- Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan:
"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. FDG 2023: 63:1-63:6 - Runze Tang, Penny Sweetser:
Multilayer Map Generation Using Attribute Loss Functions. FDG 2023: 40:1-40:4 - Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. FDG 2023: 70:1-70:8 - Erin J. K. Truesdell, Brian Magerko:
Three Design Themes for Collaborative Alternative Controllers. FDG 2023: 11:1-11:8 - Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. FDG 2023: 53:1-53:4 - Jennifer Villareale, Gabriele Cimolino, Daniel Gomme:
Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play. FDG 2023: 76:1-76:5 - Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu:
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. FDG 2023: 6:1-6:9 - Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes:
Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. FDG 2023: 34:1-34:11 - Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn:
Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. FDG 2023: 19:1-19:11 - Oliver Withington, Laurissa Tokarchuk:
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. FDG 2023: 18:1-18:11 - Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström:
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. ACM 2023, ISBN 978-1-4503-9855-8 [contents] - 2022
- Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. FDG 2022: 42:1-42:9 - Pedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas:
Procedural Game Level Design to Trigger Spatial Exploration. FDG 2022: 70:1-70:11 - Alberto Alvarez, José M. Font:
TropeTwist: Trope-based Narrative Structure Generation. FDG 2022: 69:1-69:8 - John Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell, Carl Therrien:
The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games. FDG 2022: 26:1-26:10 - Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - Robert Bishop, David Churchill:
The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding. FDG 2022: 38:1-38:8 - Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis:
The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG 2022: 76:1-76:8 - Lynda Clark, Divij Sood:
Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs. FDG 2022: 29:1-29:9 - Alexander Coburn, Casper Harteveld, Christoffer Holmgård:
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions. FDG 2022: 11:1-11:12 - Elena Dzardanova, Vlasios Kasapakis:
First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters. FDG 2022: 60:1-60:3 - Markus Eger:
Instant Architecture in Minecraft using Box-Split Grammars. FDG 2022: 37:1-37:9 - Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker:
Imitating Playstyle with Dynamic Time Warping Imitation. FDG 2022: 41:1-41:11 - Mikhail Fiadotau:
Small, personal videogames about mental health: An informal survey of Bitsy games. FDG 2022: 50:1-50:4 - Gal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer:
Structural Mismatches in Academic Game Development. FDG 2022: 43:1-43:8 - Charline Foch, Ben Kirman:
"The game doesn't judge you": game designers' perspectives on implementing failure in video games. FDG 2022: 14:1-14:13 - Daniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari:
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. FDG 2022: 57:1-57:4 - Kutub Gandhi, Josh Aaron Miller, Seth Cooper:
"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. FDG 2022: 27:1-27:10 - Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. FDG 2022: 35:1-35:10 - Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather:
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. FDG 2022: 9:1-9:9