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14th INTETAIN 2023: Lucca, Italy
- Martin Clayton
, Mauro Passacantando
, Marcello Sanguineti
:
Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 560, Springer 2024, ISBN 978-3-031-55721-7
Games and Game-Based Learning
- Andrea Piazzoli
, Gianpietro Sgaramella, Alan D. A. Mattiassi
:
Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ). 3-19 - Pietro Cappelli, Christian Tarchi, Leonardo Boncinelli:
Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students. 20-30 - Fabrizio Balducci, Paolo Buono:
Introducing a Videogame Project in a Mobile Software Development Academic Course. 31-39 - Vittorio Mattei:
Artificial Intelligence in Video Games 101: An Easy Introduction. 40-51
Motion Capture
- Silvia Ferrando, Gualtiero Volpe, Eleonora Ceccaldi:
A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems. 55-62 - Shengpeng Yang, Siwei Zhou, Shasha Yang, Jiandong Shi:
GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform. 63-75 - Yiqun Zhang, Zhenyu Qin, Yang Liu, Tom Gedeon, Wu Song:
Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition. 76-95 - Giorgio Gnecco, Martina Fausto, Gabriele Romano, Gualtiero Volpe, Antonio Camurri:
Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement. 96-106
Sports and Competition
- Stephen Zhu:
Biases in Micro-level Probabilistic Reasoning and Its Impact on the Spectators' Enjoyment of Tennis Games. 109-126 - Mattia Cefis
:
A PLS-SEM Approach for Composite Indicators: An Original Application on the Expected Goal Model. 127-135 - Niccolò Maggioni
, Letterio Galletta
:
A Comparison of Hosting Techniques for Online Cybersecurity Competitions. 136-163
Interfaces and Applications
- Giorgio Gnecco
, Chiara Battaglini
, Francesco Biancalani, Davide Bottari
, Antonio Camurri
, Barbara Leporini
:
Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". 167-177 - Federico Manuri
, Andrea Sanna
, Marco Scarzello, Francesco De Pace
:
A Novel Approach to 3D Storyboarding. 178-192 - Giovanni Angelini, Marco Ernandes, Tommaso Iaquinta, Caroline Stehlé, Fanny Simões, Kamyar Zeinalipour, Andrea Zugarini, Marco Gori:
The WebCrow French Crossword Solver. 193-209 - Ana M. Bernardos, Juan A. Besada, Gloria Cobo, José R. Casar:
Evaluating Touchless Haptics for Interaction with Virtual Objects. 210-221

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