default search action
International Journal of Intelligent Games & Simulation, Volume 6
Volume 6, Number 1, 2010
- John A. Rushing, John Tiller:
Mission And Rule-Based Approach For Wargame Artificial Intelligence. 6-15 - Minhua Ma, Bhavinder Bassi:
Narrative Time in Video Games. 16-25 - Janne Paavilainen, Hannamari Saarenpää, Antti Syvänen, Anu Seisto, Maija Federley:
Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study. 26-38 - Begoña García Zapirain, Amaia Méndez, Sabina Larrañaga:
Psycho-Stimulation Therapy By Tangram Game Using Augmented. 39-45 - Jacquelyne Forgette, Renata Wachowiak-Smolíkova, Mark P. Wachowiak:
Influence maps For Facilitating Tactical Engagement Decisions In Real-Time Strategy Games. 46-53 - Li Zhiqiang Nickole, Tim Marsh:
Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates. 54-62
Volume 6, Number 2, 2011
- Catherine Cavagnaro, John Tiller:
Tipping Points and Models. 5-11 - Amine Ben Khalifa, Roman V. Yampolskiy:
GA with Wisdom of Artificial Crowds for Solving Mastermind Satisfiability Problem. 12-17 - Maite Frutos Pascual:
Language Improvement System Based on Serious Games and Voice Recognition Algorithms for Children and Teenagers with Autism Spectrum and Lack of Language Competences. 18-26 - Mirela C. Popa, Léon J. M. Rothkrantz:
Assessment of Behaviour in Serious Games of Driving Simulators. 27-36 - Sonia Ajina, Roman V. Yampolskiy, Najoua Essoukri Ben Amara:
Avatar Facial Biometric Authentication. 37-42
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.