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Publication search results
found 1,277 matches
- 2024
- Shaad Alaka, Rafael Bidarra:
Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. FDG 2024: 75 - Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. FDG 2024: 6 - Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema:
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. FDG 2024: 7 - Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. FDG 2024: 18 - Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer:
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. FDG 2024: 57 - Bahar Bateni, Jim Whitehead:
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. FDG 2024: 20 - Colan F. Biemer, Seth Cooper:
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. FDG 2024: 69 - Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka:
Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. FDG 2024: 53 - Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jérôme Waldispühl:
Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players. FDG 2024: 31 - Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira:
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. FDG 2024: 19 - Chandranil Chakraborttii, Lucas Ferreira:
Towards Generating Surprising Content in 2D Platform Games. FDG 2024: 71 - M. Charity, Bahar Bateni, Jean-Baptiste Hervé:
Session details: Workshop on Procedural Content Generation. FDG 2024 - Max Chen, Gillian Smith:
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games. FDG 2024: 38 - Max Chen, Dashiell Elliott, Robert Dempski, Raúl Orduña Picón:
Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories. FDG 2024: 50 - Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu:
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. FDG 2024: 2 - Tom Cole, Alena Denisova, Jo Iacovides:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - Seth Cooper, Mahsa Bazzaz:
Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. FDG 2024: 67 - Seth Cooper, Samuel Hill:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer:
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. FDG 2024: 8 - Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. FDG 2024: 4 - Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. FDG 2024: 33 - Lena Dias, Ben Schneider, Rose Bohrer:
Neurotype Cafe: A Case Study in Neurodiverse Self-Representation. FDG 2024: 42 - Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan:
Session details: Workshop on Queer Play. FDG 2024 - Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. FDG 2024: 17 - Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter:
Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. FDG 2024: 49 - Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng:
Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban. FDG 2024: 40 - Pedro M. A. Fernandes, Pedro Neves, Phil Lopes:
Subtractive Design Practices and 2010's New Wave of Indie Horror Games. FDG 2024: 29 - Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch:
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. FDG 2024: 5 - Oliver Gstöttenbauer, Claire Dormann, Günter Wallner:
HKViz: Map-Based Analytics for Hollow Knight. FDG 2024: 41 - Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele:
Elevating Game User Research with a Guided Interface for Data Analysis. FDG 2024: 14
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