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19. CGAMES 2014: Louisville, Kentucky, USA
- Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-5853-5
- Yi Li, Adel Said Elmaghraby:
A framework for using games for behavioral analysis of autistic children. 1-4 - Mikhail M. Shashkov, Connie S. Nguyen, Mario Yepez, Mauricio Hess-Flores, Kenneth I. Joy:
Semi-autonomous digitization of real-world environments. 1-4 - A. Lopez Basterretxea, Amaia Méndez Zorrilla, Begoña García Zapirain, A. Madariaga-Ortuzar, I. Lazcano-Quintana:
Serious games to promote independent living for intellectually disabled people: Starting with shopping. 1-4 - Shyh-Chii Tzeng, Pei-Ting Wang:
Identification features and pedagogical agents in a mathematical game. 1-5 - Jon A. Preston, Joshua Skelton, William D. Forsyth, Jeffrey D. Greene:
Generating dynamic narratives with real time interactions utilizing mobile technology. 1-8 - Antonio Losavio, Svetlana Polyakova, Theresa Hayden, Michael Losavio:
Linguistic implementations in computer game and virtual world design. 1-4 - Matthew Fahrbach, Jerzy W. Jaromczyk, Roy David Mobley, Neil Moore:
Video game bots as a theme for student software competitions. 1-4 - Mark Allen Schneider, Joan Mazur:
The use of a digital game-based safety program for ATV operational knowledge of youthful riders. 1-5 - Joseph D. Losavio, Michael Martin Losavio:
The legal/juridical space of computer games: From intellectual property to intellectual freedom. 1-8 - Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Said Elmaghraby:
Towards the use of serious games for effective e-government service. 1-6 - Tom Ketola:
Quantifying software development: Applying mobile monetization techniques to your software development process. 1-4 - Shawn Farlow, Jerry L. Trahan:
Client-server assignment in massively multiplayer online games. 1-8 - Jeffrey W. Chastine, D. Michael Franklin, Chao Peng, Jon A. Preston:
Empirically measuring control quality of gesture input. 1-7 - M. A. Leanna Prater, Joan M. Mazur:
Embedded standards-based digital gaming assessments: Pilot study with teachers. 1-5 - Yinxuan Shi, Roger Crawfis:
Group tactics utilizing suppression and shelter. 1-8 - C. Shaun Longstreet, Kendra M. L. Cooper:
Curriculum design factors for constructing serious educational game: A learning objective centric approach. 1-5 - Leire Lopez-Samaniego, Begoña García Zapirain, Alejandro Ozaita-Araico, Amaia Méndez Zorrilla:
Cognitive rehabilitation based on working brain reflexes using computer games over iPad. 1-4 - Maite Frutos Pascual, Begoña García Zapirain:
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results. 1-4 - Umit Tellioglu, Geoffrey G. Xie, Justin P. Rohrer, Charles Prince:
Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games. 1-7 - David Bingham Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert:
ChoiceNet gaming: Changing the gaming experience with economics. 1-5 - Kenneth May, Seth Kress, Ahmed Salem, George Dimitoglou:
A gaming approach for ad-hoc secure routing in education. 1-7 - Turki Alskheliwi, Carol Jim, Khalid Lateef, Stephen Penn, Ahmed Salem:
Applying game theory rules to enhance decision support systems in credit and financial applications. 1-10 - Joan M. Mazur, John Meister, Richie Hoagland:
Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all! 1-3
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