - A Historical Review. CA 2000: 86- - Chan-Jong Park, Il-Kwon Jeong, Hyeong-Kyo Kim, KwangYun Wohn:
Sensor Fusion for Motion Capture System based on System Identification. CA 2000: 71-76 - Katherine Pullen, Christoph Bregler:
Animating by Multi-Level Sampling. CA 2000: 36-42 - Raymond S. Smith, Wei Sun, Adrian Hilton, John Illingworth:
Layered Animation using Displacement Maps. CA 2000: 146- - Wookho Son, Kyunghwan Kim, Nancy M. Amato:
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework. CA 2000: 176- - Sandra Sudarsky, Donald H. House:
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion. CA 2000: 56-61 - Daniel Thalmann:
Individual and Group Behaviors for Virtual Humans. CA 2000: 122- - Gwenola Thomas, Stéphane Donikian:
Virtual Humans Animation in Informed Urban Environments. CA 2000: 112- - Pascal Volino, Nadia Magnenat-Thalmann:
Accurate Collision Response on Polygonal Meshes. CA 2000: 154-163 - Lawson Wade, Richard E. Parent:
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation. CA 2000: 164-169 - Preface. CA 2000
- Chairs. CA 2000
- Program Committee and Auxiliary Reviewers. CA 2000
- Yilun Dianna Xu, Norman I. Badler:
Algorithms for Generating Motion Trajectories Described by Prepositions. CA 2000: 30-35 - Liwei Zhao, Monica Costa, Norman I. Badler:
Interpreting Movement Manner. CA 2000: 98-103 - Computer Animation 2000, CA 2000, Philadelphia, Pennsylvania, USA, May 3-5, 2000. IEEE Computer Society 2000, ISBN 0-7695-0683-6 [contents]
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