- Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth:
FakeMi: a fake mirror system for avatar embodiment studies. VRST 2016: 73-76 - Jaebong Lee, Bohyung Han, Seungmoon Choi:
Interactive motion effects design for a moving object in 4D films. VRST 2016: 219-228 - Hojun Lee, Gyutae Ha, Sangho Lee, Jaekwang Cha, Shiho Kim:
A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments. VRST 2016: 295-296 - Fu-Shun Li, Sai-Keung Wong:
Animating agents based on radial view in crowd simulation. VRST 2016: 101-109 - Patrick Lindemann
, Gerhard Rigoll:
Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation. VRST 2016: 331-332 - Jean-Baptiste Louvet, Cédric Fleury
:
Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays. VRST 2016: 283-292 - Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik
:
Audio feedback and illusion of virtual body ownership in mixed reality. VRST 2016: 309-310 - Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik
:
Avatar anthropomorphism and acrophobia. VRST 2016: 315-316 - Sebastian von Mammen, Heiko Hamann, Michael Heider:
Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. VRST 2016: 139-142 - Sebastian von Mammen, Andreas Knote, Sarah Edenhofer:
Cyber sick but still having fun. VRST 2016: 325-326 - Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurício Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge:
Effects of speed and transitions on target-based travel techniques. VRST 2016: 327-328 - Daniel Medeiros, Maurício Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge:
Perceiving depth: optical versus video see-through. VRST 2016: 237-240 - Daniel Mendes
, Filipe Relvas, Alfredo Ferreira
, Joaquim A. Jorge
:
The benefits of DOF separation in mid-air 3D object manipulation. VRST 2016: 261-268 - Mohammad Mehdi Moniri, Fabio Andres Espinosa Valcarcel, Dieter Merkel, Winfried Schuffert, Tim Schwartz:
Hybrid team interaction in the mixed reality continuum. VRST 2016: 335-336 - Annette Mossel, Christian Koessler:
Large scale cut plane: an occlusion management technique for immersive dense 3D reconstructions. VRST 2016: 201-210 - Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha:
PedVR: simulating gaze-based interactions between a real user and virtual crowds. VRST 2016: 91-100 - Thi Anh Ngoc Nguyen, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager
, Andreas M. Kunz
:
Estimation of individual redirected walking thresholds using standard perception tests. VRST 2016: 329-330 - Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson
, Rolf Nordahl
, Stefania Serafin:
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. VRST 2016: 229-232 - Benjamin Nuernberger
, Kuo-Chin Lien, Lennon Grinta, Chris Sweeney, Matthew A. Turk, Tobias Höllerer:
Multi-view gesture annotations in image-based 3D reconstructed scenes. VRST 2016: 129-138 - Sebastian Oberdörfer, Marc Erich Latoschik:
Interactive gamified 3D-training of affine transformations. VRST 2016: 343-344 - Thomas Odaker, Markus Wiedemann
, Christoph Anthes
, Dieter Kranzlmüller:
Texture analysis and repacking for improved storage efficiency. VRST 2016: 361-362 - Fabien Picarougne, Aurélien Milliat:
Real time 3D geometry correction for folding screens or projectors with distorting lenses. VRST 2016: 353-354 - Daniel Pohl
, Oliver Grau:
Concept for content-aware, automatic shifting for spherical panoramas. VRST 2016: 321 - Daniel Pohl
, Xucong Zhang, Andreas Bulling, Oliver Grau:
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. VRST 2016: 323-324 - Ismo Rakkolainen
, Matthew A. Turk, Tobias Höllerer:
A compact, wide-FOV optical design for head-mounted displays. VRST 2016: 293-294 - Daniel Roth, Kristoffer Waldow, Felix Stetter, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann
:
SIAMC: a socially immersive avatar mediated communication platform. VRST 2016: 357-358 - Mikel Sagardia, Thomas Hulin:
A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction. VRST 2016: 163-172 - Mikel Sagardia, Thomas Hulin, Katharina Hertkorn, Philipp Kremer, Simon Schätzle:
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments. VRST 2016: 153-162 - Ali Samini, Karljohan E. Lundin Palmerius:
A study on improving close and distant device movement pose manipulation for hand-held augmented reality. VRST 2016: 121-128