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Maite Frutos Pascual
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2020 – today
- 2023
- [j5]Becky Spittle, Maite Frutos Pascual, Chris Creed, Ian Williams:
A Review of Interaction Techniques for Immersive Environments. IEEE Trans. Vis. Comput. Graph. 29(9): 3900-3921 (2023) - 2022
- [c27]Farkhandah Komal Aziz, Chris Creed, Sayan Sarcar, Maite Frutos Pascual, Ian Williams:
Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation. Conference on Designing Interactive Systems 2022: 1486-1496 - [c26]Bharat Paudyal, Chris Creed, Ian Williams, Maite Frutos Pascual:
Inclusive Multimodal Voice Interaction for Code Navigation. ICMI 2022: 509-519 - 2021
- [c25]Farkhandah Komal Aziz, Chris Creed, Maite Frutos Pascual, Ian Williams:
Inclusive Voice Interaction Techniques for Creative Object Positioning. ICMI 2021: 461-469 - [c24]Maite Frutos Pascual, Clara Gale, Jake Michael Harrison, Chris Creed, Ian Williams:
Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays. INTERACT (1) 2021: 480-501 - [c23]Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments. ISMAR Adjunct 2021: 391-396 - [c22]Becky Spittle, Wenge Xu, Maite Frutos Pascual, Chris Creed, Ian Williams:
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? ISMAR Adjunct 2021: 415-420 - [c21]Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. VR 2021: 749-758 - [c20]Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality. VRST 2021: 43:1-43:5 - 2020
- [j4]Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams:
Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality. IEEE Computer Graphics and Applications 40(4): 10-25 (2020) - [c19]Bharat Paudyal, Chris Creed, Maite Frutos Pascual, Ian Williams:
Voiceye: A Multimodal Inclusive Development Environment. Conference on Designing Interactive Systems 2020: 21-33 - [c18]Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality. CHI 2020: 1-16 - [c17]Chris Creed, Maite Frutos Pascual, Ian Williams:
Multimodal Gaze Interaction for Creative Design. CHI 2020: 1-13 - [c16]Fahim A. Salim, Fasih Haider, Maite Frutos Pascual, Dennis Reidsma, Saturnino Luz, Bert-Jan van Beijnum:
Action Modelling for Interaction and Analysis in Smart Sports and Physical Education. ICMI Companion 2020: 228-229
2010 – 2019
- 2019
- [c15]Maite Frutos Pascual, Jake Michael Harrison, Chris Creed, Ian Williams:
Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments. ICMI 2019: 310-318 - [c14]Maite Frutos Pascual, Chris Creed, Ian Williams:
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality. INTERACT (4) 2019: 287-308 - [c13]Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams:
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction. VS-GAMES 2019: 1-8 - 2017
- [j3]Maite Frutos Pascual, Begonya Garcia-Zapirain:
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning. IEEE Trans. Comput. Intell. AI Games 9(2): 133-152 (2017) - [c12]Maadh Al Kalbani, Maite Frutos Pascual, Ian Williams:
Freehand grasping in mixed reality: analysing variation during transition phase of interaction. ICMI 2017: 110-114 - [c11]Alan Dolhasz, Maite Frutos Pascual, Ian Williams:
Composite Realism: Effects of Object Knowledge and Mismatched Feature Type on Observer Gaze and Subjective Quality. ISMAR Adjunct 2017: 9-14 - [c10]Andreea-Dalia Blaga, Maite Frutos Pascual, Maadh Al Kalbani, Ian Williams:
Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality. ISMAR Adjunct 2017: 31-34 - 2016
- [c9]Alan Dolhasz, Ian Williams, Maite Frutos Pascual:
Measuring Observer Response to Object-Scene Disparity in Composites. ISMAR Adjunct 2016: 13-18 - [c8]Maadh Al Kalbani, Ian Williams, Maite Frutos Pascual:
Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality. ISMAR 2016: 84-93 - [c7]Maadh Al Kalbani, Ian Williams, Maite Frutos Pascual:
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. VRST 2016: 279-282 - 2015
- [j2]Maite Frutos Pascual, Begoña García Zapirain:
Assessing Visual Attention Using Eye Tracking Sensors in Intelligent Cognitive Therapies Based on Serious Games. Sensors 15(5): 11092-11117 (2015) - [c6]Maite Frutos Pascual, Begoña García Zapirain, Quasim H. Mehdi:
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. CGAMES 2015: 103-106 - 2014
- [c5]Maite Frutos Pascual, Begoña García Zapirain:
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results. CGAMES 2014: 1-4 - [c4]Maite Frutos Pascual, Begoña García Zapirain, Kattalin Camara Buldian:
Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation. PervasiveHealth 2014: 321-324 - 2012
- [c3]Maite Frutos Pascual, Begoña García Zapirain, Amaia Méndez Zorrilla:
Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based tool. CGAMES 2012: 116-119 - [c2]Maite Frutos Pascual, Begoña García Zapirain, Amaia Méndez Zorrilla:
Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game. FGIT-GDC/IESH/CGAG 2012: 68-75 - 2011
- [j1]Maite Frutos Pascual:
Language Improvement System Based on Serious Games and Voice Recognition Algorithms for Children and Teenagers with Autism Spectrum and Lack of Language Competences. Int. J. Intell. Games Simul. 6(2): 18-26 (2011) - [c1]Maite Frutos, Itxaso Bustos, Begoña García Zapirain, Amaia Méndez Zorrilla:
Computer game to learn and enhance speech problems for children with autism. CGAMES 2011: 209-216
Coauthor Index
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