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Publication search results
found 338 matches
- 2024
- Martin Clayton, Mauro Passacantando, Marcello Sanguineti:
Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 560, Springer 2024, ISBN 978-3-031-55721-7 [contents] - 2023
- Giovanni Angelini, Marco Ernandes, Tommaso Iaquinta, Caroline Stehlé, Fanny Simões, Kamyar Zeinalipour, Andrea Zugarini, Marco Gori:
The WebCrow French Crossword Solver. INTETAIN 2023: 193-209 - Fabrizio Balducci, Paolo Buono:
Introducing a Videogame Project in a Mobile Software Development Academic Course. INTETAIN 2023: 31-39 - Ana M. Bernardos, Juan A. Besada, Gloria Cobo, José R. Casar:
Evaluating Touchless Haptics for Interaction with Virtual Objects. INTETAIN 2023: 210-221 - Pietro Cappelli, Christian Tarchi, Leonardo Boncinelli:
Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students. INTETAIN 2023: 20-30 - Mattia Cefis:
A PLS-SEM Approach for Composite Indicators: An Original Application on the Expected Goal Model. INTETAIN 2023: 127-135 - Silvia Ferrando, Gualtiero Volpe, Eleonora Ceccaldi:
A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems. INTETAIN 2023: 55-62 - Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini:
Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". INTETAIN 2023: 167-177 - Giorgio Gnecco, Martina Fausto, Gabriele Romano, Gualtiero Volpe, Antonio Camurri:
Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement. INTETAIN 2023: 96-106 - Niccolò Maggioni, Letterio Galletta:
A Comparison of Hosting Techniques for Online Cybersecurity Competitions. INTETAIN 2023: 136-163 - Federico Manuri, Andrea Sanna, Marco Scarzello, Francesco De Pace:
A Novel Approach to 3D Storyboarding. INTETAIN 2023: 178-192 - Vittorio Mattei:
Artificial Intelligence in Video Games 101: An Easy Introduction. INTETAIN 2023: 40-51 - Andrea Piazzoli, Gianpietro Sgaramella, Alan D. A. Mattiassi:
Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ). INTETAIN 2023: 3-19 - Shengpeng Yang, Siwei Zhou, Shasha Yang, Jiandong Shi:
GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform. INTETAIN 2023: 63-75 - Yiqun Zhang, Zhenyu Qin, Yang Liu, Tom Gedeon, Wu Song:
Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition. INTETAIN 2023: 76-95 - Stephen Zhu:
Biases in Micro-level Probabilistic Reasoning and Its Impact on the Spectators' Enjoyment of Tennis Games. INTETAIN 2023: 109-126 - 2022
- Zhihan Lv, Houbing Song:
Intelligent Technologies for Interactive Entertainment - 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 429, Springer 2022, ISBN 978-3-030-99187-6 [contents] - 2021
- Tao Song, Rui Zhang, Yukun Dong, Xixi Tao, Hongcui Lu, Baohua Liu:
Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model. INTETAIN 2021: 80-99 - Rui Rodrigues, Rui Neves Madeira, Nuno Correia:
Exploring the User Interaction with a Multimodal Web-Based Video Annotator. INTETAIN 2021: 13-22 - Dayana Farzeeha Binti Ali, Marlissa Omar, Mohd Shahrizal Sunar, Norasykin Mohd Zaid, Nor Hasniza Ibrahim, Johari Surif:
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course. INTETAIN 2021: 322-335 - Ryan Macdonell Andrias, Mohd Shahrizal Sunar, Stephen Laison Sondoh:
Adaptive Gamification: User/Player Type and Game Elements Mapping. INTETAIN 2021: 242-256 - Muhammad Danish Affan Anua, Ismahafezi Ismail, Nur Saadah Mohd Shapri, Maizan Mat Amin, Mohd Azhar M. Arsad:
A Systematic Review of Purpose and Latency Effect in the Virtual Reality Environment. INTETAIN 2021: 403-413 - Adlin Shaflina binti Azizo, Farhan bin Mohamed, Vei Siang Chan, Muhammad Ismail Mat bin Isham, Mohd Khalid bin Mokhtar, Ira Wirasari:
A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology. INTETAIN 2021: 353-371 - Abdul Syafiq Bahrin, Mohd Shahrizal Sunar, Azizul Azman:
Enjoyment as Gamified Experience for Informal Learning in Virtual Reality. INTETAIN 2021: 383-399 - Xiaofei Dong, Xuesen Zong, Peng Li, Jinlong Wang:
Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model. INTETAIN 2021: 36-57 - Ahmad Faiz Azizi Ahmad Fauzi, Kherun Nita Ali, Norhazren Izatie Mohd, Nurshikin Shukery, Mohd Azwarie Mat Dzahir, Shamsulhadi Bandi, Mohd Shahrizal Sunar:
CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement. INTETAIN 2021: 372-382 - Kenneth Feinstein:
Some Questions Regarding the Nature of Experience and Interaction in Media. INTETAIN 2021: 3-12 - Liying Feng, Giap Weng Ng, Liyao Ma, Maozheng Fu, Xiaoping Que:
Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries. INTETAIN 2021: 295-308 - Mohd Ekram Alhafis Hashim, Muhammad Zaffwan Idris, Che Soh Said:
The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics. INTETAIN 2021: 309-321 - Noor Asma Husain, Mohd Shafry Mohd Rahim:
The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions. INTETAIN 2021: 223-241
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