- Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai:
Bubble Cloud: Projection of an Image onto a Bubble Cluster. ACE 2016: 41:1-41:4 - Michael Lankes, Bernhard Maurer, Barbara Stiglbauer:
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence. ACE 2016: 17:1-17:9 - Stefan Liszio, Maic Masuch:
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games. ACE 2016: 7:1-7:7 - Marta Lopes, João Magalhães, Sofia Cavaco:
A voice-controlled serious game for the sustained vowel exercise. ACE 2016: 32:1-32:6 - Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto:
Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition. ACE 2016: 52:1-52:5 - Kohei Matsumura, Yoshinari Takegawa:
Reporting Solo: A Design of Supporting System for Solo Live Reporting. ACE 2016: 16:1-16:7 - Omar Mubin, Mohammad Obaid, Philipp Jordan, Patrícia Alves-Oliveira, Thommy Eriksson, Wolmet Barendregt, Daniel Sjölie, Morten Fjeld, Simeon Simoff, Mark Billinghurst:
Towards an Agenda for Sci-Fi Inspired HCI Research. ACE 2016: 10:1-10:6 - Ayano Nishimura, Itiro Siio:
conteXinger: A Context-aware Song Generator to Enrich Daily Lives. ACE 2016: 51:1-51:4 - Hiroki Nishino, Norihidayati Podari, Stefania Sini, Chamari Priyange Edirisinghe, Adrian David Cheok:
Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children. ACE 2016: 12:1-12:6 - Wataru Ogasa, Masanori Fukui, Yuji Sasaki, Haruhiro Katayose:
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals. ACE 2016: 44:1-44:6 - Nur Ellyza Abd Rahman, Azhri Azhar, Mohammad Abdullah Mohamad Johar, Kasun Karunanayaka, Adrian David Cheok, Jade Gross, Andoni Luis Aduriz:
Magnetic Dining Table and Magnetic Foods. ACE 2016: 33:1-33:6 - Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai:
Human Coded Orchestra: a System for Extemporary Group Singing Performance. ACE 2016: 42:1-42:6 - Marc Ericson C. Santos, Damien Constantine Rompapas, Yoshinari Nishiki, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato:
The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts. ACE 2016: 28:1-28:6 - Natsumi Sasaki, Kouki Hirata, Kodai Morino, Mitsuru Minakuchi:
AR Dice Tower: Integrating Physical Randomness with Digital Effects. ACE 2016: 43:1-43:6 - Veerle Scholtes, Mirte van Hout, Louise van Koppen:
Can People Develop a Sense of Belonging ThroughPlaying League of Legends? ACE 2016: 11:1-11:6 - Tomoyuki Sumida, Shigeyuki Hirai:
BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone Identification. ACE 2016: 46:1-46:6 - Jeff K. T. Tang, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong, Wai-Man Pang:
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport. ACE 2016: 40:1-40:6 - Marina Wada, Akito Nakano, Yoshifumi Mizuno, Hisakazu Hada:
The Light Painting by a Fluorescence String Figure. ACE 2016: 48:1-48:5 - Chong Teak Wei, Chee-Onn Wong:
The Invisible: Bacteria Everywhere. ACE 2016: 49:1-49:6 - Hao Yin, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino:
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge. ACE 2016: 4:1-4:7 - Emma Yann Zhang, Adrian David Cheok, Shogo Nishiguchi, Yukihiro Morisawa:
Kissenger: Development of a Remote Kissing Device for Affective Communication. ACE 2016: 25:1-25:6 - Meng Zhu, Alf Inge Wang, Hallvard Trætteberg:
Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. ACE 2016: 22:1-22:10 - Itaru Kuramoto, Hideyuki Ando, Günter Wallner:
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016. ACM 2016, ISBN 978-1-4503-4773-0 [contents] - 2015
- Yuki Akai, Ryo Yamashita, Mitsunori Matsushita:
Giving emotions to characters using comic symbols. Advances in Computer Entertainment 2015: 26:1-26:4 - Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura:
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. Advances in Computer Entertainment 2015: 19:1-19:5 - Fredrik Aspling:
Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction. Advances in Computer Entertainment 2015: 55:1-55:4 - Fredrik Aspling, Oskar Juhlin, Elisa Chiodo:
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. Advances in Computer Entertainment 2015: 64:1-64:9 - Marius H. Braun, Adrian David Cheok:
Using scent actuation for engaging user experiences. Advances in Computer Entertainment 2015: 54:1-54:3 - Ng Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim:
Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore. Advances in Computer Entertainment 2015: 45:1-45:3