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Publication search results
found 451 matches
- 2019
- Daniel Roth, Sebastian von Mammen, Julian Keil, Manuel Schildknecht, Marc Erich Latoschik:
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief. VS-GAMES 2019: 1-4 - Paula Alavesa, Ilmo Laitalainen, Milla Immonen:
Context Defined Aspects of Gamification for Factory Floor. VS-GAMES 2019: 1-2 - Tomás Alves, Carlos Martinho, Rui Prada:
Towards Incorporating Personality in Serious Games for Health. VS-GAMES 2019: 1-4 - Nikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios D. Doulamis, Eftychios Protopapadakis, Athanasios Voulodimos:
Choreographic Pose Identification using Convolutional Neural Networks. VS-GAMES 2019: 1-7 - Lee Beever, Serban R. Pop, Nigel W. John:
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. VS-GAMES 2019: 1-4 - Felix Born, Sophie Abramowski, Maic Masuch:
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. VS-GAMES 2019: 1-8 - Jan Burkholz, Sebastian von Mammen:
Empathy & Information: Ingredients for a Children's Game on Diabetes. VS-GAMES 2019: 1-2 - Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. VS-GAMES 2019: 1-8 - Raphael Costa, John Quarles:
3D Interaction with Virtual Objects in Real Water. VS-GAMES 2019: 1-7 - Thomas W. Day, Nigel W. John:
Training Powered Wheelchair Manoeuvres in Mixed Reality. VS-GAMES 2019: 1-7 - Benjamin Eckstein, Florian Niebling, Birgit Lugrin:
Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. VS-GAMES 2019: 1-4 - Chris Ferguson, Herre van Oostendorp, Egon L. van den Broek:
The Development and Evaluation of the Storyline Scaffolding Tool. VS-GAMES 2019: 1-8 - Connor Fletcher, Vedad Hulusic, Panos Amelidis:
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition. VS-GAMES 2019: 1-4 - Sonja Gabriel:
We Make Games. Using Serious Game Design Concepts in Secondary School. VS-GAMES 2019: 1-4 - Anna Gardeli, Spyros Vosinakis:
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills. VS-GAMES 2019: 1-8 - Michail N. Giannakos, Kshitij Sharma, Evangelos Niforatos:
Exploring EEG signals during the different phases of game-player interaction. VS-GAMES 2019: 1-8 - Fotis Giariskanis, Panagiotis Parthenios, Katerina Mania:
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design. VS-GAMES 2019: 1-4 - Philipp Hein, Max Bernhagen, Angelika C. Bullinger:
Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation. VS-GAMES 2019: 1-4 - Thomas Heinz, Christoph Schlieder:
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation. VS-GAMES 2019: 1-4 - Katharina Anna Maria Heydn, Marc Philipp Dietrich, Marcus Barkowsky, Götz Winterfeldt, Sebastian von Mammen, Andreas Nüchter:
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting. VS-GAMES 2019: 1-8 - Greta Hoffmann, Lars Matysiak:
Exploring Game Design for the Financial Education of Millenials. VS-GAMES 2019: 1-2 - Greta Hoffmann, Raphaël Martin, Christof Weinhardt:
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game. VS-GAMES 2019: 1-4 - Wolfgang Höhl:
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization. VS-GAMES 2019: 1-4 - Milla Immonen, Paula Alavesa, Vasiliki Mylonopoulou:
Design Challenges for Social Interactions at Factory Floor. VS-GAMES 2019: 1-2 - Michael Isaza, Jingjing Zhang, Karis Kim, Chao Mei, Rongkai Guo:
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness. VS-GAMES 2019: 1-4 - Petar Jercic:
What could the baseline measurements predict about decision-making performance in serious games set in the financial context. VS-GAMES 2019: 1-4 - Nigel W. John, Thomas W. Day, Serban R. Pop, Kausik Chatterjee, Katy Cottrell, Alistair Buchanan, Jonathan Roberts:
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients. VS-GAMES 2019: 1-4 - Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams:
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction. VS-GAMES 2019: 1-8 - Efstathios Karanastasis, Efthymios Chondrogiannis, Sotiris Papasotiriou:
A novel AR application for in-vehicle entertainment and education. VS-GAMES 2019: 1-4 - Farzam Kharvari, Wolfgang Höhl:
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization. VS-GAMES 2019: 1-2
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