- Alberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font:
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. FDG 2021: 6:1-6:10 - Mathias Babin, Michael Katchabaw:
Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation. FDG 2021: 4:1-4:8 - Josephine Baird, Sabine Harrer:
Challenging Systems of Play: Towards game design ethics for transgender allyship. FDG 2021: 49:1-49:6 - Pengze Bian, Lei Liu, Penny Sweetser:
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. FDG 2021: 10:1-10:10 - Colan F. Biemer, Alejandro Hervella, Seth Cooper:
Gram-Elites: N-Gram Based Quality-Diversity Search. FDG 2021: 54:1-54:6 - Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck:
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. FDG 2021: 41:1-41:5 - Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell:
Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. FDG 2021: 18:1-18:12 - Christopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To:
Uplifting Us: A BIPOC Game Design Case Study. FDG 2021: 46:1-46:5 - Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead:
Personalizing Gameful Elements in Social Exergames: An Exploratory Study. FDG 2021: 44:1-44:6 - Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan:
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. FDG 2021: 47:1-47:5 - Joseph R. Fanfarelli, Paul M. Harden:
It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges. FDG 2021: 31:1-31:10 - Charline Foch, Ben Kirman:
"Slow down and look": Desirable aspects of failure in video games, from the perspective of players. FDG 2021: 27:1-27:10 - Julian Frommel, Madison Klarkowski, Regan L. Mandryk:
The Struggle is Spiel: On Failure and Success in Games. FDG 2021: 32:1-32:12 - Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper:
A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. FDG 2021: 14:1-14:8 - Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius:
Game Mechanic Alignment Theory. FDG 2021: 29:1-29:11 - Gianluca Guglielmo, Michal Klincewicz:
The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games. FDG 2021: 45:1-45:4 - Emily Halina, Matthew Guzdial:
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. FDG 2021: 55:1-55:10 - Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman:
Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game. FDG 2021: 11:1-11:9 - Jean-Baptiste Hervé, Christoph Salge:
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation. FDG 2021: 51:1-51:15 - Mads Johansen, Martin Pichlmair, Sebastian Risi:
Squeezer - A Mixed-Initiative Tool for Designing Juice Effects. FDG 2021: 37:1-37:11 - Nick Junius, Max Kreminski, Michael Mateas:
There Is No Escape: Theatricality in Hades. FDG 2021: 26:1-26:8 - Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John A. Springer, Bethany S. McGowan, Jason B. Reed:
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices. FDG 2021: 15:1-15:23 - Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith:
Neurosymbolic Map Generation with VQ-VAE and WFC. FDG 2021: 43:1-43:6 - Ursina Kellerhals, Naomi Burgess, Richard Wetzel:
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. FDG 2021: 19:1-19:12 - Daniel King:
Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design. FDG 2021: 30:1-30:9 - Jozef Kulik, Jen Beeston, Paul A. Cairns:
Grounded Theory of Accessible Game Development. FDG 2021: 28:1-28:9 - Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial:
Ensemble Learning For Mega Man Level Generation. FDG 2021: 52:1-52:9 - Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. FDG 2021: 1:1-1:10 - Kirk Lundblade:
Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games. FDG 2021: 22:1-22:11 - Thomas Maurer, Matthew Guzdial:
Adversarial Random Forest Classifier for Automated Game Design. FDG 2021: 48:1-48:6